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All guns are OP so lets delete all of them...!
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Thunder m1 or Hammer m1 I currently use wasp m1 and smoky m1( going to buy hunter m1) Maps: Polygon, noise, highland, rio, and aleksandrovsk usually
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Smoky isn,t made to do long ranged battles. It is more of a short-mid ranged weapon.
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Until a m4 shaft comes with DP and ruins your day. :ph34r:
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is they want to do that, they would have to change the light hulls too because if the hunter top speed is +2, an m4 hunter will move as fast as an m4 hornet
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Its Tanki... what do you expect
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Which hull is better with thunder Dictator or hunter
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What Paint were you using?
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Which hull is better for smoky m1, Hunter m1 or Dictator m1? Which paint is the best for those
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I thought this was a smoky thread :huh:
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I cant tell if there is 3 hands or one hand...
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Damage doesn't matter. < waiting for hate... Anyways tanki is not based of how much damage you can do but how many shots it takes to kill. for example a gun you do 140 damage but the tank has 150 health. It would still take 2 shots even with a gun that does 80 damage to kill a hull with 150 health. The only difference is the amount of time it takes to kill the tank. If you want to be efficient, it is best to do the math before deciding how many MUs you need.
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That is not all that true. Only m2 and m3 is worth MUing the damage quite a bit. At m1, you will notice the most of your damage coming from the crit you do. Also, he crit chance is the difference between life and death in tanki(oh I forgot, you can't die in tanki, you will just respawn, :P ). The crit Chance pretty much decides if the 100% cirt is at 7 shots or 6 shots( I forgot the numbers). Muing the damage is like Muing the health of a tank. In tanki, the damage doesn't really matter, all that matters is the amount of time you shoot at one guy ( or the # of shots).