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"From our observations, it is clear that the current system for mission difficulty vs reward is out of balance and requires re-adjustment. As it is, the system is affecting the game’s economy negatively." Translation: The current Mission rewards are excessive. This might interfere with players 'needing' to make purchases which will adversely lmpact Tanki profits. "We understand that the feature is popular as it is. However, we must consider the long-term consequences of our decisions. If we allow the system to remain as it is, the game economy will lose stability, ultimately ruining the game for players." Translation: We here at Tanki are providing a game, but every modification to this game is made with one thing in mind; making money. If players are not incentivized to purchase items, game play will be ruined because our profit margins will decrease and we will reduce the number of updates and changes to the game. The language in so many of these update announcements is like political propaganda.
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Unnecessary to play for a couple of days. The FPS bounces all over during games and occasionally there is a momentary freeze up. If there were an option to disable it, I would do that in a heartbeat.
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I discovered the same problem with 3 different maps that I just tried. I doubt its a map issue. Even logging in to the game itself took longer than usual. I have already determined that my connection speed and system resources are OK. I went to the Garage and it was slow to load, and while in the Garage the Battles section appeared and covered up that portion of the Garage. I had to log out in order to clear it. Something is not right and hopefully Tanki corrects this soon. B)
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Let's discuss the updated system for earlier battle finish
tastytank replied to semyonkirov in News Archive
There are times when an idea which is conceptually appealing is simply unrealistic. This is one of those times. Please cease spending valuable time attempting to improve this feature and remove it. -
Let's discuss the updated system for earlier battle finish
tastytank replied to semyonkirov in News Archive
There has to be a better method. The annoyance/distraction factor for the alarm horn sound, along with the message at the top of the screen actually hinders gameplay. When the alarm is sounding it is nearly impossible to hear the engines of tanks coming up behind you or tanks shooting nearby which renders you more vulnerable. Add to this the distraction presented when you are watching for enemies or aiming for a shot and its simply not in the interest of good gameplay. I guess if you aren't trying to win battles and help your team it does not matter. I think any players wishing to be competitive and be an asset to their team would not find this an acceptable update as it currently functions. -
Let’s discuss Aleksandrovsk and new opening ranks for maps
tastytank replied to semyonkirov in News Archive
Thank you for adding this map. I've wanted it since it first appeared last year. :fire_l: -
That's the bottom line; market the game in a way to reap more profits. This is also why you must pay 500 crys. to create/play a 'Pro' battle which relies on skill and can eliminate this mess.
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