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r_qw1212qw1

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Everything posted by r_qw1212qw1

  1. r_qw1212qw1

    ''Servers are temporarily unavailable''

    Well problems could happen. We know this and there are nothing new here... But, good company, put some notification to the users about current status and the nearest plans. Isn't it?
  2. r_qw1212qw1

    ''Servers are temporarily unavailable''

    Game is not working more than 9h already... and I still do not see some reasonable message from TO team. How it is possible? Is there some official web page with status notification somewhere (that is updated each hour at least)? I am in frustration. Does TO team totally ignore us?
  3. r_qw1212qw1

    Changes in turret and hull parameters

    I suggest to stop playing this game for 2 weeks. Myabe TO game designers will understand that they are doing something wrong with all these rebalancings? We should say that it is enough for us!
  4. r_qw1212qw1

    Changes in supplies and gold box

    Now all flugs will be surrounding with mines! How are you going to get flag?! And everybody will get to the Gold! it will be total mess!
  5. r_qw1212qw1

    Changes in turret and hull parameters

    Now, I have feeling that I don't need to do something in TO... It is just useless. Why I need to get 2-3% upgrade of my paint or put a few points in my tank upgrade if next rebalance will put this in trash?! Looking on wasp I am crying now...: all tanks become faster and stronger but not wasp... almost year in row... are you crazy? have you tried to get gold on wasp ? with 30 sec notification ALL tanks will be on gold point, including all dictators and even (now fast) mamonts! I think commandor is my final rank... There are nothing that I can influence on here, or improve and everything just become worth and worth. It is the end.
  6. IMHO, everything that was done in the last half year in TO for Isida is wrong. Everything was done in order to make ppl that took isida for close range combat to fall in frustration now. For me and my Isida this "rebalance" is another big mistake in Isida "rebalancing" mistakes row that was done in the last half year. More on this in my posts here: http://en.tankiforum.com/index.php?showtopic=258576&do=findComment&comment=4603964 http://en.tankiforum.com/index.php?showtopic=258576&do=findComment&comment=4606742 http://en.tankiforum.com/index.php?showtopic=258576&page=2&do=findComment&comment=4626975 http://en.tankiforum.com/index.php?showtopic=258576&page=2&do=findComment&comment=4628431 http://en.tankiforum.com/index.php?showtopic=258576&page=3&do=findComment&comment=4639067
  7. r_qw1212qw1

