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some_name

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  1. I liked tanki because it had variety. You could change tanks & guns & get a very different vehicle, which let you & sometimes forced you to adopt different tactics. In tanki, I found if you got bored, or the map / team situation became one-sided or uninteresting, you could change things. I found it wierd at first that using shaft demands you stop your tank, but it turned out to be fair and fun. You still had a small chance in a close fight, and other tanks could spot you realistically by your muzzle flash. Very realistic and sufficient. Encourages players to look before they rush around, a small challenge which makes taking flags a lot less boring, especially if your opponents are losing. I also really liked the shaking. Well thought-out althogether. Now that the slow-reloading guns advertise where they are & where they are pointing, people take another route or step out of the spotlight & use their speed to go around you, destroy you, or take the flag, knowing they'll see immediately if you are close to getting a shot at them. You can't accomplish what a big slow gun normally can, so another aspect of tank warfare is lost. Who would make a gun like that & who would buy it? I have stopped playing for now. I suggest tanki could add a new type of gun that has a laser, or maybe a laser trip bomb, and adapt it in response to user feedback, but changing an existing and expensive weapon so that it only hits unlucky, unskilled, or low-screen-res players, is going to make the game less fun, and make people think twice about playing for hard-earned crystals to purchase things that can suddenly *poof* become a toy to laugh at.
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