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a_vadimovich

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  1. tbh shaft is good enough as is, I don't see why it needs improvements like this also we all know this is going to be used specifically so that shafts can get easy targets, which generally makes the game worse for everyone
  2. THE QUICK BROWN FOX JUMPS OVER THE LAZY DOG>
  3. a_vadimovich

    Ideas for Turrets!

    Tanki isn't really about realism, it's about gameplay Smoke would lower FPS and make it harder to see around the map, making gameplay worse. It would be possible, but if it were to be added, it should be a feature that is off by default and can by turned on in options.
  4. Striker: Minimum range Much like real missile launchers, the projectile is optimized to not explode if it has not travelled a certain distance. This makes it safe for the projectile to have a larger explosion radius. Damage before 20m range -100% Splash damage radius +200%
  5. a_vadimovich

    Ideas for Maps!

    If the map "Island" had sides, would it still be an island? :)
  6. 1st one: GingleBels: beautiful balls awalen: are you in love (with them)? GingleBels: yeah awalen: marry them GingleBels: I don't want to :) awalen: you'll have to GingleBels: well ok awalen: it's yes awalen: I stepped on him 2nd one: red: **** blue: 3 red: go join our team we'll play 4 vs 3 blue: well 3 flags it is yes I might be wrong due to lack of context, but I tried
  7. Update garage loading screen! With the new loading screen, it feels weird to see the old loading screen when I visit the garage in battle. Please update this! though tbh I preferred the old loading screen, the new one doesn't fit with the rest of the game's interface
  8. Make it easier to find the maps I want to play on in the battle list by adding more filters! When the servers are active, the list of battles looks messy and disorganized. From what I can tell, the battles aren't ordered in any useful way. While they do have names, and I can filter to play only a certain gamemode (e.g CTF), it is sometimes hard to scroll through all of the battles (often 3-4 pages of battles) and see the maps and modes (e.g parkour, space, XP/BP) that I want to play. Usually, I play XP/BP, and it would be very useful if I could sort to see only XP/BP battles somehow. Here is how my battle list looks right now (notice the scroll bar as well): This list is over 100 battles. If I could select only XP/BP battles, that would go down to just 33, and if I could select only Sandbox XP/BP, that list would only be 18 battles. 1 page shows 30 battles, though this might depend on resolution. I suggest adding a filter system so that players can select or deselect certain modes or maps. This could be implemented through a search tool of some kind or through a checklist in which a player can pick certain attributes for battles.
  9. a_vadimovich

    Ideas for Missions!

    Lol you can't get top 3? There is always a "change mission" button if you're that much of a noob. Or just use drugs for a few rounds, at your rank you should have more than enough.
  10. a_vadimovich

    Ideas for Maps!

    Ok, so it turns out AlternativaEditor is just really specific on the format of the .3ds file. When exporting from SketchUp, you have to make sure you export the file as a single object, with no saved cameras, and textures preserved.
  11. a_vadimovich

    Ideas for Maps!

    I already have AlternativaEditor. Please read my previous post, I want to know if I am doing something wrong and need advice on how to make props for TTT (and how to import them into the editor) in general.
  12. a_vadimovich

    Ideas for Maps!

    I am trying to create props to use in alternativaeditor, but it's not working so far. I created a file using SketchUp 2017 and converted it to a .3ds, which I put into a folder with all the textures, and I then created a library.xml file for this folder. However, when I try to "load" this folder as a prop library for alternativaeditor, it freezes on the "Loading libraries", and doesn't load at all. What am I doing wrong? How can I create props for alternativaeditor?
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