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Yaay a sale and more opportunities to use real cash to buy things that Tanki will potentially remove from our garages at a later date. Come on everyone, Tanki's stash of vodka and crystal meth is running low. You better get your hands in your pockets so that they can continue to release incompetent updates into the game. Matchmaking and upcoming module changes have truly made this birthday a non-event.
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Congratulations Tanki, this update will be a classic case study of how to destroy a game overnight. Instead of offering the player: The flexibility of joining a non-pro battle when they choose, The choice of whom they woujld like to play with or against The map of their choice You now give us a platform that offers: 10+ minutes of wait time to join a battle. Matched against friends / Teamed with players that are either enemies or downright useless. Placed into disliked maps. Thanks for rewarding my audacity of trying to join a rugby battle during peak times with a 10.5 minute wait. Maybe you will need to ban me for exiting before waiting another lifetime to get into a game. Also many thanks for placing a recruit into my team, I look forward to facing many recruits with my m4 stuff and full drugs. In spite of your incentives for players to stay until end of the battle that recruit felt that they were a little over matched. Thanks for quickly persuading me stop playing this game.
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RK costs 150 crystals (that is the value that Tanki have placed on the supply), it is irrelevant how players acquire their RK's. Over the years, Tanki has shouted about game balance yet this has had the biggest impact on game balance during the 3 years that I have played. Some maps are pretty much unplayable now in CTF mode. Overnight slow firing turrets became useless and games have degenerated into spawn kill frenzies. I'm still winning battles with huge d/l's, so I should be delighted right? Nah ... Tanki has taken away the fun from the game.
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I don't see how you think RK was OP. RK has a cost which is 3x more than other supplies and you consider it OP. As RK is the most costly supply then it should be the most effective supply available. It has little use at present. With this level of nerf, RK's cost should be reduced to 25 crystals to make it equal with it's in-game usefulness (even then it's arguable that RK is worth 25 crystals). A better solution would have been to leave RK activated by pressing 1 or by picking up boxes unchanged, but to nerf the RK function that is initiated by overdrive.
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So much truth in your statement makes it a statement of fact and not humour. So the developers once again: Increased the level of difficulty completing missions. Raised the taxation level of changing an unwanted mission. Reduce the chances of getting a worthwhile reward by over a third. Spam us with an extra 10% of mines and speed ups. How will we be able to sleep tonight with this anticipation of being rewarded with 7 mines and 7 speed ups for each mission tomorrow? Think everyone in life appreciates meaningful reward for meaningful effort - sadly this has escaped the Tanki team. Good luck in trying to get players to migrate to TankiX. Ain't happening with this snake.
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A few questions to Tanki personnel about this Mission change: Why has the cost of changing a mission increased after this update? You make us work harder but tax us more to change the missions that we don't like. Why have my mission rewards mainly consisted of speed ups and mines? Maybe your mission system is not so random after all. Surely not coincidental that my least used supplies are speed boxes and mines - In fact all 3 of my mission rewards this morning were paltry mine and speed box combos. Come on Tanki scrap your reward algorithm and make rewards truly random and meaningful. Where is the evidence of the increase in mission rewards? . :angry: I certainly have not seen any increased rewards since the launch of this update. But then again you maybe tried to reward me with an extra mine and speed up If you want us to continue to spend time in this game then at least take away the grind so we at least can get some kind of enjoyment from these activities. BTW Sorry to any tankers that I may have upset in my drug fuelled kill frenzy mission battles over the last 3 days. I had a XT Rail kill mission which had been in progress since before the new year and since I lost faith in the developments team, I decided to go for the final 2.5k kills. So yeah the 9999 kill mission can very easily be completed in this new environment (in fact it is probably much easier than before), but my efforts have alienated many players and broken up many battles along the way. Once a team is camped in the enemy's spawning ground then it is pretty much game over. COME ON TANKI YOU CAN DO MUCH BETTER
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So the frequently occurring missions of earn 1000 exp in TDM, CTF or DM are easy missions? Finding TDM battles at this rank is a chore in itself and when they can be found it is mostly 2 teams of shafts playing hide and seek. How are these achievable in non pro battles when at peak times there are barely any non pro battles present? This is not even taking into account that these battles which meet your mission criteria are unlikely to be available. This is going to majorly affect our chances of getting our weekly bonuses for mission completion. Never mind - I bet Tanki can 'randomly' offer me rewards of more speed boxes to go with the 10k+ that I already have. How about introducing some kind of supply exchange system ... i.e exchange 1k speed boxes for 750 damages? Not gonna happen though
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How about they just leave the game alone and let players play and enjoy their time here.