    [Issue 35] Dream Team: Garder

    Is it possible to have similar article about Serpuhov CTF? It is quite popular. Maybe for a few strategic plans on the game like: a ) let's press our opponent into the ground b ) let's defend and do piercing attack
  8. Good article from kirby2008. Quite interesting. But I want to stress: it is Genus point of view. If you are not Genus (and still want to fight competitive) - you will have totally other story.
  9. Yeap, I have feeling, that I should say this: Isida fighter is dead – it is result of half year “rebalancing” of TO. There are more effective weapons on close range: Hammer, Firebird, Freeze, ... And there are more effective weapons on middle range: Ricochet, Smoky, ... As result of all these rebalancing Isida become less effective in many typical use cases that it was strong before: layered surfaces, close range battle, near the obstacles. It is not just become “harder to use” – there are just more effective weapons that could be used instead (and that will kill Isida). That’s it. But what makes me sad, is that all these people marked as “press”, “experts” etc., where carefully hiding this info from all ppl, just in order to force users through all these “rebalancing”.
  10. Actually now, I see no sense to take Isida for fight at all - just take Smoky. You will just have no problems with Isida beam lock - so no so sensitive to layered surfaces, obstacles and could shoot on longer range and from other surface level. So now, kirby2008, after adaptation to new Isida, I think it should be fine for you to fight Smoky. And we will just go and find game that suggest to us something that we like to do, and you could continue to adapt to what is given to you.
  11. As for me, I've got (almost) no advantage in increased range - come close to opponent was always my strong skill as Isida melee fighter, but definitely players that luck this skill got something. But it is not clear why they took Isida in this case - there are (and were) plenty of middle range weapons in TO. And there are no need to describe us how to use them - we know this! But it is just another story. Isida become less effective in many typical use cases that it was strong before: layered surfaces, close range battle, near the obstacles. And I want to get Isida melee fighter back! There are no sense, kirby2008,to point that it becomes harder to use – it just should be used in totally other way. Longer I use Isida, I find it more and more far from what it was before. And now, I fully understand my friends that say: "No, I don't want to come back to TO - it is totally other game that it was before.". And looking back, on my life experience, I found that wrong decisions done by game designers, that just got away something that I like to do, was my primary reason to drop the other games. And looking on TO I am close to this point too. Maybe it is enough, or maybe just one more rebalance this way. Fortunately, it is not a problem - there are many other games that I could look on. With regards to team turret – yes it is the only point that left - have a look on Dream Team Atra article http://en.tankiforum.com/index.php?showtopic=254765 … just nothing to add.
  12. Well finally you, kirby2008, have said this "It's a very different turret now than it was before.” Look on your initial post in this thread – definitely, you were hiding the truth from the users. It is significantly different from “Isida now “just needs to be used slightly differently”. "Honestly, as a player (im not a developer) i support the changes - Tanki wouldn't be fun without them, and the game wouldn't be dynamic. There's no bias here, I have spent lots of crystals, getting my Isida to M4 in fact, so there is no reason for me to support changes I feel would weaken the weapon. Weapons change their dynamics all the time, and if they were just the same forever... Tanki would get boring." - It is totally biased - you just totally ignored the first group. No, we don't want to adapt - we want to do what we like to do. We will just go and find what we like in other place if TO game designers think that the only point that we should do is to adapt to new changes. FYI: That's what many of my friends has already done (and that’s why the first group do not post a lot here).
  13. Just tottaly agree with aniketsharmarocks098 Personally, I liked it the way they were before and gave items available at your rank. But now, they give items that are available to you before your rank and that, in my opinion, is really OP and the kits should be removed. the problem is that a lot of staff has already went on wrong rank: turret, huls and paints....
  14. IMHO, everything that was done in the last half year in TO for Isida is wrong. Everything was done in order to make ppl that took isida for close range combat to fall in frustration now. For me and my Isida this "rebalance" is another big mistake in Isida "rebalancing" mistakes row that was done in the last half year. More on this in my posts here: http://en.tankiforum.com/index.php?showtopic=258576&do=findComment&comment=4603964 http://en.tankiforum.com/index.php?showtopic=258576&do=findComment&comment=4606742 http://en.tankiforum.com/index.php?showtopic=258576&page=2&do=findComment&comment=4626975 http://en.tankiforum.com/index.php?showtopic=258576&page=2&do=findComment&comment=4628431
