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mani333

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Everything posted by mani333

  1. mani333

    Matchmaking is coming May 29th

    I've been reading most of these posts and the only positive feedback that players are reporting is with regards to the new battle fund distribution algorithm. I wanted to call out that MM as a system is in no way related to the change in the fund distribution. If you want to support the new fund distribution system, go ahead. However, do not be fooled into thinking that is what MM is. Though these were rolled out together, Tanki could have very well kept the older non-MM battles but changed the battle fund calculation and the distribution to be the same as what we have now. MM is what happens BEFORE the battle and fund distribution is what happens DURING the battle - No coupling between them. And I know Tanki might've advertised it as "Fair battles through MM made better fund distribution possible", but this is absolutely not the case.
  2. mani333

    Matchmaking is coming May 29th

    All right, you've made me post again after a long while. First of all, I know you guys've spent a lot of time and effort into making this feature as good as it can be. Thank you for trying. However, I have to echo what every other player on here suggests - MM is a really bad feature that has the power to completely ruin this already dying game. If your only goal now is to squeeze every last cent out of players' pockets before this game is no more, go ahead. Otherwise, it'd be wise to listen to us and revert this change. I understand making money is ultimately why you're here, but if you cannot realize that you'd make more money eventually by keeping it alive rather than to kill the goose that lays golden eggs, well, you deserve it. I doubt anyone'll read this far, but if you have, I'll try to keep my post short enough while satisfying myself of the need to complain. I've read the main goals of MM and I can assure you not one of them has been achieved. I gave it a full day before I comment here - So I know what I'm talking about. Problems MM created: Long wait times Unfair battles - Both in terms of quantity of players and in terms of their ranks The best feature of Tanki - "The Friend List" is completely ruined. Not only can you not invite friends to help you out or try to help them out in losing conditions, you cannot even see their games or chat with them since you do not know if they're in a battle. Players with specific tastes do not have the ability to choose the map they want to play on. Can never play with more than 4 friends. (Pro battles are very few and are not good - Do not count them) Cannot chat or do anything else while waiting. Players like FREEDOM - Taking it away is never a good option, EVER. I cannot go AFK for a few minutes without leaving a group due to potentially being unable to join the group later - Is that your way of forcing us glued to Tanki? Makes it very enjoyable indeed (Sarcasm, FYI) I know there're tons more as people above have listed (multiple times), so Imma leave this open... Players are going to circumvent this by using pro battles - Killing the purpose of MM. However, that will never be as effective as the non-MM Tanki was. Many players will probably move on to newer and better games like Fortnite. You guys are going to think that you can "fix" MM by adding some more irrelevant features or by fixing minor features like Group chats. None of them will compensate for the good gameplay and the great choices you've taken away from us. I call it. I hate to repeat what everyone else is saying for the millionth time, but "Would you please JUST LISTEN to us?" - We paid and loved and kept this game alive. We deserve a chance to prolong the inevitable Tanki's death. And finally, mults and unbalanced teams are always going to be a part of this game - You CANNOT get rid of it. It is an optimization problem where your goal is to minimize mults while maximizing the fun of the game (which ultimately maximizes profit). A game with no mults would be achieved the day there are zero players. You've proven you're good problem solvers but now you need to focus on what the problem you're actually trying to solve is. If you read this and go, "But I've put into several months of work into this... I cannot revert", well, you've fallen into the doom every product manager faced before their product died. I hope you do the right thing - It takes guts to admit you're not perfect. Anyways, here's to hoping this is not my final post on here. Cheers! (Got too long, sorry - I'd love to hear if you believe I'm wrong)
  3. mani333

    Early battle termination is back!

    Well, I'd think this is overdoing it. If I'm right, the flag limit and CP limit were made mandatory for this purpose. This early termination system has 2 problems: 1. A group of friends/ clan taking over battles is now really difficult because they'd only have one minute. A lot of such players looking for challenges would be disappointed by this update. 2. When the red timer is shown, why is there no indication of the actual time left in the game? How are you supposed to decide if you can try to rescue the battle or not? I'd have thought this is a very basic solution any good designer/programmer would come up with. The exclusion of this does not make any sense. Just my opinion, the limits on flag cap and CP was working quite well and was a good solve to the problem. This update brings in more disadvantages than benefits.
  4. There are a lot of problems caused by this update: 1. A team that dominates in the first few minutes of the game will have to just run flags for completion since the other team would leave immediately 2. Battles cannot be rescued since they end before someone can try to rescue it 3. Supplies become useless : If you start drugging in the beginning of a battle, the other team would leave anyways. And if you join in later and start using supplies, it's probably too late because the other team already is about to win. So, Tanki might make a few bucks from people trying to get pro passes but they would end up losing a lot more money because of raiders and challenge seeking players not using supplies anymore. 4. Short battles are just not any fun! I could go on, but I think you get the point...
  5. So what about the hundreds of players who were looking for a challenge and like to join losing teams to make them win? You just pissed all of them off! After this update, every battle will be played for 2 minutes until one side shows they're more powerful, then the other team leaves and the side has to just run flags to complete the battle. And when a team does try to join the losing side, the other team would just catch all flags before the other team can settle in and start, thereby resulting in all games being boring and non challenging.
  6. Even though it does make sense, I still cannot find a reason why "Ti" could not be the answer by itself...
  7. mani333

    THE GAME: winners

    Not to confuse anybody, but why can't "Ti" be the answer by itself?
  8. mani333

    New turret already in the game!

    Hi Developers, I salute you for developing and making changes to the game rapidly. This comment is not about Hammer but about the auto-aim mechanism. I think you overdid it a little. It is so horrible that every smoky hit and every rail hit flips even a M3 hornet. I think it has to turned down a little or else it is just too annoying to play with a wasp or hornet now. Hope you guys look into this. Thanks once again.
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