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I could do the JavaScript and HTML one and the Python one... Don't know any others.
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I finished the JavaScript course and I agree with you. Could you suggest a better site?
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I need major help for coding. <_< :angry: Anyone have suggestions? I am learning code on codecademy.com I use Notepad++ for writing what little I have written down. P.S. You don't have to be a major to help :)
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I found an online school called codecademy. What would your rating be for this kind of stuff? Yeah, I would have the same problem if i knew more code...
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Could you tell me what you think about these?
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Ok, but I still think it would make more sense (and be closer to real life situations) if it did the most to the people that were closest.
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And for animations, the mine could light a small flame for 1 or 1/2 of a second, then rapidly get brighter. I also like the idea of a fade-in after the blast is done. (Which was already mentioned.) Also the mine could look (within seeing distance, of course) like a small flare on top of a mine. Another idea: Maybe the flashbang could slightly slow down tanks as well, which would make it more effective if you're running from a mob in a straight line.
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deadtoyou, could you tell me what you think about my other idea?
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I have an idea: What if the flashbang would do more damage and stun longer if you detonate it right underneath a tank, instead of a ways off. I also think the mine might be used more strategically if it had a consistant blast radius. (Correct me if I'm wrong, but I thought that you said it would have varying blast radius.) No, the effect would never go above 2-3 seconds. However, if you detonated one, then detonated another one 2 seconds later, then the effect clock would "reset" in a way.
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What is it just had to take a certain amount of damage, and then auto-detonate with the capabilities of the detonation cut in half (and maybe no damage), sending the owner a message in the main message bar. (Where they write about the gold box drops and stuff.) You might want it to be targeted with low priority. e.x. If there is a tank nearby and you are using rail, you will hit the tank first, and then hit the mine when there is no one in line of your shot. This way, shaft would not be the only one that could target them, just the only one that could target them as a priority, and then only in sniping mode, when the user controls it. P.S. I have a question: What if several of these were detonated at about the same time? Would the effects stack up?
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Effect like the animation or effect like the capabilities?
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Aren't you not supposed to play this game if you are prone to seziures?
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Stun-gun: If a tank is hit, it will slow down/stop the tank for 5-10 seconds. It costs 50-60 crystals. Tank that was hit shows something on it, signifing it has been stunned.(Maybe something visible from long range. I was going to have it show electricity, but that could be confused with a smoky critical-hitting the tank.) Active for one minute or 5 different tanks. (e.x. If you activated this with freeze or firebird, you would only stun the first 5 tanks that you hit, making it so that you couldn't just jump into the enemy base and proceed to stun everyone, and then run off, unapposed, with the flag.) When a gold box is about to be dropped, stun effects lesson. If tanks are within a Hammer-shot of the drop, stun-gun has no effect, and existing effects are dropped. Electric-mine: Slightly slows down nearby tanks and gives them a constant damage. Costs 50-60 crystals ]After killing one tank (or if the owner is killed one second or more after the mine was laid), the mine dissapears. Gives similar dps (damage per second) as isida, damage per second lessens over time but increases back to normal when not attacking. Has 1/2-1 times the range of isida. Has same properties as idsida (heals friends and kills enemies). Has a chain effect, jumping from tank to tank, but range and damage are cut in by 1/4 each time. Can only heal or give damage, and healing is the priority. Sniping shafts take less damage. Shows some kind of electric looking animation on the tank. The player being zapped also sees a electric animation on his screen (similar to smoky critical, but has thicker beams that move more slowly across the tank.) Can be seen from much farther off than a regular mine, and has a small white sphere (similar to isida) above it. Questions, comments or ideas about these supplies? Please let me know.
- 2,759 replies
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- supplies
- drop boxes
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I can't believe that they have 264 pages on this.
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You need one word, not 11.
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