  15. Totally agree with Truthteller. Now, any enemy, which goes around the obstacle, hides behind some corner or whatever, or just simply moves on slightly layered surface is extremely hard to be killed by isida. Before, isida was aiming to be as close as possible to enemy, so moving around obstacle or hiding behind the corner does not helped a lot (as well as moving on layered surface), because you were right near an opponent. Now you stay in frustration... You come close - it is extremely hard to focus on enemy, you keep distance - they hide. What about Fire of Freeze as enemy in this case? - just be ready to death. And I am back to the point, that IMHO it is totally wrong from the side of TO game designers to say to TO players “Isida now “just needs to be used slightly differently”! It is WRONG. People choose turret because they like to use it in specific way. From the VERY beginning of TO Isida was THE closest range turret of TO. It was melee fighter of TO - have a look on your screenshots. And isida way was: come as close to the enemy as possible and kill them very fast. That's why people were taking isida! They like to fight this way. And now EVERYTHING is wrong here! EVERYTHING! “Isida now “just needs to be used slightly differently”... I really hate new way of using isida. It is totally other feeling. BUT it is not the end of story. Let's have a look on Hammer - Hammer is the most effective close range weapon now! Imagine Isida frustration in the face of Hammer... So, IMHO, everything that was done in the last half year in TO for Isida is wrong. Everything was done in order to make ppl that took isida for close range combat to fall in frustration now. Dear TO game desingers - THANKS A LOT!
  16. Wow, I am impressed my post is still here and even somebody read it! Great news! I want to add a few points: My main point was: IMHO it is totally wrong from the side of TO game designers to say to TO players “Isida now “just needs to be used slightly differently”! It is WRONG. People choose turret because they like to use it in specific way. If I want something else, I choose other turret of OTHER game. You can’t force people to like something else. And you could clearly see this in post of C8o. It is hard to relearn how to use your turret in new way. It is harder than to learn how to use it from the beginning! That’s why a lot of old players now hate TO. They do not LIKE “slightly differently” style. I have took isida just as example. I could write similar story about other weapons… But I strongly disagree with statement “isida has definitely not become weaker”. It does! For sure! And in order to understand this, I recommend to try it on some layered map – try this – and come back. And I see no comments on changing isida from the closest range weapon to middle range. Or, no, there is – “Isida now “just needs to be used slightly differently”  . But there are no comments on how to fight with isida vs Hummer, Vulcan, Rick and Twinse…… And why TO game designers try to kill light hulls.
  17. Well done. It is really interesting and usefull. Thanks a lot.
  18. Excellent job Kev. Just awesome.
  19. Ok, unfortunately, I think my post will be just vanished, but I do want to write what happens with this rebalance. . I have feeling that TO game designers really do not care about players and just want to get to some World that they like (with bright great balance according to the design rules). I know A LOT good players that do not want come back to TO after this rebalance. Nothing can force them to come back. So what was driving our TO game designers: There are many people that play light hulls – it looks like light hulls are too good – let’s make rebalance! Let’s make them much worth! – Let’s increase HP of big hulls (yes people like increase in HP, so it should go fine). But it is not the end of story! Let’s make all weapons stronger (yes people like increase in DPS, so it should go fine)! So, as result light hulls now become dead muuuch faster!!! Great rebalance! Try to play wasp now! All wasp players become really sad! Really! Dear TO game designers, it is not rebalance at all. A lot of people play light hulls just because they LIKE to run! Not because it is super power, but because they like to do this! They just can’t stand on one place! You can’t force people to stop like to run, but you definitely could make people to hate TO! Well done dear designers! Well done! . So, it is sad story on light hulls, when some people think that statistics could say something about balance…. . Weapons. I really like the last post… Let’s have a look on isida for example. In order to shoot by isida you should lock on a target. How you could lock something NOW? When everybody run and ALL maps are layered! Now players just can’t heal or shoot opponent that are on other layer! At ALL!!! You just can’t lock isida on him. There are maps where isida is just totally useless now. It is not like any other shoot weapon that you could force to shoot up or down… it does not shoot – you need to lock! And you just can’t! So quote from prev post “I want to get back my old cone angle”. Terrible change. But it is not the end of story. In all these changes, there were carefully hidden the main change! Isida ALWAYS was THE most close range weapon! Right? So people choose this weapon because they LIKE close range combat! But it is not the case now! I just cry here… Now isida is middle range weapon! Because firebird and freeze are now close range weapon! Firebird and freeze just kill isida in close range combat sooo easily now…. Again, you can’t change what people like to do, but you definitely could make people to hate TO. I am sure all isida players are in frustration now. And a few words aside: do you think that Hummer, Vulcan and Rick are more balanced now – try to kill them with isida on some light hulls. Just try… Actually, the same problem is present for twinse, but it was true forever. But now we have 4 weapons where isida is useless. Well, IMHO, it is terrible rebalance that just goes against what people LIKE in the world that TO game designers want to see. End of story.
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