Jump to content
EN
Play

Forum

Ironwolf4

General
  • Posts

    62
  • Joined

  • Last visited

Reputation

13 Good
  1. Ironwolf4

    Let's Discuss Isida!

    DanTheKiller1, on 12 Jul 2013 - 00:02, said: FC_BayernMunchen, on 16 Jul 2013 - 19:22, said: Really? the "most OP weapon in the game"? ... IF you're drugged to the max, constantly (as I usually am), yes, it can be a formidable weapon, but is easily overpowered by Firebird, Hammer, and most of the long range guns. In terms of damage dealt, Firebird roasts Isida almost every time. As for healing other tanks, once you've got it fully MU'd, it heals light and med tanks very quickly; heavy tanks take a bit longer but it gets 'er done.
  2. Ironwolf4

    Let's Discuss Isida!

    I'm still at M2, haven't the rank for M3 yet. For me, as an aggressive Izzy + Hunter player, MUing (in order of importance) has been as follows: 1)Damage 2)Self Healing 3)Reload Time 4)Range 5)Healing 6)Rotation (I haven't done anything with Rotation as I have a gimped hand, and am unable to Rotate while using the other keys during play) In my experience, Isida is most effective on short range maps with lots of cover: on larger maps with open spaces, Izzy falls to long range guns too easily.
  3. Ironwolf4

    Let's Discuss Isida!

    In that it heals team mates and self heals, it surpasses the other short range turrets in a supportive role (especially around the base in CTF), but: it's not nearly as effective in an aggressive role compared to Firebird and Hammer. Freeze is now slightly underpowered, and poses no huge threat to Izzy, but since the updates, going head - to - head against Firebird or Hammer, Isida loses every time. Unless I get lucky, and am using DA and DD, I have a hard time beating these 2 turrets on an even footing. Even players 2-3 ranks below me have no problem killing me long before I can kill them, and that's going against similar hulls (Hunter)! Firebird in particular is the most OP of the S.R.T.'s, killing within 1.5 - 2 seconds, and, even IF I'm able to kill one before it kills me, I often still die due to the "slow roast", or "after burn"... which I think is bullsh!t.
  4. Ironwolf4

    Let's have a vote: fix the glitch!

    How many of you are fed up with the 'anti cheat' glitch that tanki has refused to address? They waste time making changes and "improvements". (most of which have made little difference in the "balance" of game play, or, have made it worse) But still, we players (many of which spend money on the game) are left to suffer with this "anti cheat" glitch... Unless you're camped out around a flag base during the entire game, it's impossible to avoid getting on top of another tank, and even if for just a split second, you jump across the front of another tanker, barely touching them, you "self destruct"... I for one, vote they fix this problem that has hampered the game for over a month.
  5. Ironwolf4

    Let's Discuss Paints!

    Even before the "rebalance", I found that given the amount of $$ spent on paints, and ESPECIALLY the MU's, THEY ARE NOT WORTH THE $$. Micro upgrading paints is a colossal waste of money for what you get in return. I bought Spark then wasted some $$ in MU's... so far, I spent over $50 Canadian for DIDDLY SQUAT (the exchange rates really add up: for every $20 I spend, the exchange rates add $8+). My protection with Spark is now 20+1/Firebird, 15/Twins, 38+1/Rico, and yet, Firebird STILL fries me long before I even come close to killing them. NOT good value for the $$ spent.
  6. Ironwolf4

