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Funtankforward

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  1. Funtankforward

    Night Mode for maps and Shaft’s laser scope

    I understand why many Tankis are angers by Shaft users but it is not warranted. The latest change is unwarranted. Here is why. The largest problem right now, is if you are killed in the game, it is very difficult to determine where the kill came from, regardless of weapon type. I think the Railgun is far more evil than Shaft yet we have no prior marking from Railgun. Why are you singling out shaft? And why change the program which hardly addresses the problem? When I get killed, I don't care who killed me or what weapon they used, but where did it come from? In the real world, I would have real evidence to figure it out, but with Tanki, I can only hope the overview shown after the kill will give me a clue but too often it does not. Furthermore, for those really concerned about Shaft and Railgun, when three players team up they can take down these snipers. It takes a bit of added skill and cooperation. Which leads me to my next point. Tanki needs to provide team communications only options. If I want to direct my read team, I need an easy way to tell them what I think without the opposing team knowing. From what I can tell, the chat options do not allow this. Finally, I hope the Tanki developers will make contact with me personally as I have many many years of experience with this technology. I tried Tanki years ago and forgot about it and only recently rejoined and now it really really rocks.
  2. Funtankforward

    Night Mode for maps and Shaft’s laser scope

    I understand why many Tankis are angers by Shaft users but it is not warranted. The latest change is unwarranted. Here is why. The largest problem right now, is if you are killed in the game, it is very difficult to determine where the kill came from, regardless of weapon type. I think the Railgun is far more evil than Shaft yet we have no prior marking from Railgun. Why are you singling out shaft? And why change the program which hardly addresses the problem? When I get killed, I don't care who killed me or what weapon they used, but where did it come from? In the real world, I would have real evidence to figure it out, but with Tanki, I can only hope the overview shown after the kill will give me a clue but too often it does not. Furthermore, for those really concerned about Shaft and Railgun, when three players team up they can take down these snipers. It takes a bit of added skill and cooperation. Which leads me to my next point. Tanki needs to provide team communications only options. If I want to direct my read team, I need an easy way to tell them what I think without the opposing team knowing. From what I can tell, the chat options do not allow this. Finally, I hope the Tanki developers will make contact with me personally as I have many many years of experience with this technology. I tried Tanki years ago and forgot about it and only recently rejoined and now it really really rocks.
  3. Funtankforward

    Night Mode for maps and Shaft’s laser scope

    The change to Shaft is stupid and does nothing. We need to know who last killed us and from where. Does not matter if it is Shaft or not.
  4. Funtankforward

    Tanki does injustice to Shaft

    I understand why many Tankis are angers by Shaft users but it is not warranted. The latest change is unwarranted. Here is why. The largest problem right now, is if you are killed in the game, it is very difficult to determine where the kill came from, regardless of weapon type. I think the Railgun is far more evil than Shaft yet we have no prior marking from Railgun. Why are you singling out shaft? And why change the program which hardly addresses the problem? When I get killed, I don't care who killed me or what weapon they used, but where did it come from? In the real world, I would have real evidence to figure it out, but with Tanki, I can only hope the overview shown after the kill will give me a clue but too often it does not. Furthermore, for those really concerned about Shaft and Railgun, when three players team up they can take down these snipers. It takes a bit of added skill and cooperation. Which leads me to my next point. Tanki needs to provide team communications only options. If I want to direct my read team, I need an easy way to tell them what I think without the opposing team knowing. From what I can tell, the chat options do not allow this. Finally, I hope the Tanki developers will make contact with me personally as I have many many years of experience with this technology. I tried Tanki years ago and forgot about it and only recently rejoined and now it really really rocks.
  5. Funtankforward

    Night Mode for maps and Shaft’s laser scope

    Also, I understand why crystal boxes were removed but why were all of them removed? There still should be some to lure tankers out of hiding and induce tankers to take a risk in being shot. Without the boxes, some tankers huddle in groups on the side of the map.
  6. Funtankforward

    Night Mode for maps and Shaft’s laser scope

    I adamantly disagree with this change on Shaft. It takes away from the real affect of battle. Instead, when a tank is destroyed, and the city is shown, the destroyed tanker should be able to see who shot them from where. This would help both tankers to learn and adjust combat tactics. With the stupid red line, you just take the fun out of the game. Also, what about railgun? There is no red line for it and it is just as much a sniper as shaft.
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