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ivanthemostlysane

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  1. ivanthemostlysane

    Testing of Matchmaking System on EU servers

    Like the premise, don't like the implementation. Takes too long to join a game (my average wait is close to 2 minutes), only stay in for one round, can't pick the map you want to complete missions on. No longer allowing you to collect missions in-game, no notification of mission complete. I do like that you can now create your own instance without a pro pass. But basically that brings you back to the "old old" method, before whatever system is in place aside from this test.
  2. ivanthemostlysane

    Quickly switch teams in a battle

    Why? Quake/QuakeWorld/etc. all did it 20 years ago. The concept is simple. The coding would be relatively simple, maybe more work depending on how the current code works.
  3. ivanthemostlysane

    Quickly switch teams in a battle

    So while the "end the battle early" is nice and prevents total abuse, it would be nice for players to be able to switch teams and not loose individual battle points towards crystal distribution at end of round. This way when an opposing team is down at 4-5 players vs 8-10 a player who has already built up quite a bit of XP would be able to change to the other side, helping to balance the team, and not loose everything he/she has worked for in that battle. Also on team games, even when there is an even number of players, shuffle the teams and perhaps balance by rank. After a round is started and a player joins, put them on the team with least players as is currently done. If the teams are even in numbers, just randomly assign the player. Implemented across all game types the ability to disconnect from a battle and rejoin it and retain earned XP in that round would even help those of us with poor connections and too many family members streaming netflix...
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