    Changes in turret and hull parameters

    this update is BULLSH!T... My hull and turret are both M2: Isida has Damage, Self Healing, Reload Time and Range fully MU'd (Healing is 9/19) Hornet has Protection and Speed fully MU'd, (everything else at about 50%). Digital paint (the best Rail protection I have right now) is 18+1, 44+1, 15+1 BUT I'M STILL GETTING WASTED WITH 1 SHOT FROM RAIL. The best defence I have against Firebird is Spark (MU'd to 20+1) AND IT DON'T DO SH1T AGAINST FIREBIRD: within 1.5 to 2 seconds, I'm toast (pun intended). Roger is my best paint against Twins (32+1) and it also SUCKS. BUYING PAINTS AND UPGRADES IS A RIP OFF & WASTE OF TIME. Hornet + Isida should be able to be used as an aggressive tank, not just a "Medic", but you devs have made it so that just about everything on the map wastes Hornet + Isida with ease, making it an exercise in frustration and futility to play in an aggressive capacity. All it's good for now is hiding around the flag base and healing team mates Unless, (like me) you're a chronic drugger with an ample supply, Hornet + Isida are useless now as an aggressive tank, so if you can't afford the drugs to play aggressively, don't waste your $$ on this combo.
  7. Ironwolf4

    Changes in turret and hull parameters

    Well, something has changed that wasn't planned on: before I got Digital Paint, Rail could kill me with 1 shot (at close range), after I got (and slightly MU'd) Digital, it took 2 shots. Now, Rail takes me out with 1 shot again (from any range), and Digital offers little to no protection... Also, Hornet is considered Light hull and hasn't gained any speed. It SHOULD get either a speed boost or armor boost because it isn't really fast and nimble enough to evade long range guns unless you're able to sneak right up behind them. Also, Hammer is now seriously OP; kills me with 1 shot easily, or if I have DA, kills in 2. Head to head, Isida takes too long to kill compared to other turrets; they can kill in 1 or 2 shots before I drain even half their energy, Firebird kills me even after I've managed to kill them... how the f@ck is THAT balanced?
  8. Ironwolf4

    Changes in turret and hull parameters

    Do you even test these changes before putting them in place?!!!? Rail now kills my Horny (Hornet) even easier than before; I'm using Digital which is "supposed" to be good against Rail (44+1, MU'd to 6/12) and a Rail kept blowing me away the moment I respawned: 1 shot and there I am, DEAD. THIS IS NOT A "BALANCED" GAME!!! TANKS WITH MEDIUM AND LONG RANGE TURRETS DOMINATE LIGHT TANKS WITH SHORT RANGE TURRETS. Hornet + Isida are too easily beaten by almost every other combo. There should be a built-in modifier, when a tank equips Isida, there should be an automatic increase to protection while using Izzy.
  9. Ironwolf4

    Changes in turret and hull parameters

    What I can't figure out is why spend all the time and effort to make (virtually insignificant) changes in Izzy (Isida), WHEN THERE'S STILL A PROBLEM WITH THE "ANTI CHEAT" GLITCH!!!!????!!!! How about putting some time and effort into something that remains a constant p.i.t.a. to players instead of messing around with something that is 99% useless (Izzy "improvements"). Furthermore, Twins and Hammer now devastate Hornet: it was bad enough getting killed so easily by Rail, now, it's like being a guppy in a gator pond. Because so many players utilize Hornet with longer range turrets, Hornet + Isida are being slaughtered. Light hulls with Izzy simply can't compete evenly with other light hulls with longer range turrets. And now, Hammer is wasting me before I can get close enough for my Isida beam to engage (1 shot takes me down to 40 - 50 percent health, second shot kills me just as my beam starts to drain enemy). THAT ISN'T BALANCE.
  10. Ironwolf4

    Changes in turret and hull parameters

    So what I'd like to know is this:if Damage is dealt every 0,25 second instead of 0,5 why haven't I noticed any appreciable difference in Isida's performance? Seriously, a 1/4 of a second's difference in fire rate (?) is VIRTUALLY USELESS What does that mean anyway; "damage is dealt every 0.25 second"... Isida fires a steady steam, not projectiles, and the damage it does is a parasitic, or draining type. Instead of wasting time and effort on a 99% useless update, why not do something constructive, like decrease reload times, increase firing duration, or give it more vertical range (i.e. other turrets can shoot down on us from a high ledge, but we can't reach them when they're right above us?) I have tried 'walking' the front end of my tank up a ledge to fire at a tank 10 feet above me, but Isida won't fire, even when the enemy tank is right on the very edge of the ledge, just overhead... THAT would be a useful update.
  11. Ironwolf4

