-
Posts
19 -
Joined
-
Last visited
Reputation
0 Neutral-
It might depend on what modification, as higher modifications has more crit chance
-
AdamFen started following [GUIDE] Smoky
-
Thanks M1-A2. I am working on a guide for Firebird
-
But when you are wo1, you start feeling bad as people have m2 isida and m1 railgun against your m0 hulks
-
[Forum Game] Fuse Your Username With The User Above You
AdamFen replied to trollface.jpg in Forum Games
HolyFen -
I will edit this guide. Thanks for your advice
-
yup. M2 firebird have to wait until Major. Most ppl have m2 isida and m2 rail then
-
Hi guys I am AdamFen presenting my first guide on Smoky. This guide will present you the stats of Smoky from M0 to M3 and how to counter enemies. If there is any questions ask me in this topic. Pros: Fast Reload Critical hit Ok recoil to yourself (At my rank) Most people don't use Smoky paints Cons: Damage decreases as distance increases Critical hit is totally random Now lets get on with the hulls you will be using Wasp: This is the fastest tank in Tanki, and makes a good combination with Smoky. Speed is your greatest asset, so use it wisely. Also, you can try the peek-a-boo or hide-and-run technique since the turret is mounted near the back of the tank. However, beware of shafts, as they can 1 hit KO you even with double armour. Map: Serpuhov Hornet: Wasp’s bigger counterpart. The extra stability would help you, but since your health is not that amazing, don't charge straight into the battlefield. Rather, tag along w/ others. In CTF, use your rapid fire to knock the defender away from the guy who is capturing the flag for your team. Map: Serpuhov Hunter: Everyone starts out with this combo for a reason. It is one of the most versatile combinations, good for mid-fielding and attacking in small maps. With its speed, you can capture the flag. Map: Kungur Viking: The Viking. You can almost always see one in any battle. It makes a formidable pair with Smoky. Its decent speed and good armour makes it a highly mobile and effective unit, capable of playing multiple roles at once. Map: Kungur Dictator: I do not have much experience with this combination, but using the peek-a-boo technique, you can achieve good results with this. Map: Dusseldorf? Titan: On open maps like Massacre or the centre of Serpuhov, this combo can dominate the field. Its high hp allows it to stay for a long time, and its speed is acceptable to keep in enemies in sight. Map: Massacre Mammoth: I usually see this combination defending, However, it can make a good attacking unit in maps like Polygon, where spaces are cramped and the speed is not important. It can stay at the sides, providing support while close range weapons can go in for the objective. Map: Polygon, Serpuhov Now, I shall explain what to do in a 1v1 duel Close-range: Firebird, Isida, and Freeze These weapons require to be close to you to damage you. Provided that you have a faster hull than them, you should be able to outrun them. While running, shoot their sides so they can't go in a straight line. It would give you a few more shots and hopefully kill them Twins and Ricochet These weapons have huge knockback, and can severely disrupt your aim. Your only hope is to do the same. However, since Ricochet has limited shots and fires slowly, you can try dodging its shots Smoky After he shoots you, wait a bit and shoot the corner of his tank just before he shoots you again. That way his tank will turn due to the knockback and he will miss his next shot. You can continue shooting him in the corners after this and with enough skill, you can kill your opponent without getting any damage. - CREDITS TO Mafioza121 Thunder If the opponent is doing a peek-a-boo technique, you will lose as Thunder does more damage. You should try to chase him and knock him aim off. Railgun Easiest opponent for a skilled player. Just shoot it side when it charges up. He will miss and you can put 2 shots for his 1 shot. Shaft There are 3 ways to counter this guy Run and hope for the best Charge in w/ double armour Shoot while his sniping and keep moving. If you are close to him and have nitro on, you should be able to outrun his turning scope There you go, AdamFen’s guide to Smoky. As this is my first guide, please give advice on how to improve. Thanks.
Jump to content








































































