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r_brieken0

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  1. If one wants to end players leaving a loosing match, then one should FIRST ends the imbalance in the final score between the winning and the loosing party. Why should I stay in a team, loosing with 15-14 and only get something like 30% of the total crystals involved, while the winning party is reaping 70%. In most cases is the last one of a winning party earning more crystals then number 3 of the loosing one.There is NO incentive to stay in a loosing battle..... This is the real imbalance that should be compensated for.
  2. r_brieken0

    Changes to Daily Missions are live

    Why is Mr Symeon doing a backflip? Perhaps to many people believing they were crossed? Was he and his so clever team unable to figure out what they were doing when they deviced the reward system? One has not to be a super good in maths to predict the outcome from the very first day the rewards were introduced. On the other I am trying to find a suitable ctf battle to go for the target of 1000 XP points. None available or one has to go in things like 7 against 2 participants or in 25-4 loosing battles. Why should I put my time in those loosing battles for a small handfull of crystals, when the mission reward is 31 mines and 32 double armor!
  3. r_brieken0

    Important Changes in Daily Missions Rewards

    Is it a nice game to play? Yes. Is it a nice game to put real money in it? No. Why not? Too many glitches (such as turrets that are running fool), lags(such as time lapses between images) and ways to cheat the system (just go to any search engine and type cheat tankionline). Is it something one should consider as a way in spending some time in a pleasant manner? Yes. Does one have to win at all cost? No. Are rewards needed? No. Is one able to get the items he wants by playing without gimmicks? Yes. ;) It just takes a little more time. :rolleyes: So were are all those rewards ment for? To atract as much as juveniles as possible and use their impatience to force them in spending as much as possible real money for virtual ( it is just a binary of 1 and 0) glory. :(
  4. Forgot the honeycomb structure on mbt 's, and you might explain what an armour piercing sabot is. By the way tanki is very far away of being a realistic game when, even on the largest maps, smoky and railgun, who are short barelled, mostly 75mm or 90mm guns, compared to a standard 120 mm or 125mm smoothbore (the russian T-90) shaft and are shooting as far and are as lethal as a shaft.... :lol: Just think about initial velocity, wheight of rounds and kinetic forces. :huh: Therefore should the game be considered as flawed. :blush: Perhaps should our "Yvans" ask Towaritch Wladimir to go to the 5th guard division in Siberia and have a look at them or even better to have a look :rolleyes: at the new T-99 s(cheduled to enter service in 2015) at uralvagoznavod (omsk). should be nice to have that mbt in tanki on line.
  5. r_brieken0

    [Issue 34] Walls!

    Nice expalanation, but what you don ''t mention, is that NONE of the maps have been designed to use a shaft. All of your maps are just great for "short" and "medium" range weapons
  6. r_brieken0

    Join the experiment with crystal drops

    Just played a deadmatch. No crystals involved no one moves. Winning team is just digging in. Boring. Loosing team leaves "en masse". Crystals should be reintroduced but dropped at RANDOM and not as it used to be till now allways on the same locations. Also loosing teams should be credited with more points. Point system MUST be on an equity. Take total amount of flags and divided by each team in order to get a better balance of points sharing. Also just played Sherpuhov. Lost with 1 to 5. Second place of my team. Got 34!! points for a 5:1 kill ratio. Second place for winning with far lower kill ratio got 345 points! In view of this, where is the fun if one is unable to grab some points from time to time.....
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