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Posts
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This Twins kit when drugging is a big headache. One of my team members had it, and he killed about 120 tanks in half an hour... plus taking all 2 gold boxes!
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GurmitSingh started following What to buy? Which is better?
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Too many raiders in this period.. I'm out.
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I wonder how is the isida at m4...currently playing it at m0 on alt. It is so-so ATM.
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The logic also happens in Pro battles too...People also leave, leaving the match empty. I remember waiting half an hour for a Pro battle match to end because of problems with the 'Battle early timer'. There's no 100% chance your team will win in the next few rounds. Once I stayed and the same team loses 3 rounds straight. :ph34r: Playing a match is always based on luck and chance. The main culprit is fund distribution...
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Wow, only now I noticed this. Wiki is wrong again... -_- The way things are being nerfed...
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<.< It's way too OP, but I don't mind getting one. I hate both smokies and rico anyway :P
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Yes, too many annoying ricos these days.
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Vulcans will appear frequently in matches from to , below ranks not many because M2 is underpowered by then. I have been there. Actually I thought when developers introduce paints, it would be the end of vulcan discussion being OP. Paints like Graffti & Africa already dealt vulcan a blow, and now they make it harder. It's funny. In the test server, I see many anti-vulcan paints,but the real game doesn't have that many. In addition, they bluff up turrents like rico and Thunder and Thunders destroyed my Mammy-Vulcan combo without protection paint in about 3 hits before I could deal back damage. Rico is already annoying enough. I tried the peek-a-boo method against ricos, but still got slammed due to balls bouncing.The devs. further make Vulcan user life tougher, by bluffing Vulcan's enemies', making them tougher to destroy. Old vulcan can destroy 2-3 tanks in one go, and now only at most destroy one before lifting up spacebar. Then gotta hide again. -.- 3 seconds later, a Thunder blow you up. I understand Vulcan might be too OP, but come on, this is madness. Why boost other turrents, as well as hulls?! Already slow turrent speed and start up time already makes you vulnerable. :( I don't know about you, but it's really hard to give up your favourite weapon, because it felt 'natural' in battle. I keep going back to it again and again, even if I got a secondary M3 turrent. :( :unsure: <_< There's a difference between having skill and facing uneven odds right from the start.
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Worst of all, mults happen even in 15 mins to 30 min games, making them virtually unplayable at times.
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My Vulcan keeps blowing up and D/L keeps dropping. I have tested on all 3 levels: M1, M2 and M3. M1 is pretty ok but M2 and M3 as they go higher in ranks, do not fare as well. It's the end of Vulcan for me and my accounts, probably. I guess I kinda "lost" skill with this weapon with these update, like a noob. :(
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What makes you Mad in Tanki? Things you hate/like in the game?
GurmitSingh replied to Ditzy-Dip in Archive
1 word: REBALANCE. :) -
Kick 2. http://en.tankiforum.com/index.php?showtopic=217642 This is probably the best solution to this growing problem.
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I wish they also have Paypal or credit card sale throw in...oh well. :mellow:
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Everyone seem to know in advance.. I can't wait. ^_^
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Meanwhile in Polygon CP.... :blink: :ph34r: :mellow: I have a Hammer, You have a Hammer, he has a Hammer...... and all drugging'.