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IjonTichy

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  1. Disagree. I see it all the time with Railguns bouncing around like corks shooting blindly making impossible kill shots after the target is safely around the corner. Can't recall a time I've seen another gun do this. And even if it is lag, it's unfair.
  2. OK, seeing you asked my opinion.. Vulcan's range has always been unrealistically long. Shaft remains shafted - when will the bugs in the turret control introduced by the mouse support be corrected? Railguns unfair advantage is its unrealistic aiming. Ricochet didn't need more impact force, or range.
  3. What makes me mad about Tanki? Let me count the ways..... - IMPOSSIBLE physics - shots through buildings after you have moved behind them - The way the Shaft turret IGNORES diagonal turret commands after scoped in - The vertical compensation Rail guns give for lousy aim - Inequitable matchups with horribly matched equipment I can think of lots of more descriptive titles for this thread. Tanki developers: stop patting yourselves on the back; you've put your coding arms out.
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