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TerribleFuzz

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  1. TerribleFuzz

    Stop tanks from getting on top of tanks in normal games.

    What are you? Sort of world peace advocate? Because, everyone under the Sun and everything in it will tell you this is an improbable possibility, as there are always divisions. For instance, the division between large and small tanks. There is absolutely no reason for argument there, and yet people still manage to debate things like the little idiots that we are. I, for one, love to debate over computers because you can actually get in your valid points BEFORE the other creepy people decide to infect them with dissections based on mid-sentence errors. We're all nuts, and nuts who love confliction, which is rather contradictory to everything we might advertise. Do not fret over these trivial matters as they will never go away, but still, I lover that you are still sticking to your opinion after all of the negative and opinion-bashing comments you have had to read. Kudos for you +1 :P Just a lame little nut, ~TerribleFuzz/DrDaenguin
  2. TerribleFuzz

    Ideas for Turrets!

    Please give reasoning behind your suggestions, making a broad statement would essentially tell anyone reading it to disregard it completely, as it has no explanation. The reason behind this statement here that I have written is reasonably self explanatory. On another note, I think the Rocket Launcher would be an excellent idea, just as long as the projectile would not be able to adjust it's course by very much. Attempting futilely to limit errors, ~TerribleFuzz
  3. TerribleFuzz

    Stop tanks from getting on top of tanks in normal games.

    Although I cannot speak for Timetoplaythegame_2, it would sound as though all he/she/it was saying is that they are completely and utterly exhausted with trying to get it through your thick skulls that the majority of players on this game are terrible players who can't seem to understand the concept of CO-OP-ER-A-TION, something that is clearly not evident in any multiplayer game that exists within this realm. Granted, this player's first attempt at communicating this topic was rather fuzzy as far as how it was conveyed, (Through the example of ****** tank-riders with no concept of team play) but the idea is relatively simple, and you know it now so good day, that was simply my interpretation of another's words. Timetoplaythegame_2, please correct me if I am wrong, but it didn't seem as though they were entirely understanding any of your points of view. Good day. Probably shouldn't become an interpreter, ~TerribleFuzz
  4. TerribleFuzz

    Stop tanks from getting on top of tanks in normal games.

    Well, if your initial point in making this post was that you're tired of disrespectful and annoying players, then of course, I agree wholeheartedly, however, this is unfortunately a very unavoidable feature of anything in life. I will usually say this is the direct byproduct of players viewing this as one of the many lame arcade games that sit on the shelves of addictinggames.com, which has never been the case with this game. Yet still they treat it with the typical nonchalance as accredited. As before, this is a very unfortunate outcome for a game so enthralling as Tanki, and yet it is something unchangeable without bodily harm being inflicted upon the same ******ed players, and as this is not a goal which is attainable by any means on the part of Tanki, it is essentially the only way for this conflict to be resolved and yet may or may not end in prison for some and lawsuit for others; 'tis a messy business, but still the only business that would bring about gaming peace. I have observed this many times with my other favorite games, the eventual degradation of player quality, but at most, if Tanki Degradation is indeed an issue in the foreseeable future, I am afraid that the most the Developers can do is simply slow it's pace. It would take the players' mass consent on the issue to derail their own creepiness, and by reading through these, posts, it is clearly evident that they will not comply, even though they are forum members. Still terrified to see the possibly creepy future of Tanki, ~TerribleFuzz
  5. TerribleFuzz

    Let's Discuss Hornet!

