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Touché, I stand corrected. Thanks for dropping by and weigh in. None the less, my points I made in earlier posts still stand. Isida is indeed a unique weapon. Not because you can heal other tanks, that is boring, but because if you play smart you can stay alive longer. With Isida it is about staying alive, not necessary kill others. As such, I can see the damage it does to others being reduces but not the self-healing. Self-healing IS the unique aspect of this weapon, not the healing of other tanks IMO. With the proposed changes, Isida is just like fire/freeze without any of their special attributes. With freeze and fire it delivers much more damage to everyone in its range and the effect last even after the burst has been applied. With Isida you can only target one opponent at the time and the effect stops as soon as you stop "firing".
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Lol Noob, since you have an Isida M0 and all other weapons M3 (yes, I checked your profile), do not even pretend you know anything about the playing style of Isida. I suspect that all the devs have a M0 too. In other words, no clue, total Isida noobs.
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(for the observed reader, sorry for the double post from another thread) On the topic of Isida. As a weapon type it can be compared to freeze and fire: It is a short range, no impact weapon and it delivers a burst of damage instead of a shot(s). HOWEVER, with freeze and fire it delivers much more damage to everyone in its range and the effect last even after the burst has been applied. With Isida you can only target one opponent at the time and the effect stops as soon as you stop "firing". The one thing that Isida had going for it was the self healing. Now that self healing is practically gone (from 50% to 10% for M3+), Isida will start disappearing once players realize they have been shafted (no pun intended).
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Ohh, and did I mention that the damage power of fire and freeze by far exceeds the damage power of isida. R.I.P isida
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On the topic of Isida. As a weapon type it can be compared to freeze and fire: It is a short range, no impact weapon and it delivers a burst of damage instead of a shot(s). HOWEVER, with freeze and fire it delivers the damage to everyone in its range and the effect last even after the burst has been applied. With Isida you can only target one opponent at the time and the effect stops as soon as you stop "firing". The one thing that Isida had going for it was the self healing. Now that self healing is practically gone (from 50% to 10% for M3+), Isida will start disappearing once players realize they have been shafted (no pun intended).
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Not a chance. Isida was too strong, I'll admit. What bug me most though is that they are nerfing it from 50% to 10% while trying to hide that fact by the overload of information. R.I.P Isida, I loved you my good friend.
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They just nerfed Isida! Everything got a modification, I get it. But silently nerfing a single item in the hope that one will notice is a little shady, not? What am I talking about? Isida self healing! from 50% to 10% at M3+ level. True, It was fun while it lasted but now there is so value in Isida anymore, for me at least! Expect way less Isida's in the future. I am positive that TankiOnline did this on purpose but trying to roll it out silently like this just shows what the devs are made up off... Oh well.
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