-
Posts
21 -
Joined
-
Last visited
Reputation
3 Neutral-
You do realize that is just all of the guns mixed together. And it would be to overpowered
-
About the question survey... How will we know when to be the first 10? Will it say when it posts? And if it will say when it posts, I hope it's at a time where at least a good amount of people are online, not during Noon in Russia, because then in the UK people will be waking up, and in the US people will still be asleep.
-
But then why is there still a poll, and how do people know that it's my poll?
-
I posted this TOPIC. and idk how it got here.
-
UMMMMMMMMMMM WHY... DID MY POST THAT I STARTED TURN INTO THIS?!?!?!? Hey, uhh, i kinda started this topic. and then lila_archangel turned it into ideas for new turret? WHAT HAPPENED? You can still see the poll at the top, or at least i can. I srsly dont know what happened, Please help me
-
Correct
-
The slowness and double damage would be very rare, so this gun wouldn't be so OP like vulcan is
-
No where right now, I just wanted to see how people would like the idea
-
I recently came up with a new turret, which I do not yet have a name for. My idea is a machine gun, kind of like the vulcan, but it doesn't do as much damage. It also has some special pros and cons. *It would have a mixture of bullets, one would be regular damage, another would slow the tank that you shot, double damage shot, and maybe you guys can think of some others. Of course, these shots would be rare, however you would be able to upgrade the chances of them in the garage. Now I got this idea from vulcan: Instead of overheating and inflicting self damage, It would slow down the speed of how it shoots. Example: The longer you shoot, the longer the time between shots gets. Please leave your suggestions/comments below! :D
-
[Issue 32] Vulcan: Players share their impressions
SnipingTheCheese replied to Remaine in Newspaper Archive
WAY WAY WAY TO OVERPOWERED *Does to much damage per hit *Auto-aim is glitchy (Hit me through a wall when i was about another hornets distance away from the edge of the wall -Hit me at a 80 degree angle -To OP, considering how much damage it does *Glitchy when turning the turret and moving hull at same time (only when you're firing) *Distance to long considering all the other stuff Personally i hate this turret, not only when I'm using it, but when against it. I think it should either be removed from the game or changed to make less OP. I think the best option would be to completely remove it from the game, since it is so unpopular. -
Railgun VS Shaft
-
I believe it depends on what kind of player you are. If you are a good player that can maneuver well, I think the good choice would be Freeze, because then (if you circle around them) the enemy is pretty much helpless, unless they are using ricochet and there are walls nearby. Firebird is also a good turret, does decently more damage then freeze, and is good for keeping your D/L rating the same, since you can still kill people after you are dead. This turret is good on short-medium range maps when there are alot of players, because since you can damage more than 1 enemy at a time, you could kill a whole bunch of people if you had double damage on. Personally, I often use both. I like to use Freeze in capture the flag when I'm playing defense, but in DMs and when I'm playing offense in CTF, I would prefer firebird
Jump to content
















































