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omarmohammed_3000 flyhacking
NoBodyUKnow70 replied to NoBodyUKnow70 in omarmohammed_3000 flyhacking Game Violation Reports
omarmohammed_3000 flyhacking delete The first minute and the last minute show fly hacking clearly. Check about 30 seconds starting at 0:35. About 2:20, he laughs about it. He's in midair at about 5:40 for a few seconds. In the last minute, starting around 8:25, he drags himself atop the tall tower. Clearly fly-hacking. -
Let’s discuss updated rank limits for higher ranks
NoBodyUKnow70 replied to semyonkirov in News Archive
Has no one else noticed this? I see one other comment. What does the statement about weight category mean? -
Let’s discuss updated rank limits for higher ranks
NoBodyUKnow70 replied to semyonkirov in News Archive
Please elaborate: Now, irrespective of the rank, players will be facing opponents of the same weight category. What does that quote from the head post mean? What weight restrictions? Was it a typo? -
Let’s discuss the adjusted parameters for Railgun, Smoky and Shaft
NoBodyUKnow70 replied to semyonkirov in News Archive
When I started, I determined to use original smokey-hunter they gave me and not buy. I still use smoky-hunter, and I've bought no crystals. As Seymon commented in an interview long ago, playing without buying still lets you get everything you want, as long as you are patient, and hopefully I'm developing extra skill. Playing since the update is quite significantly different. It is much harder to deflect shots. Perhaps I can learn to compensate, but so far, I just die more. This update hurts. It changes how the game is played. It adds nothing and takes away much. If impact against turrets was the problem, why not change that? Why take impact from the impact guns? Couldn't the turret sides be sloped, at least mathematically? With a slope, the impact force will mostly be vectored down. It will not tend to flip. Besides, what is the big deal with flipping? If you drive hornet, you must expect to flip. Hornet was your choice. Deal with it. -
Seems to work. Seems to be a worthwhile update.
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Feature: Battles with obvious outcome will end sooner
NoBodyUKnow70 replied to semyonkirov in News Archive
Lopsided battles seem to still be happening. Score is not the only indicator. Flags/deaths/CP-points need to be factored in. Something isn't right yet. However, I do like the idea. Good job. -
No need to encourage heavy supplies users. The drugging problem is not fixed. Smart cooldowns helped, the match time change might help, but there needs to be an overall timer that increases with supplies use. It needs to apply to all supplies use, and it needs to NOT reset at respawn. It will increase with supplies use, and decrease while supplies are not used. That might even it. That might make it seem I can compete without supplies at all times.
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I'm not sure what can be done about it, but I keep seeing hammers on my teams that seem to think shooting teammates is more important than shooting enemy. They seem to want to flip teammates. Or just knock off their shots. It is nonsense. Absolute childishness.
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Can you not add sort buttons to the battle-mode filter buttons? Sort by battle mode, sort by map, sort by time, sort by time remaining, sort by highest rank in the match, sort by lowest rank in match, and the like.
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I'm glad people seem to like it, but I see it as totally pointless. Very little change. Just cosmetic. Mostly tossing the angry dogs a bone to quiet them for a moment. Personally, I found the new battle list format more aesthetic and informative the way it was before this update. Bring back the free private battles, and add selectable tags (such as XP) to the battle titles.
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I have five double power. Wow, thanks for the bonus. I spend my crystals on my tank, not supplies. I use what I get in bonus. So, I never have more than a few of anything. Nonbuyers at lower ranks will get nearly nothing from this. Buyers get a huge bonus, some bonus will be almost unimaginable. It just doesn't seem right.
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