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Posts
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Everything posted by a_vadimovich
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Valid Shaft's fully scoped mode - ability to see active drugs.
a_vadimovich replied to Desty in Ideas and Suggestions
tbh shaft is good enough as is, I don't see why it needs improvements like this also we all know this is going to be used specifically so that shafts can get easy targets, which generally makes the game worse for everyone -
THE QUICK BROWN FOX JUMPS OVER THE LAZY DOG>
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Tanki isn't really about realism, it's about gameplay Smoke would lower FPS and make it harder to see around the map, making gameplay worse. It would be possible, but if it were to be added, it should be a feature that is off by default and can by turned on in options.
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Striker: Minimum range Much like real missile launchers, the projectile is optimized to not explode if it has not travelled a certain distance. This makes it safe for the projectile to have a larger explosion radius. Damage before 20m range -100% Splash damage radius +200%
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If the map "Island" had sides, would it still be an island? :)
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1st one: GingleBels: beautiful balls awalen: are you in love (with them)? GingleBels: yeah awalen: marry them GingleBels: I don't want to :) awalen: you'll have to GingleBels: well ok awalen: it's yes awalen: I stepped on him 2nd one: red: **** blue: 3 red: go join our team we'll play 4 vs 3 blue: well 3 flags it is yes I might be wrong due to lack of context, but I tried
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Update garage loading screen! With the new loading screen, it feels weird to see the old loading screen when I visit the garage in battle. Please update this! though tbh I preferred the old loading screen, the new one doesn't fit with the rest of the game's interface
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Make it easier to find the maps I want to play on in the battle list by adding more filters! When the servers are active, the list of battles looks messy and disorganized. From what I can tell, the battles aren't ordered in any useful way. While they do have names, and I can filter to play only a certain gamemode (e.g CTF), it is sometimes hard to scroll through all of the battles (often 3-4 pages of battles) and see the maps and modes (e.g parkour, space, XP/BP) that I want to play. Usually, I play XP/BP, and it would be very useful if I could sort to see only XP/BP battles somehow. Here is how my battle list looks right now (notice the scroll bar as well): This list is over 100 battles. If I could select only XP/BP battles, that would go down to just 33, and if I could select only Sandbox XP/BP, that list would only be 18 battles. 1 page shows 30 battles, though this might depend on resolution. I suggest adding a filter system so that players can select or deselect certain modes or maps. This could be implemented through a search tool of some kind or through a checklist in which a player can pick certain attributes for battles.
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Lol you can't get top 3? There is always a "change mission" button if you're that much of a noob. Or just use drugs for a few rounds, at your rank you should have more than enough.
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Ok, so it turns out AlternativaEditor is just really specific on the format of the .3ds file. When exporting from SketchUp, you have to make sure you export the file as a single object, with no saved cameras, and textures preserved.
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I already have AlternativaEditor. Please read my previous post, I want to know if I am doing something wrong and need advice on how to make props for TTT (and how to import them into the editor) in general.
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I am trying to create props to use in alternativaeditor, but it's not working so far. I created a file using SketchUp 2017 and converted it to a .3ds, which I put into a folder with all the textures, and I then created a library.xml file for this folder. However, when I try to "load" this folder as a prop library for alternativaeditor, it freezes on the "Loading libraries", and doesn't load at all. What am I doing wrong? How can I create props for alternativaeditor?
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Although some changes, such as the paint separation update, I can agree with, others remove elements of skill and choice that made the game good. While daily missions, containers, marked supply drop zones, weekly rewards etc make the game more friendly for new players, they take away elements of skill that made the game fun. With daily missions, I am forced to play game modes I do not want to play, I can't join battles instantly, and I can't see what ranks I am going to play against. This removes the fundamental element of choice from the game. As a result, me and other players are forced to buy pro battle passes and play using only the battle list. This fragments the playerbase, making the game seem less active than it really is. Too many modes have also been added (rugby, ASL, juggernaut, wtf?) which further fragments the playerbase and makes it harder to get into games. Additionally, the way hulls have been "rebalanced" ruins the element of choice as stated before. At M3 level, Wasp has more speed and the same HP as Hornet, making Hornet objectively inferior. The same is true for viking vs hunter & dictator, and titan vs mammoth. While hulls used to have a fair balance of HP and speed, the two most important hull stats, fair choice has been removed yet again. Sadly, the tanki devs continue to add more and more elements that contribute to their own demise. Adding more turrets, while not necessarily a bad thing, increases the chance that one could potentially be unbalanced - and we can see that with Magnum, a turret that does not fit the game in any way, but was forced into it anyway. Kits have made it too easy to get hulls and guns at ranks that they really should not be at, and micro-upgrades are equally over-powered. Instead, Tanki devs should learn from games like Counter-Strike, which seldom change gameplay with updates, and concentrate the playerbase to keep wait times at a minimum, rather than adding more game-modes that no-one really wants.
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I only play MM to get daily rewards, but even then it is a pain. TDM, supposedly one of the most played game modes with an average wait time of "19 seconds", took over 15 minutes, before I gave up and stopped trying. This has happened to me multiple times and I'm sick of it. Additionally, whenever I exit and retry joining an MM battle, the average wait time changes, though it seems to revolve around the same values. The "average wait time" is very misleading and I would like to know how it is really calculated. MM was a mistake in the first place to be quite honest. Just one of the many times that the waiting time far exceeded the """average""".
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Yet another reason to hate magnum
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Magnum completely ruins the meta It doesn't work with the maps in game at all, which were all designed for horizontally-aimed turrets with minimal vertical correction. Either change the maps in game or delete the turret I have to buy a pro pass every month, and only play XP/BP now because magnum cancer is just ruining the game.
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