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LoneWulfe

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  1. LoneWulfe

    Devs do actually listen to our ideas

    First off, I'd like to make a clear distinction between drugs and supplies. Supplies are boxes picked up in combat and used on-the-spot, and I'm okay with that... hell, I'd be a dirty hypocrite if I said I wasn't. Drugs are boxes that are achieved via other means -- grinding through daily chores, winning them via exclusive contests, or dropping a few bucks. Secondly, I accused nobody, and I resent that statement. Druggers, or more specifically, mega-druggers/multi-druggers, are tankers who use so many drugs they'd make Lance Armstrong blush. Most people relate druggers with noobs, since let's be honest, if you use a health kit, you're basically cheating a death that you clearly deserved. Using double armor or double damage to get cheap kills is also a cheap (and several tankers would agree unethical) tactic as well. As a free-to-play tanker, I find myself (and several other free-to-players like me) being dominated by mega-druggers, since I can't afford to waste crystals on drugs. I do get some during daily missions, but let's be honest, we both know those are insignificant in the long run. And before you say "Hurr durr durr, why wont u just counter-drug, buy a PRO pass, or spend moar money on de gaem?" let me remind you that counter-drugging would prove the point moot, as it'd be just as bad as normal drugging. Buying a PRO pass IS a viable means to get away from druggers, but since so few PRO battles restrict drugs, it's unlikely that you're gonna find a battle that's any better. Besides, I should not have to pay 5000 crystals to get a fair fight. That's just dumb. In addition, most players are unwilling/unable to spend money on the game, and several of those who are able or willing find it unethical. This game should not be pay-to-win, it should be won by those with more teamwork and the better strategy. Go ahead and reply. Or don't. I don't really expect you to listen to me anyway. After all, I'm just a free-to-player, right? Free-to-players don't matter, right? Only the buyers matter, right? It's all about the money, right? Don't answer that quickly.
  2. LoneWulfe

    Devs do actually listen to our ideas

    If devs actually listen to the players, then how come we have problems such as: - Poor chat/game moderation in battles - Super-druggers and mults - Constant changes to equipment stats - Premie pay-to-win accounts - Did I mention the druggers? - Players leaving the game - Promised updates that were lost and/or forgotten (mainly the one about ending the game sooner if one team was dominating the other) - No balancing or auto-scrambling at the end of a round - Druggers, druggers everywhere I mean I'd hope they at least try to solve some of these problems. Sure, smart cooldowns may have kept some druggers at bay, but because of Daily Missions and Premium Accounts, there are more druggers now than ever. Lots of people have left the game too -- I remember seeing at least 100,000 tankers online at any given time, now there are fewer than 20,000. The changes in micro-upgrades and game balance is also a testament to how unstable the game really is. And if removing crystal drops did away with mults, how come there are still tons of them? And one could argue that they don't care what happens to the old version, since Tanki X is right around the corner. To that, my reply is this -- if Flash Tanki is this bad already, I see no reason to play Tanki X. Point is this: the devs wilco to us sometimes, and it's unfair to say they never do, but such occasions are very few and far between.
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