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confirmed...cheats in tanki are back!
devastator911alt replied to devastator911alt in confirmed...cheats in tanki are back! Archive
Just left from a 1 hour highland battle halfway because of a cheater. now let me explain. This is the third time i am encountering this weird thing...its hard to put it into words but its like a speed cheat but the tank skips frames and keeps on hopping...basically it gives mammoth the speed of a wasp by skipping frames and most of the shots don't register as a hit on him. now before all of you claim everything is hunky dory and working perfectly let me tell you i know when i see a glitch or a lag (am 25) ...these guys (found one earlier on a serpuhov..luckily more than 5 players reported him and he got kicked out) easily capture flags and pick up drugs instantly unlike someone who might be lagging or having poor FPS. There is also another cheat (getting more common) which enables a user to jump and hop mid air not just once or twice but keep on hoping mid air. This, even though not as serious as the former one, enables the user to reach places otherwise unreachable or easily catch gold mid air. In-game i reported that guy using the speed cheat and jump cheat (his name is zveRruGa_BeSt) and he is a WO1 but the problem at these ranks are that even after encouraging and telling others to report the cheater and have him kicked out of the match, they simply keep on playing and try to kill him though all their efforts are in vein. Half of the players knew he was cheating but kept on saying to use mines and focus fire on him rather than simply reporting him. I asked if anyone had a video recording software installed on their computer but most of them being kids/teenagers either ignore or continue on only to get decimated. Hell two of those guys didnt even know how to report someone...i told them we need at least 5 reports for the mod to take notice but only me and one other guy from the opposite team bothered to report. Now am not reporting that player because i do not have proof...i would have recorded a video if i had the software installed (i have one now in case i come across similar incidents in future). But what i want to point out through this post is that everything is not straight as you (mods,devs) guys claim to be. please stop shrugging off these reports (found a few more on the forums with proof (can link if need be) ) as lags or glitches. Its not fun to go against these cheaters. SOLUTION: Devs will have to look into the code and guess where a loophole for such an exploit could exist or get hold of the software or application responsible for this hack. -
devastator911alt started following Open testing of Vulcan! , confirmed...cheats in tanki are back! and Please remove supply kit
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Exactly!! I agree with your point. Test server testing experience is usually different from real server game play. people going haywire about new turrets either being over-powered or under-powered is completely unnecessary. Even with previous introduction of weapons they were totally unbalanced on the test servers...then their more balanced versions hit the garage and after a couple months usually they fine-tuned and rebalanced the weapon on long term feedback. look at hammer even that will recieve another fine tuning....so just give it time and enjoy while you can being overpowered :P
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You are indian right? :) living in india? anyway on to the matter at hand...i agree that some turrets have early unlock ranks but it doesn't disturb the balance of the game very much. You see the turrets that unlock early are usually close range weapons and as you said the damage is comparatively lower to other turrets that unlock after a couple ranks. Not only that you also have to consider that close range weapons have the shortest range so they need to close the gap between them and their enemy to be any effective and here long range or medium range weapons already have the advantage of picking them apart from distance before they even end up close or at the least reducing their HP to a point where even a single shot could kill them...now adding to that comes the fact that short range weapons usually need light hulls makes them only more vulnerable to damage. So its pretty balanced out and their superiority, if any, is only temporary and usually after two or three ranks all the other turrets upgrades are available too. Hence your point about going up against different ranks with different tier turret being a disadvantage is sort of null and void...also tanki's new update has reduced the chances of people with different tier playing together though i feel that also has restricted our options and the number of matches available at our ranks. About your smoky example and difference in performance between m2 and m3 vulcan i have mixed opinions...in that when i say you are partly correct. smoky does improve but nothing significant..you see m0 smoky takes 4 shots without critical to take out a m0 hornet...m2 smoky again needs 4 shots to take out m2 hornet...do the calculation.....now the part where i agree it has some improvements are where there is somewhat reduced reload speed though its only in micro-seconds,the range goes up little but nothing major for any weapon in that case..people also talk about critical chance being higher...well going from 14% to 17.5 at m3 doesn't seem that big of an improvement....even if you micro upgrade it to 20% your general probability will be 1 in 5 shots being a crit compared to m0's 6. so in the end yes it does improve somewhat but when you look at the crystals spent to achieve that and time taken i don't deem it to be completely different experience than its previous tier.
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Dude you seem like a veteran player but you seem to miss something about tanki. I do not agree to your point above...now correct me if i am wrong because in my opinion all the turrets at different tiers are the same. You are not actually getting any stronger when you buy the next tier you are just simply keeping up with others. My point is that doesn't matter what tier weapon you have, it 'more or less' takes the same number of shots to destroy a hull of the same tier at all levels...eg thunder m0 takes 3 shots to destroy m0 hornet,the same goes for m3 thunder..it still takes 3 shots to destroy a hornet m3..you did not get more powerful or significantly more damaging you just kept up with other's upgrades. The only thing that changes as you progress through the ranks are gameplay dynamics...you meet stronger opponent,smarter opponents,you need strategies to beat others,drugging goes up but you dont get any powerful turret wise...actually on the contrary there is a problem added and that is high protection paints ranging from 40-50% forcing you to use double damage and contribute to company's increasing revenue. isida is an exception here though because of the increasing self healing percentage as it can attain 50% self heal when micro-upgraded. so to sum it up when they only gave the m3 vulcan you have already tested all the other tiers.
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we are going to need more info regarding which maps you usually prefer to play and what type of a player you are (offensive,defensive or mid-fielder). but dude you are clearly a major and by now you must have realised that tanki is pretty much balanced in the sense that gameplay dynamics dont change much. whatever happened at m0 level happens at m3 level weapon-wise. If m0 thunder took 3 shots to take out a hornet then its the same at m2 or m3 level..m3 thunder takes 3 shots to take out m3 hornet. Both rail paints and thunder paints are common at high ranks. NOTE: Though sometimes it seems that scoring is easy with thunder especially with double damage and you can even afford to miss a few shots unlike rail. My point is by now you already might have tested both rail and thunder..stick with what you like and what you are more experienced and comfortable with.
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