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How would you like it to shoot on places under the ground? Like in silence? You have to think it a litlle further to have a nice turret, and i think it would be so overpowered to kill an enemy tank with the flag, it would be to easy to dominate the enemy team by just killing everybody without them seeiing you...
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category Ideas for Hulls and Overdrives!
Dylanflop replied to Ilia.ArchangeI in Ideas and Suggestions
actually it is possible, you just have to be a skilled heavy hull player or you just have to know your map well, i used mammoth in a master of parkour to show people that even mammoth can do the highest jumps in the game and still land correctly. By example in silence: When you get of the higher located ground to get back to the red flag you can do it with mammoth by riding on the correct edge to hit this extra ramp to get up, this ramp wil rotate your tank immediatly and you will be rotated correctly, you can do this in a lot of maps, just learn your maps ;) -
there should be a mission of a minimum points at the end of a batlle, it is simular to end on the first place but it is a litlle easier for low rankers or non-druggers to get there mission. Just a tought for lower ranks...
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category Ideas for Supplies and Drones!
Dylanflop replied to Ilia.ArchangeI in Ideas and Suggestions
I had htis little idea of a suply box, these boxes will add you 1 healthpack 1 double damage, armor, 1 speed suply and 1 mine in your garage.- 2,749 replies
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In my opinion there only are 3 over powered turrets, these are: *Hammer, because: The damage of a hammer is way too high for its 3 shots. This should be balanced a lot harder, by example you could change the reloading time after the 3 shots real hard, or just make the dmg less insane ... When i played against a hammer m1 while i am a hornet m2 i noticed that the time that hammer needs to kill me is way lower then every other gun (except firebird, but fire has a way lower range), with a double damage it could even 1 hit kill me when it standed next to me. When you look at railgun, it can do the same but! railgun only got 1 shot and a slow reload, hammer has 3 shots and then a little reload ... *Thunder, because: It's reload gets way to fast on m1 - m3, this fast reload isn't balanced with it's dmg. When thunder is far from 3 hornets, has damgage druggs it can almost kill them all in 1 hit. When you do the same with a dictator you will be able to notice how fast the 3 dictators die because of the fast reloadspeed of thunder. *Firebird, because: firebird is a good and usefull turret in a teamgame or sologame, m0 and m1 is good balanced, you have to go close and fire at somebody and let him burn to death, but the m2 and m3 firebirds are way too overpowered because of its insanely high damage and burningtime. A firebird m2 kills a hornet m2 by shooting less then 3 seconds on it and just let him burn to death... If he continious shooting it only takes a total of 3-4 (or a litlle more) seconds to kill you. A firebird m2 kills a titan m2 way too fast while a titan should be a hard hull to kill. And i would also like to say that i think that titan is way more better then mammoth because of it has much more speed and is just a little less hard to kill than a mammoth. And i have the same opinion when looking at viking and dictator where dictator is the better hull. Thanks to read this post...
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I think the way to make it cooler would be when you hit a enemy the reloading time will be redused by +- 20% to stabalize it. If you got any ideas to improve this turret plz post your idea, I hope tanki likes this idea!
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I'm not sure about this idea for this turret but I whas thinking maybe it is a good idea for the other turret i putted on the forums, this turret that loads a electrical bomb that becomes bigger when you load more, but the new thing I liked on it is when it hits a enemy the reload will be redused by +- 20%
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I looked to some of these topics and I think the game should make a gamemode were you have this one tank (who cant be destroyed) who has to find 2-5 other tanks in the map who cant kill eachother. The undistroyable tank has to kill the others when he found them, for each tank he destroys in one round (5-20 mins per round) he gets 100 points. After this round another of the players will be the undestroyable tank, when all playeres are done, the batlle ends. When a player leaves in the midle of a game, his scores (fund) will be splitted under all the other tanks. I've also been thinking how to counter pussy's who almost dont move in this game mode, that gaved me this idea that the tanks has to move for more then +- 100 meters / speed of tank to stop them. The tank's who has to stay allive cant use any health packs
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This wouldnt be fair for the team in the midle because the enemy's could take their flag more easaly than the team in the midle himself because they have to go to 2 sides instead of attacing to only 1 side.
