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reedriko

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  1. reedriko

    Crystal Boxes - Worse Now

    Tanki need to change thier reward system and stop punishing good players on losing teams, just because your on a losing team doesn't mean you should get hardly any crystals, this is the main reason players quit games and switch to another game because the punishment for losing a game is too high, and no one wants to waste thier time getting little or no reward. the drop crystals, don't drop crystals is a total pointless experiment. Instead reward everyone with the amount of crystals they have as points at the end of the game. its very simple, and I can't think of an argument against it, or I'd certainly like to hear one. Maybe people think that the winner should get more but they are usually the better players, and by rewarding them more you just reinforce the unbalanced gameplay.
  2. reedriko

    Join the experiment with crystal drops

    Thats fine and dandy, personally it doesn't bother me too much I just stop playing the longer games and capture the flag games a stay with the deathmatches. I just think to change something for children to make it harder than it was is just going to alienate alot of lower ranked new players, its like a punishment, It make no sense for a buisness to do this, the higher ranks are already in and invested. and probably play PRO. there's no danger of them leaving. But the new generation of tankis might why take the risk.........? hopefully the experiment will end soon ;)
  3. reedriko

    Join the experiment with crystal drops

    Its a terrible update to a fundamentally flawed reward system. I will wait to see what my son says about it in the morning, but I suspect as hes a low rank and crystals are quite important to him he won't like it, but we'll see. PS @AR12GAMING on you last reply, so how are noobs who have just joined the game suposed to level up? Your logic is one that will destroy Tanki as new players will not keep playing in this system that is biased to the established higher ranked players.
  4. reedriko

    Join the experiment with crystal drops

    Tanki always had a flaw in the reward system. You are an individual leveling up, but are punished for the team you are in, see my earlier posts, its a flaw in the principle of the game
  5. reedriko

    Join the experiment with crystal drops

    Why don't tanki just have a seperate game setting, one with crystals one without, the one without gets a bigger battle fund.............simples ;)
  6. reedriko

    Join the experiment with crystal drops

    I too see players switching but its rare. I also said it might be annoying and so provided other ways to improve the reward settings to encourage people not to quite before the end of a game. As an alternate you could let players switch but keep thier reward, might need a limit on the switch and not being able to switch 5mins before the end to prevent stealing wins, but it could work.
  7. reedriko

    Join the experiment with crystal drops

    Hello Tanki Well done on creating a good game but i think the reward system needs adjusted. Removing crystal drops from the game won't change what is the fundamental flaw in the way tanki games are structured. Very often you will get very uneven teams, unlike other games that redress this by rebalancing the teams during the game. Tanki just lets these games continue making them very dull, winning games 20 to 0 are a sign of a poor game and I see a lot of those. To fix this tanki could, rebalance the teams automatically although many might not like this being done to them mid game, An alternative would be to allow players to switch sides to make the one sided games more interesting, At the moment they would lose any reward, so no one does that. Another reason players don't switch is that the reward system is highly biased to the winning team not the individual. You can be the higheest scorer in the whole game but if you are in a team of weaker players and lose the game. You will recive a fraction of the reward crystals, This reinforces the one sided nature of the tanki games. As no one wants to be in the weaker team and a lot of people quit before the game ends to find another game rather than wasting thier time finishing a game they have no hope of winning, and will recive hardly any reward for. experimenting with crystal amount or drops will not solve these fundamental flaws in the game.
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