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So I've tried it a bit (only in a light hull, mind you), and I've played against it a bunch, and honestly... it's bad. The arcade mode basically plays like a bad thunder, good damage and splash, but the accuracy is horrible from anything further than a dozen meters and from further on, you can see it coming quite easily and avoid it. Oh, and you have not way of auto-aiming. Your missiles go straight, even up a bit, which makes them incredibly lackluster (I've literally missed tanks two meters away from me because the missiles swerve up). The laser mode is really only good on a few maps where there's a ton of open space (can't really think of them off the top of my head, but Highways is sort of ok). The number of variables that you don't control is just insane: at any time when you're aiming, the opponent can dash out of view (because he obviously knows you're aiming at him with that damn laser), another tank can cross your line of vision, you can be hit and knocked off balance by any other gun out there, even your own teammates, etc... And all of this while remaining at least somewhat open to hits, as you can't hide behind a wall at any time. And when you finally get that one shot off and have the satisfaction of watching four missiles shoot at your opponent, you're still not guaranteed to do anything. Your missiles are slow, so your opponent has plenty of time to react. Your missiles only have a certain degree of precision, meaning a couple of them more than likely hit against a wall. And finally, you can't run back to cover until every missile is spent, as you risk taking some serious damage to yourself. Look, it's a really fun gun, I'll give it that much. When you do get that one shot off, it feels really satisfying. But the fact is it's just not worth the hassle. There are only a couple fringe cases where it does its job, but most of those cases it's hardly necessary, and the rest of the time, it plays like a bad thunder. Most of the people I've played against who use Striker and are good either just use it as a thunder, either drug a hell of a lot. As for playing against it, that's even better. They're basically sitting ducks for any long-range gun, they can't fire back at you comfortably if you're short range, and the ones who use it as a bad thunder are just treated as so. Oh, and for the people who say that it's difficult, and it takes practice, I get that. But I don't think I've ever seen a striker top the list at the end of a battle, save if that striker is drugging heavily. So it's not just me. So it needs some serious improvements. The first thing would be to make it so that the laser only appears once you're about to be fully charged (similar to shaft). Or better still, just take off the laser. It should without a doubt be able to auto-aim on arcade mode. Every gun in the game can do that, even those for which it makes close to no sense (how the hell did your vulcan him me on that 70 degree angle?). The missiles should probably go faster. Then I think it would be a fair, fun gun. But for the moment, it's quite simply trash. On the plus side though, my shaft is doing much better, because people run less from it than they used to :)
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valid Disable turret impact on teammates (unless flipped)
FAMOUSWATERMELON replied to FAMOUSWATERMELON in Ideas and Suggestions
Oh I didn't think of parkour. Standard only then. -
valid Disable turret impact on teammates (unless flipped)
FAMOUSWATERMELON replied to FAMOUSWATERMELON in Disable turret impact on teammates (unless flipped) Ideas and Suggestions
Hello people. Basically, the idea here is that an opponent's turret would have no punch on you whatsoever unless you are on your side or flipped (or in a position where you otherwise cannot move). It feels like it'd be a relatively small fix to the game, and it would make a huge difference when playing on maps such as Monte Carlo or Gravity (even things like Island or Rio) where something equipped with a Rico or a Hammer can push around an entire team, knocking their members of the edge, and losing them the game. This would also help when someone on your team uses the same guns to knock your aim off (this is mostly for Shafts and Railguns). Obviously, a downside to this could be that you couldn't use your gun to help an ally tank over an obstacle as a shortcut. However, I would argue that this is a case where the pros very much outweigh the cons. Anyhow, hope you guys like it! -
K, so two ideas here. Take off the invulnerability factor on the repair drug And completely separately: For shaft users: make the sniper mode movement slower. (Also, sorry for the weird background on the font, not sure why it's there)
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FAMOUSWATERMELON started following Those encouragement messages... , Drugs in the new tanki and The Hammer seems to be out of service
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As if drugging wasn't enough of a problem already, the new Daily Mission system now promotes this style of play, basically meaning that a small portion of tankers get all the benefits. I'm all for daily missions, but I strongly believe that having dugs as prizes quite simply makes the game less enjoyable. Other prizes (besides crystals) could be micro-upgrades, or maybe a point system so that when you get X amount of points, you get crystals. But having drugs as prizes just increases a more and more visible problem in my experience and in the experience of other tankers who I have talked to.
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The only thing that I can really recommend is stop making the prizes drugs, because it just makes the game worse.
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I have two glitches to report. First of all, sometimes I go to the spot I'm supposed to spawn at, but the tank doesn't actually appear and I have to quit, losing all profits. Second of all, there is an isida that can reach through wall at huge distances and still kill people. Not normal.
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Sometimes while playing, after I get killed, the camera moves to the spot where I'm supposed to spawn, but the tank itself does not appear. I can't self-destruct or whatever, the camera just stays there and I have to quit, losing all my profits. Is anyone else experiencing this?
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I'm very aware of that and the fact that there is not likely to be a solution to this. However, if someone has one, shout it out!
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Well, of course there has to be a winning side, but it just seems to me that most battles are won by an enormous margin (at least for CTF).
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It might just be me, but I've noticed that lately, games have started to get unfair. I don't mean this in the sense of cheating, but in the sense that most games I go to one team is crushing another and it's not fantastically fun for anyone. Again, this is a personal opinion. Is there anybody with some crazy idea to help with this matter, or is it just impossible to fix and we have to continue playing?
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I have another account I use, and when I try to sign in, it says Incorrect Password. I've typed it in at least a dozen times, copy-pasted it from another document, but it doesn't work. Can anyone help???
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