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So from Thursday Pro battles won't contribute towards daily missions. In EN1 right now there are 16 pro battles and 7 non pro battles. EN2 has 14 pro battles and 2 non pro. How on earth are missions achievable unless they are of the box collecting variety? Invariably these non-pro games are map and battle type combinations which don't appeal to me are not worth my time and effort. I suppose that those remaining 2.5k kills that I need for my big missions won't get done now. Your deployments of countless updates to levy taxation on us players have not improved the game in any way. The Sheriff of Nottingham would truly be proud of you! I think that this game has been on the slide since the introduction of Hammer and Vulcan. It's fair to say that you have not addressed any of the issues that players may have had regarding mults, sabotage or lag (in fact I think this game should be renamed 'An error occurred'). Anyway, I offer my salutations for your inept transformation of this game from a previously enjoyable experience into this current abortion of a game.
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UNCLE_CHARLEY (Legend) Passes away due to brain cancer :(
Mamba_Strike replied to GodMetal in Archive
Rest in peace Big fella. Spent many a hour in Stadium with and against you whilst we were both rising through the ranks. Big loss to the community. -
Lol ... Isida is possibly the most formidable killing machine in the game and strapped to a good hull/paint combo it is almost invincible. To believe that it's role is to solely support team mates is beyond misguided and takes away it's full potential and is a complete waste of it's precious charge. Acquiring M3 Isida and upgrading it's offensive attributes at Brigadier rank probably resulted in the most enjoyable and profitable battles I have had in this game. Don't believe me? ... get Medic kit when it becomes available, upgrade isida a few levels, seek out Highways ctf battles and by the time you get to the enemy flag you will be a fully drugged monster which is more than capable of killing all the defenders and taking the flag back to base. M4 Isida/Medium of Heavy hull Combo is by far the most difficult tank to attack at close quarters.
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Lol, why would anyone in their right mind want to buy when still no announcement regarding account transfer onto Unity. Talk about throwing money away on a game which is seemingly on life support. The whole thing is crazily expensive anyway.
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As of today, I am suffering from similar symptoms as furiousdestroyer911. I have historically had this kind of trouble ... however, ever since the snippet in vlog weeks ago stating that performance improvements have been made to game (something to do with 3d) I was able to play lag free. But today I just cannot do anything my FPS is fluctuating between 40 and 60, ping is between 22 and 30 and as a result of this. I cant kill/heal or pick drop box supplies. After refresh the game becomes stable for a few seconds before FPS begins to fluctuate again and I am unable to compete. I have noticed that when using shaft and not in scope mode the FPS fluctuates, but once in scope mode it becomes stable at around 60 FPS ... although this still does not allow me to make a kill. This is so infuriating after seeing what the game can be like when lag free to revert back to this mess. I have tried all the 'solutions' above to no avail. Any advice/help would be much appreciated.
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Let's discuss the updated system for earlier battle finish
Mamba_Strike replied to semyonkirov in News Archive
Played a few battles this morning and the siren has been constantly sounding. This was generally whilst my team was winning handsomely when suddenly a message would tell us to pick our game up or else the battle would end soon!!! Way more of a distraction than being of any meaningful purpose. So what are the new tactics for winning teams when the tide of war swings towards their opponents? Well we could soon see an entire winning team becoming mults to end battles early and secure their funds. Surely not the way forward.
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