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I_finger_my_dog

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  1. I_finger_my_dog

    Are you happy with new rebalance of shaft?

    Dear Tanki folks, with your most recent "rebalance" of the shaft, you've actually rendered the shaft completely useless. It's all logic, simple logic. The shaft per se is the weakest weapon: its shots in battle are weak, the reload time is huge and the turret is the slowest. This translates to: the shaft is only - only! - useful, when it is in sniper mode, i.e. when it is most vulnerable to quick attackers. The ONLY defence a shaft has is ambush. In most games, as soon as a shaft is discovered, it's game over. Therefore, it is of utmost importance for the shaft to be able to HIDE and to PREPARE its attacks. And by the way: since when was the shaft considered overpowered!? On the contrary, the shaft has all the abovementioned shortcomings, but can merely take out Wasp and Hornet at M0, making it extremely vulnerable (due to risk of discovery) against all other hulls. Now, with the new update, it is practically impossible to snipe anything above hornet, as after the first shot, the enemy discoveres you and hunts you down while you are reloading. Finally, the element of SURPRISE adds to the gameplay. Bad players may not be used to it, but I am sure loyal, somewhat more experienced players do appreciate that slightly unpredictable facet of the fame. I was saving for M1 shaft, but forget it, I will switch to railgun instead, since shaft is completely useless now.
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