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Everything posted by Zenyth
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Intriguing case. Devs should clear out stuff instead of ignoring this one.
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Intriguing case. Devs should clear out stuff instead of ignoring this one.
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I never said that I'd like changes to Railgun gameplay... read the top post again.
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Gotta try the spec mode. I love this camera adjusting update, I really love custom stuff..
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Excellent. Earlier I failed to spot thw gold drop zone most of the times, forgwt catching.. 10 seconds more so I expect myself to haul in more trout now.
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So easy multi kills and lag due to the "tornado" would been this idea goes nowhere.
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Once on Alexandrovsk I had one M2 railgun and around 5-6 M1 railguns in opposing team...
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Once on Alexandrovsk I had one M2 railgun and around 5-6M1 railguns in opposing team...
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Great suggestion. I think we should have a platform to directly communicate with friends via chat that should store messages of friends and be a private one or a group one. We should be able to categorize friends to parkour, clan, real life, XP/BP etcetera. Also, we could have a statistics page which would say how much time one has spent with a certain friend on the battlefield, how many battles and more stuff.
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I remember seeing an SL battle with an Isida... correct me if I'm wrong though. So medium formats include Firebirds and Ricochets with Hunter/Viking.. but Firebird on a medium hull .. really? To be honest, I think it isn't overrated, I just think they give it too much publicity when it doesn't need it. :) Neither a Twins aren't an easy target up close, nor a crafty Vulcan or Shaft in a good position, for Railguns, at least at my rank. :P Yep, Hornet-Ricochet would make a good format. I think of a few more (may/may not have been tried before). Wasp-Smoky Hornet-Firebird Wasp-Thunder Hunter/Hornet-Shaft (Yes, this can work. A mixture of arcade/sniping Shafts up against each other would require a lot of skill, positioning knowledge, and intense gameplay.) Hunter/Hornet-Vulcan (I don't think it will work too much, but think of a Rio map battle of this format, full of Vulcans shooting their bullets from all kinds of altitudes and positions, trying to save each bullet, and time their streak perfectly. :D)
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That'd be interesting but too powerful. Maybe electric cloud could hurt the user as well. :P
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I want to put more than one entry with the help of my alts (they're not really alts, I play equally with them, and there's just two). Is it allowed?
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Agreed. +1
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Damage isn't increased for Isida. It's just that the packs in which it is dealt with, will be more frequent. Also, I agree unfreezing time is too low. But, still Freeze doesn't become redundant against Isida comparing the ranges, remember, Isidas now have to adjust their lock-on unlike Freeze's splash damage.
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M1 damage is increased by ~8% (from 37,0 to 40,2) and M1 max range is increased by ~15% (from 18,2 to 21,0 meters) This means a lot for my alt. Now, Firebird M1 unlocked really early, will surely be helpful upto WO4. The slight increase means it doesn't become redundant too soon. Freezing speed is decreased by ~62% (from 0,4 to 0,15 points) Freezing effect power is increased by ~57% (from 70% to 30%) Unfreezing time is decreased by ~87% (from 31 to 4 seconds) I have Freeze M1 on this account, buying M2 at WO5. I don't know why range was decreased. I also think the changes in freezing and unfreezing times are too drastic. Damage is dealt every 0,25 second instead of 0,5 Makes me want Isida M1 even more on my alt. M0 damage is increased by ~2% (from 45,1 to 46,4) M0’s reload speed between shots is increased by ~4% (from 2,33 to 2,24 seconds) M0’s magazine reload speed is increased by ~1% (from 6,29 to 6,27 seconds) I have Hammer M0 on my second alt. Isn't this the second time Hammer is getting a nerf? I thought stuff was pretty balanced out in the previous rebalance. Anyway, except for the shot reload speed for M0, all the changes, even the magazine reloads are pretty trivial this time. :) M0 damage is decreased by ~1% (from 6,0-8,0 to 6,0-7,0) M1 damage is decreased by ~1% (from 10,2-12,2 to 10,2-12,4) 1% more chance of survival if right in front of Twins. Not much, it should be around 5% since Twins is becoming popular (always was though) and too suppressing and damage-dealing at low ranks. M1 damage is decreased by ~2% (from 17,2-21,8 to 17,2-21,1) M1 impact force is decreased by ~2% (from 1,58 to 1,55) Have Ricochet M1 on this account. Pretty even changes, considering increase of range last time. Gives Railguns more leeway if Ricochets come near (sometimes on my alt, Ricochets totally mess up my aim, even those in my team :P). M1 damage is decreased by ~3% (from 23,9-29,1 to 22,6-28,5) Critical M1 damage is decreased by ~3% (from 53 to 51) M1 maximum range is increased by ~28% (from 104 to 134 meters) Why did they decrease damage of Smoky M1? I find it really ineffective at times in battles with higher M1 equipment. The added is beneficial though, it sometimes felt that Smoky shots were absolutely nothing at long ranges. Not much, but yes.. M0 barrels rotation is increased by ~2% (from 1,96 to 1,91 seconds) M0 damage is increased by ~8% (from 23,5 to 25,4) Just 0.05 seconds faster to response isn't much when you read it, but we better test it out on battlefield if it makes a difference or not at all. Damage increase is good, but I think higher modifications gain since Vulcan seemed meager in those. Weak splash damage is increased by ~150% (from 10% to 25%) I absolutely love this. As compared to damage through normal shot's decrease, this increase is a lot. I will definitely use my Thunder M0 on secondary alt more often! :D M1 full aiming time is increased by ~22% (from 3,5 to 4,3 seconds) Sniper M1 damage is increased by ~7% (from 135 to 148) Arcade M1 damage is decreased by ~5% (from 37-44 to 37-40) Aiming time increase is substantial to make a difference. Will definitely try out the new arcade shot and snipe shot on this account with M1. I hope I can 1-shot Vikings and Dictators. M0 Titan maximum speed is increased by ~25% (from 4,00 to 5,00 м/с) M1 Titan maximum speed is increased by ~18% (from 4,41 to 5,21 м/с) M0 Mammoth maximum speed is increased by ~30% (from 3,12 to 4,06 м/с) M1 Mammoth maximum speed is increased by ~24% (from 3,35 to 4,18 м/с) I have Mammoth M0 on second alt and M1 Titan on this account. I find these speed changes humongous. I think now we will see Titans and Mammoths backing up attack in medium maps or even large ones. Interesting to see this change.
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I'd love Isida M1 sale for my alt!
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A good read. +1
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I'll try this.. :o
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So, one isn't allowed to use any other gun except Railgun in eSports? Sorry if I seem like a noob, I don't know a bit about eSports and SLTV and stuff like that.
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First of all, I like this idea a bit. Voice chat would allow us to speak to our teammates and coordinate action without diverting our keyboard away from the game. But, there will be a problem in filtering spam and profanity because of this. So overall, I think its 50-50.
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Railgun Getting Too Much Limelight?
Zenyth replied to Zenyth in Railgun Getting Too Much Limelight? Archive
With versions like "Railgun XT", and the overly-impressive seeming XP and BP modes, Railgun is always in favour of the developers. Being an old turret in TO, and difficult-to-master gameplay, I know that Railgun is great. But in comparison to other turrets, its being upheld a bit too much in my opinion. Tanki should do something to uphold other turrets as well, maybe special versions and modes, or speciality weeks in which a certain turret would get a limited new feature or something. What are your views on this? :) -
I literally laughed. :ph34r:
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