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Review [Special] The Balance Update: Assessment of Views
daninjadude replied to Quarks in Newspaper Archive
Well, here's my opinion, even though nobody cares. I'm a bit sad about the shaft and railgun balances, they seem to make all the turrets more similar. Railgun no longer risks a longer reload, and shaft isn't really a sniper anymore. So much for the days running around with wasp and shaft sniping people. In addition, smoky is shorter ranged, rico is shorter ranged, and just about everything in Tanki is looking like a midfielder weapon. As for the hull balance, just WHY? I don't know anyone happy with it. There is barely any distinction between hulls in the same class. Wasp isn't a risky sprinter anymore, and hornet just lost the drift capability that made it so fun. The developers are telling us "okay, you have a choice between wasp a and b, hunter a, b, and c, and titan a and b." Please, return the hulls to their original statistics. even a slight speed reduction in heavy hulls is fine, just please don't make them all the same. I play Tanki for the variety in hulls and turrets, not to have everything the same. You don't have to make every hull and turret similar for them to be balanced. -
daninjadude started following New turret already in the game! , [Special] The Balance Update: Assessment of Views , Customizable Controls and 2 others
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Do you think that turrets/hulls will become balanced with this update?
daninjadude replied to Strikechard123 in Archive
Well, here's my opinion, even though nobody cares. I'm a bit sad about the shaft and railgun balances, they seem to make all the turrets more similar. Railgun no longer risks a longer reload, and shaft isn't really a sniper anymore. So much for the days running around with wasp and shaft sniping people. In addition, smoky is shorter ranged, rico is shorter ranged, and just about everything in Tanki is looking like a midfielder weapon. As for the hull balance, just WHY? I don't know anyone happy with it. There is barely any distinction between hulls in the same class. Wasp isn't a risky sprinter anymore, and hornet just lost the drift capability that made it so fun. The developers are telling us "okay, you have a choice between wasp a and b, hunter a, b, and c, and titan a and b." Please, return the hulls to their original statistics. even a slight speed reduction in heavy hulls is fine, just please don't make them all the same. I play Tanki for the variety in hulls and turrets, not to have everything the same. You don't have to make every hull and turret similar for them to be balanced. -
Well, here's my opinion, even though nobody cares. I'm a bit sad about the shaft and railgun balances, they seem to make all the turrets more similar. Railgun no longer risks a longer reload, and shaft isn't really a sniper anymore. So much for the days running around with wasp and shaft sniping people. In addition, smoky is shorter ranged, rico is shorter ranged, and just about everything in Tanki is looking like a midfielder weapon. As for the hull balance, just WHY? I don't know anyone happy with it. There is barely any distinction between hulls in the same class. Wasp isn't a risky sprinter anymore, and hornet just lost the drift capability that made it so fun. The developers are telling us "okay, you have a choice between wasp a and b, hunter a, b, and c, and titan a and b." Please, return the hulls to their original statistics. even a slight speed reduction in heavy hulls is fine, just please don't make them all the same. I play Tanki for the variety in hulls and turrets, not to have everything the same. You don't have to make every hull and turret similar for them to be balanced.
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Well, here's my opinion, even nobody cares. I'm a bit sad about the shaft and railgun balances, they seem to make all the turrets more similar. Railgun no longer risks a longer reload, and shaft isn't really a sniper anymore. So much for the days running around with wasp and shaft sniping people. In addition, smoky is shorter ranged, rico is shorter ranged, and just about everything in Tanki is looking like a midfielder weapon. As for the hull balance, just WHY? I don't know anyone happy with it. There is barely any distinction between hulls in the same class. Wasp isn't a risky sprinter anymore, and hornet just lost the drift capability that made it so fun. The developers are telling us "okay, you have a choice between wasp a and b, hunter a, b, and c, and titan a and b." Please, return the hulls to their original statistics. even a slight speed reduction in heavy hulls is fine, just please don't make them all the same. I play Tanki for the variety in hulls and turrets, not to have everything the same. You don't have to make every hull and turret similar for them to be balanced.
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Not if they won them on the quest like me :P
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Why are people talking about "joining"? Joining what? Is there some group you have mistaken this for? I don't get it this is just a thread I started because I was confused... EDIT: Wait this is going on in some other threads too. I'm so confused. (sorry for being a newb...)
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Shhh.... That's what I got too though. F/A-18 Hornet.
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Soooooo cool. Wish I could win crystals without being first though... I just started on day 3 and I have a feeling that I'm gonna be like the 2,000th one to submit an answer. :)
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What if Godmode_ON is really Semyon Kirov? *GASP* Well, it's been proven hes a dev...
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Oh. Maybe the devs should make it so that you can't kill people, only self destruct. Anyways, thanks!
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Fighting in Parkour Battles
daninjadude replied to daninjadude in Fighting in Parkour Battles Archive
So one day I got a pro battle pass, and decided to try out parkour mode. However, as soon as I got in, there was 1 or 2 people actually doing legit parkour, and the rest were just playing as normal! So whenever I tried to do something I would get blown up first! Are parkour battles actually for fighting, or is it just that my rank is so low most people don't get that it's parkour? I'm very confused... -
Decrease friendly knockback though. Seriously. One person can mess up the whole team.
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Perfect. Allows you to get kills, but makes you take a risk and get up close. One of the most balanced guns in the game. Thank you again, developers.
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"You turned shaft into a kids turret"? This update is keeping shaft good if you are good, but making it hard to be counted as overpowered if a noob uses it. Earlier, shaft was like freeze: You don't need ANY experience, just drive around for freeze/camp for shaft. You actually have to move position as shaft now. I use shaft, and I still like this update.
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I agree on the freeze. I hate freeze. What I think should happen is that they should keep the laser on shaft, but in daytime the laser is only visible as a dot on the enemy tank, and as a dot on the shaft barrel. Otherwise at high ranked battles there is no point. However, I do like the laser at night, as that is when shaft is really overpowered. Anyways, good job tanki team.
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