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category Ideas for Hulls and Overdrives!
Dylanflop replied to Ilia.ArchangeI in Ideas and Suggestions
I think the game should make a tank who is actually more a jeep because it has this 4 big wheels (2 in front 2 in the back). These wheels passes the tank that makes it able to do a high wheely when riding backwards and fastly riding forward. This tank (/jeep) should be between hornet and hunter in the shop becaus his parameters are between these 2 tanks. This tank would then also be the first tank with wheels. The thing that makes the tank a litle badder are the wheels because it can get stuck when the midle of his tank is on somthing a litle higher, becaus than the wheels will not touch the ground so the tank couldnt keep riding. -
I think the game would be allot more fun with a turret who is like the one i will discribe to you: The turret can lock enemy's when the target that would be in the midlle of your screen would be long enough on the enemy tank. When enemy's are locked the weapon will shoot a rocket that is capable to turn a litle bit in the air towards the enemy. The rocket will follow the enemy and will turn a bit but can be stopped by crashing on to a wall or on to a other enemy tank. This tank will then be damaged. The reloading speed of the turret is pretty slow and the rotation speed to. The damage of a rocket will be a litle bit more then the damage of railgun but the rockets will fly with the speed of a ricochet bomb. When you shoot a second time on the same enemy without hitting anny other enemy between these 2 shots your second shot will damage more than the previous rocet (your third shot will damage more than the second rocket, etc). The impact of a rocet stays the same (pretty low impact). You can also shoot without locking but then your rocket will fly straight. This turret can be countered by a good teamplaying team because when you shoot an enemy it will damage him but when you will shoot a second time on the same tank, his teammates could jump in front of the rocket that would make the rocket explode on him instead of on their teammate. Thats the reason the rocket is a skilled weapon to play. If you got any ideas to make this idea even a better idea please feel free to anwser on this topic with your even better idea, because i would really like this turret in the game. If you got any cool names for this weapon, please anwser on this topic Names I allready had: *Magnum *Rocket launcher I also have this crazy idea for a collor that is a yellow collor with banana's all over it! Please upvote my bananas 2! :) Ty to read this topic and plz upvote my topic if you like it!
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Qualifications: This is a gamemode where you can't leave or join in mid game. When people leave in the middle of this gamemode while there still in, they will be reported to stop leavers. Gamemode: First of all you have to deside amount of tanks and time of each round. - The game is a gamemode like death match but after a specific time (you choosed when made the batlle) the round will end the person with lowest points will get out of game. This process has to continue until 2 or 3 tanks are left. These are the winners. The winners get the batlle fund and the losers dont. So if you arent a winner you wont get anny reward. This is a gamemode for good players :P I hope that Tanki and the players like it. Ty for reading this topic
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category Ideas for Hulls and Overdrives!
Dylanflop replied to Ilia.ArchangeI in Ideas and Suggestions
I would like that tanki putted elite hornet back but as a upgrade that cost +- 40 000 crys. It is a upgrade just like M1 or M2 or M3 but it is permanently so if you buyed elite and then buy M2 it will become elite M2. Tanki should do this for all hulls and also for the turrets -
I think tanki online should make a turet like this one: Your turet shoots a electrical ball. Bomb information: *Low range (like twins) *High damage *Fast bomb speed (like ricochet) when you keep pressing space bar you will load your ball and will still be able to control your tank. This ball will become bigger and: *Will become high range (like ricochet (maybe a litlle longer)) *High damage *Slow bomb (a litlle slower than twins bombs) Extra information: This Electrical bomb you shoot does area damage like thunder (not true tin walls) Turret information *Fast turning speed (when loading Electra bomb it will become slower turning speed) *When shoot small electrical bomb: fast reloading speed (like thunder) When shoot bigger electrical bomb: The reloading speed will become slower
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The other new gun coming out: machine gun shouldn't have plasma but overheat. When you shoot too long it will overheat and you won't be capable of shooting for like 2 seconds. This would be the most awesome gun ever