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mtbarden2

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  1. mtbarden2

    Changes to micro-upgrades

    Actually the update has now taken affect, maxing all my parameters. Never mind. ;)
  2. mtbarden2

    Changes to micro-upgrades

    This kills the strategy I was running. I had a fully upgraded damage and burn time on firebird m1 and fully maxed defense on hornet. This is a terrible update.
  3. mtbarden2

    Bugs and Glitches Reports [Closed]

    Okay, well that's unfortunate.
  4. mtbarden2

    Bugs and Glitches Reports [Closed]

    https://www.youtube.com/watch?v=_4hHlPeDElU Seems a bit weird. Is there any way to get these crystals credited? I obviously had the box but the guy under me got it.
  5. mtbarden2

    Ideas for Game Modes!

    So why aren't they? It seems to me that they should look at every idea that comes in only to see what ideas are floating around. I mean, even CP in Tanki is pretty much a dead game mode. Maybe they should look at our ideas and replace it.
  6. mtbarden2

    Ideas for Game Modes!

    I like your Idea on giving points based on damage. I think that it would still work to only have one life since the players could change their tank to suit the round but still get points for damage against a tank. I like that idea.
  7. mtbarden2

    Ideas for Game Modes!

    Also if you decide to kill the idea, could you let me know why so I can better help Tanki Online? :) mtbarden2
  8. mtbarden2

    Ideas for Game Modes!

    I have a thought for the programmers, what are the positives and negatives of doing like a One Kill Game. For example: The round must have at least 7-10 people for the round to start (for crystal distribution to be fair), either TDM or DM. (Maybe there could be a button that says: 'enter randomizing wait room' and then you will be paired with players of your roughly same rank until there are enough players for the round to start. Maybe once it hits 7 players a timer will count down from 30 until match start. 1. One player kills another player. 2. The dead player does not respawn until the round ends. 3. To avoid the round dragging on, each round will be limited to 2-5 minutes. 4. The round will end when either: Only one player remains or, The time limit runs out. 5. When the round ends: Crystal distribution will be based on how many kills each player has. I also thought of a gameplay where, in games with 15 or more players, there will be 5 players awarded crystals, the number one player obviously receiving more. Player 1 receives: 150 crystals Player 2 receives 100 crystals Player 3 receives 50 crystals 6. The game will continue to reset until there are less than 7 players in a round. At this point the tanks will then be placed back into a wait room to begin another round. I have seen many games that offer this type of gameplay and it is very popular. I offered the idea in a round and there was an astonishing amount of acceptance. I think that tankers would love this new way to enjoy tanki on a fast paced level. Obviously there will be tanks that will be destroyed very quickly but then they can change up their playing style to something that will allow them to last longer in a round. Since the rounds will be so short, the waiting period will not be very long and maybe their camera can zoom out to watch the rest of the round play out. Obviously this is not perfect, this was just a thought thrown about so all numbers are just suggestions I thought of. You all are the professionals about how to make things work. Sincerely, Your Helper, mtbarden2
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