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mrawesome3456

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  1. This update is horrible for several reasons: 1. The system cannot tell when to and when not to use the quick-battle-end timer. It is completely random. 2. The timer comes on at dumb times, and for the wrong reasons. It seems to be influenced more by capture rate than flag number. More than once, I and others have been in battles where a few flags were captured very quickly, but we were still behind, and yet the timer came on anyway. 3. The system doesn't come into effect when it really needs to. Sometimes players who aren't as good don't do as well, and get completely stomped. However, the timer still won't come on at appropriate times to simply grant them mercy. This gets very boring very fast. Everyone ends up leaving. 4. The timer notice is illogical. Often, the timer comes on when the losing team captures several flags in quick succession, completely ruining its chances of getting ahead, or the timer comes on at moments where the score is very close, and the timer ruins the game for everyone by ending the game at inconvenient moments. 5. It doesn't make a difference sometimes: the timers come on when the battle is close to finishing anyways, when there are only a few minutes left on the normal clock. Overall, the idea is very good, but past implementation has shown this to be impossible to actually be helpful, and in fact be detrimental to the game as a whole. Unless the developers actually control the arrival of the timer at right times, this "feature" should be removed from the game.
  2. mrawesome3456

    [Forum Game] The Story

    The dino gave him indigestion, and he had to visit the doctor.
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