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Posts
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Still a weak turret except on Monte and Serpuhov.
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Not really. In my noob account I use twins and I melt railguns.
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Sliding can be useful, keeps you steady when firing and cornering at the same time.
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And wasp is too unstable. You have no idea how many waps I've flipped over the years.
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Dude, you've commented on every single thread here.
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Hmmm, viking used to be able to jump at Monte, I think the nerfed the speed. Hunter is still too weak at M2, so at my level I use viking, but at M3 hunter certainly seems the better choice. I've got all that to look forward to... -_-
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Ya, but shaft-wasp is not effective, yet people still seem to use it. I reckon it's a conspiracy and they all want to annoy me.
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Anyone who uses shaft on wasp deserves prison or worse. Such a stupid, ugly top-heavy combo. And to anyone who says it doesn't matter what your tank looks like, I raise this argument; whatever you do on tanki, you're trying to get a certain combination of pixels lit up on your screen, so WHY would you ruin all your efforts and make those pixels into an ugly shape? People should choose a pretty combo, not a good one.
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Wasp isn't that fun when I keep flipping you with railgun or smoky. Hornet has balance, forget the extra helth, the balance is suberbly useful.
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I find it quite disconcerting how only sub-captains push railgun. Then again, M1 is the biggest boost of all the mods.
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Lol, how do I find tanks exploding every second repetitive? Well. Isn't that kinda self explanatory? You don't need much thinking for Poly CP. Either put firebird, charge to the middle and die, or camp back with thunder and glue your finger to the space button. Sounds abit repettitive to me.
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:) Sanity prevails
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-_- Thanks for that.
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