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Leo9001

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  1. Leo9001

    High Rankers Bully Medium Ranks

    I make (some (a couple)) generalissimos look like a burnt pufferfish for an entire game with my m1 wasp :P (and m4 thunder) Wish I'm a brigadier again.. :rolleyes: Keep on trolling low rankers B)
  2. I'm glad too, as this unbalanced gameplay problem hasn't been addressed. You read one of my eariler post. I thought about it a while back and I believe if we limit the number of drugs can be used, or like you suggest, make drugs cheaper or make people gain more crystals, there wouldn't be as much need for players to purchase crystals with money, especially once you have all equipment. If you were to read one of my later posts, you'd see my recommendation now is to decrease the power of drugs. If there are more players love the game, there will be more new players, hence more buyers. But I do agree with your point that drug's need to still have an impact on the effect of battle. At the moment however, drugs are simply way to overpowered.. It's just ridiculous what a Double Power can do on a Hammer, Thunder, Rail, or any other turret... So once again, if any developers are reading this, please reduce the power of drugs. The cost should be kept the same, at least for now. More specifically: Drop the power of DA and DP by about 50% and reduce the power of mines by just enough so people can still parkour with it. Do a test-run just like last year's crystal box removal. This should be the first step, then if any further balancing problems arise, do further adjustment, the community will definitely contribute their ideas.
  3. I was done talking to him anyway. No point in explaining something to someone who doesn't want to listen. Some people buy drugs to use them whenever, some use drugs when needed, and some are saving their drugs for their own reasons. I am okay with all of that. I spending money in this game cause I personally love tanks, and I like many aspects of this game, so I support the developers. The advantage I have in equipment is significant, but it is definitely possible for other players to use strategy and teamwork to out play me and my team. But when I or anyone on my team drugs, even if it is just one person, and theres no one on the other team drugs, we can simply bum rush them and they won't even stand a chance. Absolutely no thinking involved here. And that's the balancing problem with this game. The drugs are simply way to overpowered. My suggestion stands: Significantly reduce the power of drugs.
  4. No, you apparently still don't get it.. .If you've read my post properly and actually have a desire to understand why drugs completely unbalances the game, you would've understood long time ago. But I'm pretty sure you don't have that desire. So I'm done explaining to you, and I surely don't want this topic turned into a meaningless flame war. Once you do feel like learning something about others, feel free to read my post again. The bottom line is, when just one additional drugger on the other team will change the outcome of the battle by simply activating drugs, the system isn't fair. The power of drugs need to be reduced.
  5. I don't think you read my post. I even copy & pasted it with quotes in my reply to you. I don't like repeating myself, but since I am nice I will do it again just for you: "If everyone drugs then that's fine, but most of the time, theres a couple of us drugging on our team, but the entire opponent's team is drugging. That's when no matter what strategy we impliment or how skilled we are, theres no chance for us to win" I trust you will read it this time.
  6. Read my post again.and u will find the answer. Hint: "If everyone drugs then that's fine, but most of the time, theres a couple of us drugging on our team, but the entire opponent's team is drugging. That's when no matter what strategy we impliment or how skilled we are, theres no chance for us to win."
  7. The game should be balanced and in favor of those who spend time in the game to become skilled. I spent money in this game, so I do get kit, MUs, plus in total of over 9000 drugs advantage. But I do not abuse the drugs like some selfish prick who doesn't consider other players. The problem arises when druggers come in to a game and drugs at every opportunity they get, taking advantage of the players who doesn't have or is saving drugs, and build their own happiness on top of other's misery and frustration. Just to clarify for some, this frustration isn't due to being beat by strategy or controling ability of the player, it is due solely from being in a completely uneven matchup where the player can do absolutely nothing to improve his chance of winning. If everyone drugs then that's fine, but most of the time, theres a couple of us drugging on our team, but the entire opponent's team is drugging. That's when no matter what strategy we impliment or how skilled we are, theres no chance for us to win. I suggest a reduction in the power of drugs. From double power to 50% increase in power or less, and from double armor to 1.5 times armor or less. This way teamwork will have a much bigger role than hero druggers. Besides, the drugs' huge boost in tank's ability is just way too wacky anyway.
  8. Leo9001

    Predictable Drops are now live!

    Great update. Just that..."crystal boxes for high ranks will be less frequent, but contain more. This will make them more of a benefit and less of a distraction." hmm, I must say I disagree.
  9. I disagree. With time, you can make money, with money you can't make time. Therefore, Time>>>Money. So the game should reward those who commit their time into the game way more than the players who only spend money. Regarding MUs: at your rank, a fully maxed out Freeze M2 has a 20.9% boost in damage relative to on-MUed Freeze M2, which is not enought to change the outcome of medium to large team games. With double power however, it is 100% boost in damage. And like you said, if you fully MUed and then drugged it would've been 120.9% boost in damage, making the Freeze M2 do 241.8% of it's original damage. This boost will change the outcome of any game. Therefore, drugs significantly alters the game's outcome, not MUs. I am not saying buyers shouldn't have an advantage over none buys. I am saying buyer shouldn't dominate every battle just because they can buy drugs. That is why, we need to limit the drug usage on each team.
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