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There's a CRITICAL BUG with Smoky M3. I have M3 Hornet partially upgraded with 178.6 HP. I am getting *CONSTANTLY* killed with only 1 shot by Smoky M3 with double power WITHOUT "critical damage". Do the math. Even if every single Smoky M3 I encountered was 100% M3 MU'ed (which is highly unlikely) thats a maximum of 56 HP *2 or 112 HP per shot. Again, my hull is 178.6. This is totally ridiculous. WHY IS MY HORNET M3 (178HP) CONSTANTLY KILLED WITH 1 SHOT BY SMOKY M3 (56HP) w/DOUBLE POWER (56*2 = 112) WITHOUT CRITICAL DAMAGE ?!?!? SOMETHING IS SERIOUSLY WRONG. Please test this. I've tested it over 100 TIMES!!! Thanks.
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I completely agree. For a weapon that visually shoots like a straight line, it sure is able to bend in a huge unrealistic radius and hit tanks that are like 10-20 degrees off center. I could make an hour long video of the number of times I've been killed by rail when the line doesn't even hit my tank or is even 10 feet away. Heck, I've turned corners and my hull has passed the wall, and I still get killed. It's ridiculous.
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A million updates... but SHAFT users continue to be SHAFTED! PLEASE FIX THE SHAFT'S SNIPING MODE DELAY IN SHOOTING THAT GOT BROKEN SINCE THE MOUSE CONTROLS WERE IMPLEMENTED. That 1/2 second delay after we enter snipping mode, takes away huge capability from experienced shaft players! Also diagonal aiming doesn't work after entering shaft mode as keys are held down. This used to work. Please go back and retest the pre-mouse controls version of SHAFT and compare to the now still-broken version. Thanks! PS. Also while I am in ****ing mode on the front page of this thread, might as well ask: Please remove those silly cement walls in SERPUHOV map that prevent tanks from driving up the side walls and hiding in the bushes. That was so much fun. Why remove the fun?! It's not like shaft users can easily hide there anyway with their laser scopes visible. That map became way less fun after those walls went up. :(
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^^^THIS! you have any idea how many shots I've missed because of this sniping delay?! **GRRR** + sometimes when you respawn your shaft and you are holding down some button and then let go (not sure which yet), your shaft turrent keeps rotating in one direction nonstop. you have to hit ZXC many times until it stops the insanity. ALSO, after you fix all these shaft bugs that you created and made us suffer for, for weeks, please give us some kind of bonus for shaft users... maybe two weeks of 1/4 more power or something , or turrent spins twice as fast for 2 weeks for all shafts. Use your imagination. We deserve some compensation for being SHAFTED for so long!
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I just experienced the EXACT same problems. Also shaft. Using Flash version 17 or 11, SAME problem TANKI PROGRAMERS - PLEASE UNDO THIS CHANGE IMMEDIATELY - *SHAFT* IS TOTALLY UNUSABLE LIKE THIS!
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Let's discuss changes in the parameters of Firebird, Ricochet and Twins
0verkkill2 replied to semyonkirov in News Archive
My opinion of Vulcan after using for 30 minutes in Serpuhov 1) Very hard to control this tank while moving and trying to shoot/aim at the same time. Requires using left right (Z,X) while holding down spacebar AND arrow keys for tank direction. This weapon will be even worse for new players because way too hard to get used to holding all those keys simultaneously. 2) The damage power of this weapon is a joke, you need to completely unload your entire clip to kill your average hornet. The time it takes to do that almost all other weapons can kill you. I think fire power on this thing needs to at least double to be half useful. 3) The destabalization of the weapon is poor. I can aim at some tank's corner and it barely even moves him. At least for M0, I see in M2 and M3 this is greatly improved, but Im not going to spend the crystals on this one. 4) You have to wait like 2 seconds or so after holding down spacebar before the weapon even starts firing. Why?? holding down trigger on real machine gun = instant shooting. 5) Tank heats up and blows up if you go too long past your clip and keep shooting... LOL! This thing is not a machine gun, its like a useless peashooter... save your 650 crystals! Vulcan = worst weapon in Tanki right now. -
Let's discuss changes in the parameters of Firebird, Ricochet and Twins
0verkkill2 replied to semyonkirov in News Archive
ringelette you said: "The amount of damage of afterburn is doubled but the time the afterburn stays is half as long" What is "afterburn" ?? the very end tip of the firebird's fire ? Something else? -
Let's discuss changes in the parameters of Firebird, Ricochet and Twins
0verkkill2 replied to semyonkirov in News Archive
Firebird Damage has doubled !?!??!!? What? What? WHAAAT??? You guys sure you translated that correctly into English? I look in the garage, Firebird damage has NOT doubled at all. Can you please explain that better? Thanks,