    Changes in turret and hull parameters

    I haven't played for a few days, but don't find any significant change/"improvement" in Izzy. As for hull improvements, WHY THE H3LL DID YOU LEAVE HORNET OUT? The upgrades for other turrets now mean Hornet gets hammered even worse than before. Hornet ONLY benefits from it's (modest) speed "advantage" when it's been able to sneak up on slower tank... Any distance involved, and Hornet usually gets dead before we can even get close. Either give Hornet a REAL speed advantage, or, give it an armor boost!
  12. Ironwolf4

    Let's Discuss Supplies!

    In some respects I agree on the rampant drugging... but on the other hand, there are some situations where if you're not a "juice junky", you don't survive. I play Isida/Hornet exclusively, and I am a chronic drugger. I tried minimizing my drug use at first, but was constantly getting wasted by long range turrets, and short range turrets like Freeze and Firebird kill me much faster than I kill them. I'm a Major, (using M2 hull & turrets) and am still getting killed easily by 2nd and 1st Lieutenants unless I'm drugged. Hornet simply isn't fast or strong enough to play "head-to-head" against long range turrets (playing against players of same rank/strength). If they have enough time to hit you twice, you're done. Often I still get nailed by Thunder and Rail in 1 shot (when they're using DD and I'm out of DA).
  13. I'm getting really fed up with all those players who leave a battle just because of the flag count... the score you get at the end of the game ISN'T determined by the flag count!!! The longer you stay and fight as a team, you'll rack up kills, and accumulate points. I've been in a number of battles lately where either the opposing team began leaving because of losing score/flag count, or, even worse, MY team began leaving for the same reason. Sometimes things happen to connectivity and you leave a game involuntarily, but most of the time what I'm seeing is players simply quitting because they're losing... Personally I think that in order to keep the points you gain, you should have to stay until the end: YOU SHOULDN'T GAIN POINTS IF YOU DON'T STAY AND PLAY. When you leave early, you make your (former) team mates suffer. (unless you were one of those players who just sat there doing nothing anyway, then, good riddance) Maybe as an incentive, players who stay and finish a battle get a "bonus" at the end of the round... i.e.: all players who finish a battle gain an extra 50 points?
  14. Ironwolf4

    When are you going to fix "anti cheat" glitch?!?

    It is virtually impossible to avoid getting on top of another tank (when using lighter, faster hulls like Hornet)... going fast/jumping down a ramp when another tank is coming up it, in a skirmish around a flag base, in a skirmish going after gold box, etc., etc... The "anti cheat"/ self destruct glitch has robbed me personally of a couple dozen flags, and is a major source of frustration. ENOUGH IS ENOUGH. FIX IT PLEASE!!! It's been a few weeks now, and it should have been tested BEFORE introducing it into the game.
  15. Ironwolf4

    Let's Discuss Isida!

    I have Hunter and Hornet (as well as all but 2 of the other hulls). I played Hunter at first, but it`s armor isn`t much better than Hornet, and it`s just slower enough that I didn`t want to play it much. I have played Horny+ Izzy (Hornet +Isida) 99% of the time I`ve been playing this game: imo, Hunter and Isida are best for a Medic role. Beef up Hunter's Speed and Armor, and you'll be able to get to your team mates fairly quickly without dying too much. I have lots of gripes concerning Hornet`s (lack of) Protection, and Paints just don`t beef up the Protection that much. I (over) compensate with massive drug use, which many complain about (lol, always those on the opposing teams; nobody complains when I`m saving their hide ;) With MU`s maxed, my M2 Hornet is very fast and M2 Izzy is devastating WHEN I AM ON DRUGS... When playing against similar ranks, I often rack up a score 200 - 300 - 400 points higher than anyone else on the board when my drug supply is full. If you have the $$ for a large stock of drugs, and don`t care about ppl whining about it, then Horny + Izzy can be played in a very aggressive role, or, be the best Medic on the block.
×
×
  • Create New...