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buy an M1 turret, or a good paint? (of course i'll level up first)
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Yeah, i agree with that. enemies see you, there's no point in hiding. the railgun is a much better option, but I still can't use that gun well. It would have been way better if they just made a red dot visible, and not the entire laser, which you could use to track the shaft. they could also speed up the load time, but that still wouldn't be the same.
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The Hammer together with the Titan has been working out really good for me. i'm still First Sergeant, so i just have Titan M1, but it's really good for pushing the enemy team on smaller open maps. I've been using it before that with Hornet on Esplanade (CTF to be precise), and went down the tunnels and the mid section, where i got quite some kills.
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Wallpapers and ringtones for mobile devices
AverageGuardLucas replied to semyonkirov in News Archive
Isn't this Europe? the place where everything's a holiday? -
Wallpapers and ringtones for mobile devices
AverageGuardLucas replied to semyonkirov in News Archive
I really like these so far, but i would really like some desktop(/laptop) backgrounds as well, i hope they'll do that too! -
well... i don't know too much tactics, but it always works to get them from a distance, just as twins they can't shoot TOO far, but on small maps that's not an option. plus at closer range they kinda home at you as well, so twins will probably not work either. maybe the machine gun will be a fair opponent. the hammer can wreck a weak hull with a ricochet from close range too.
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I think the rebalance was kinda good, but it does reveal your spot. I liked it more when i could go invisible on people in bushes. i get that it's overpowered, but it sucks at close range, and if you go for a heavy hull to support it's stability and time to snipe, you need to get to your spot first. the thing is you need to move fast to your spot, which only works with faster hulls, but they arent as durable. the shaft has a high chance to get shot before they get to a sniping location, if nobody's protecting them. I always use shaft with heavy tanks, and at close range many fast hulls can outspeed your scope.
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i definately think the best is Hornet or Viking with this one, hornet preferable for the speed needed to stay close range. weird i see so many people with wasps though, it's just too weak to go on a killing streak, you'd be dead after you beat one tank with it. the wasp is definately not the gun if you wanna get a second kill, it's fast to get up close, but you'll get killed in the process. the technique they told you to use was: use the 3 shots and hide to reload like with the railgun after all.
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i always use it with the shaft, and sometimes the ricochet or the thunder. i'm surprised the shaft isn't that high up actually. it is very low though, so i get why it works very well with the thunder
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i don't think it's ugly, it's true to a tank's design, but M0 is terrible, and it'll only get better after a really long time. just not the best stats, you could rather use the viking or the hornet, the hunter is even more useful at the beginning of the game.
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AverageGuardLucas started following Turrets and Hulls
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i don't know much about this hull, but i've had it sometime, and i think there are some hulls that work much, much greater when upgraded at least once.
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Both the Hornet and the Viking seem to go good with me. i guess it depends on which advantage you want, speed or defense. you can sacrifice speed for survival, since the Viking just survives a shaft's blast. the new aiming update with certainly help the guns' accuracy pay off.