I think it's time for the Tanki team to be honest and explain the real rationale behind their releases.
As far as I am concerned these are desperate measures to extort more real cash from players and are not launched with the aim of improving gameplay.
Lately we have had a smart cooldown release co-ordinated with the daily showering of copious amounts of ‘gifts’/ supplies onto players in an attempt to get us addicted to being serial users of supplies. This resulted in absolute carnage until stockpiles dwindled. The actions of the Tanki team are akin to drug dealers cruising around schools offering free samples to children in order to get them hooked.
They then launch an 'independent' tutorial/strategy guide which from the outset advocates spawn drugging and self-healing. A great way for our addicts to run out of supplies and be in desperate need for replenishments and running for the credit card.
Then we get the predictable drop fiasco. Day one results in a giant crystal hunt where players have degenerated into post-apocalyptic zombies fighting tooth and nail for boxes containing as little as 20 crystals. All this was compounded by consolidating drop locations into fewer areas so that most players caught considerably less than before.
Then we get the emergency release where the entire crystal fund is added to the battle fund which means that anyone on the losing team ends up with hardly anything. At least before they could have got some reward by collecting a few 10 crystal boxes. Of course long games have suffered because to get any reward out of the game you have to be there at the end. Surely this was known to the design/dev team prior to them releasing this emergency change.
Once again for players to get any reward out of team games has had an impact upon the games degenerating into drug fests with players expending many k's worth of supplies to receive a much lessor crystal value.
This is followed up with a rigged feedback form asking for views of multi value crystal boxes or increased fund. Where was the option for application roll back to dropping of 10 crystal boxes into unmarked areas? That option didn't exist did it? Has Tanki's pride been dented so much that they cannot contemplate reinstating the drop of 10 crystal boxes?
Now the 'experiment' continues and we are faced with short battles. This may be good for some maps, but it is useless for others. Excellent CTF games of Lost Temple could be found on EN1 each day and the structure of the map coupled with large team sizes consisting of diverse equipment made flag capturing difficult. The games had full quotas of players persevering through chronic problems with lags that frequently afflicted this map often making it unplayable. Your dev time would be better spent eliminating lag issues.
As a result of this flag capturing difficulty the games generated reasonable prize funds. Now this map/game combo is ruined as there is a distinct possibility that no flags will be captured in such short periods.
But you give us option of continuing with longer battles for the cost of a pro-battle pass. Thanks for your generosity.
Also with games ending after such short periods all continuity is removed as players now have the natural opportunity to move onto new games making void your sound bites of shorter games being equally as profitable as long ones. Players leave and the battles become empty and terminate prematurely.
You are slick at self-promoting the game at various events worldwide and offering tourneys with reasonable prize funds. You are also slick at offering bits of eye candy such as new visuals and meaningless actions.
But what is the point?
Why not focus on improving gameplay by:
removing lags;
introducing new maps;
improving the ability to find desirable battles by offering a search for a battle across all servers;
having a support team that actually supports users, resolves issues and exercises common sense;
providing battles that affords all players the opportunity to extract a reasonable crystal return from each and every battle - reinstate the drop of 10 crystal boxes into unmarked locations as before.
All of your actions display attempts to modify the game in such a way that we as players are not receiving the appropriate crystal amounts/rewards for the many hours spent playing the game.
I am sure that this has all been pre-planned by yourselves so that diminishing returns and out of contol use of supplies result in cash payments to your business so that our gaming styles are maintained.
I recognise that you are a business and need income to operate. But your actions and history do not portray yourselves as being worthy recipients of our hard earned cash.
I ask you which is better value - 250k crystals in Tanki or a newly released Xbox One/PS4 game?
They both cost roughly the same and you can't even but M3 twins or firebird with 250k - whereas the other option buys you an entire game!!!!
Now is your time to win back our trust and by providing proof that you can engage with us for the betterment of the game and not just lining your pockets with cash.
I really hope you prove me wrong - but then again I am sure you will not.