    Very well then, your wish is my command. However, I still do not see why an argument of the validity and usability of drifting tanks was needed in the first place... Anyway, that's reasonably beside the point, the point being that the Hornet is a very nice hull due to it's drifting capabilities. First and foremost, in order to establish a more perfect union between those who use drifting and those who do not, we must analyse the individual components of the drift. We have our speed, which is relatively essential for the aspect of the drift, due to the fact that the turn, once engaged, will act slightly as a brake, thus the drift. However, walls do not become a very large problem just because of the added speed element, I. E., M4 capabilities or nitrous oxide, I will admit though that it is slightly more difficult at higher speeds although that's kind of the point. Next, we have the turning, which, as with every duo, goes hand-in-hand with speed. But, it has to be the right amount of turn given the speed and proximity to the obstacle itself, which also has a major role in determining exactly what is the right speed and turn to complete the action. What's also interesting about drifting, is that while doing just that, the impact force of shots is greatly amplified, which also increases the chances for epic shots which would propel you beyond an obstacle you would have normally hit. This is mainly due to the fact that the tank is already attempting to throw itself away via it's frontal velocity, whilst the turning force is rejecting it's proposal, trying to send it the opposite direction, hence the arc of drifting. Thirdly but not lesser, we have the element of breaking, which is more of an additive, allowing you to adjust where you will end up after the drift is completed, breaking being conducted mid-drift. The way this is done is by briefly tapping the directional key opposite to the tanker's forward momentum, then quickly and continuously pressing the previous key. This will most likely have to be executed multiple times while drifting, else you may end up like the people who were complaining about the Hornet in the first place, with their face in the wall. Still, you must also try and adjust course to the opposite direction of turning momentum, as that will also help with the adjustment of the end goal. By now you may be thinking, "Ok fine, but how is any of this intended to be learned? There really isn't a way to measure the turn of a tank from a visual perspective.", and you would be absolutely correct if you weren't so wrong. What indeed has to occur, is for you to gain the muscle memory, which is probably the most essential component, as there are very few people who would know via equation, exactly how long to press each key in drift to reach a goal. But, lest ye despair, the trick to performing a perfect drift isn't very difficult in the slightest, all you need is just a little bit of practice in several situations and you'll be fine. I somehow managed to learn it in the first battle of my career using a Hornet, and I'm pathetic. I have absolute surety that you are not pathetic enough to never be able to get the drifting procedures in your unconscious memory. Good luck with life, ~TerribleFuzz
  6. TerribleFuzz

    Stop tanks from getting on top of tanks in normal games.

    Timetoplaythegame_2, You have overlooked a very important piece of information when formulating your opinion. You have forgotten that every hull has it's strengths and weaknesses. The Mammoth, in return for it's immense armour, is more vulnerable to lame trollers with no lives. Likewise, the lame trollers with no lives have a tank that can be blasted away at almost any second. It's ok however, I rarely am ever capable of thinking of everything when I formulate my opinions, just remember that this would make the game less fun for everyone, even for those with Mammoth eventually. And no, I have never used to Wasp. Just a stupid player, ~TerribleFuzz
  7. TerribleFuzz

    Let's Discuss Hornet!

    I have no idea what you're saying. The Hornet is probably one of the easiest hulls to use in the game, I've never had troubles with walls, even when I first started Tanki. You people are old and delusional with your high rankage, thus power does indeed go to the head. And memories apparently, lol
  8. TerribleFuzz

    Let's Discuss Vulcan!

    It's been eons since I have encountered a Thunder user who actually poses a challenge. We should tap back into the lost art of Thunder, because more and more people are pros at using the Railgun, a weapon which used to take extreme skill to use. lel.
  9. TerribleFuzz

    Let's Discuss Vulcan!

    Well, I don't know how I can help you there, but all I can say is that the only way to eliminate you vulnerabilities against those turrets is to use Titan instead of the lighter armours. With the Titan, it gives you enough life so you can turn your turret, warm up, and still fire and kill the enemy if you had full life. However, this does not work against any smart person with a Freeze; that's why it's not very good to be on open maps unfortunately. :P And with the Isida, if they have Hunter, Hornet, or Wasp, they're never going to survive if you can start firing as soon as they attack. I have only died of Isida in one or two matches out of about 20 with Isidas.
  10. TerribleFuzz

    Let's Discuss Railgun!

    Just to say this because the Railgun is the best weapon ever, on my other accounts, I have never lost a battle with the Railgun before (aside from those creepy, accidentally joined battles where it's 12:1 players).
  11. TerribleFuzz

    Let's Discuss Vulcan!

    Yes I am very well aware of that, and if they decide to post-pone this fix till Unity like every other update, then it will be way too beneficial for anyone using the Hammer to play. In fact, it'll essentially be hacking like it already is. GET YOUR STUFF RIGHT THE FIRST TIME DEVELOPERS. Appreciate the work you do developers:)
  12. TerribleFuzz

    Let's Discuss Hornet!

    Wat. There is nothing wrong with the Hornet. It is butiful. And yes, I meant to misspell 'beautiful' there for emphasis. (And 'what') Probably should have done a multi-quote...
  13. TerribleFuzz

    Let's Discuss Hornet!

    Everyone is entitled to an opinion, unless that opinion is creepy, lel.
  14. TerribleFuzz

    Let's Discuss Hornet!

    Yea, no. There would be literally no people playing this game if ANYTHING in this game was named by you... There are no words to describe your lame stupidity... That is, IF you weren't meaning this as humor in which case I still say, posh on your theorems.
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