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r_Jordan-Tanker0

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  1. r_Jordan-Tanker0

    V-LOG Episode 25 is live!

    New Turrets Loved the new turrets ideas. The machine gun heat up was epic. But how long does it take for it to heat up and destroy you? Also, when is the test server for the new turrets coming, and what's the name going to be?
  2. r_Jordan-Tanker0

    Your opinion: name the new turret!

    Semyon, that's probably the funniest picture I've ever seen. :lol: I personally voted for Magnum, but I think "Pellet" or "Rainstorm" would be better.
  3. r_Jordan-Tanker0

    Night Mode for maps and Shaft’s laser scope

    A Question About the Shaft Update Please read it all the way through That's a neat idea. I really LOVE the fact that they took the shake off of the sniping mode. That was a royal pain in the neck to deal with. But why the laser?! The whole point of Shaft is that it's supposed to be undetected!!! All it takes is about two to three shots and the enemy knows, if not exactly, the general area that you're in. After that, it's just a simple matter of going up behind them and firing. The Shaft sniper mode doesn't turn fast enough to defend, so you would have to fire the shot and run away. But by the time that you've overcome the shock of, "Hey, somebody's shooting me!", you've already lost too much health to get away. You have to get your tank accelerated and find a place to go. 99% of the time, your attacker has already got that sorted out. You would die before you got away. Shaft is already hard enough to use. Why would you make it worse? The other players have an advantage over Shaft, not the other way around. Now, supposing that we don't move after every shot that we take, it's going to be a fight of superior fire power, not the stealth and skill that being a sniper is. "Who's got the most powerful gun?" "Who's got the hideout with only one escape route?" That's NOT the way that it's supposed to be. When using Shaft, you want a place that is open enough to see the battlefield, but covered up enough to hide you. You want at least two escape routes, that way if one fails, you can always go to the other. And when they find you, and the will eventually, your sniper spot is shot until that person leaves the battle, assuming that he hasn't told his team in the chat where you are. You get up there again, and they come up there and kill you again. Now, don't get me wrong. I'm not mad. Maybe a little irritated at the fact that it's going to be harder to snipe people, but I'm looking forward to a good challenge. I'm just wondering why you would put that in the game when it's already hard enough. :huh:
  4. r_Jordan-Tanker0

    Join the experiment with crystal drops

    Neat idea. Make's it a little harder to snipe people, as there's not as much of a wanted bait, but it's neat. Keep it up guys. I love it! :D
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