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Well there are so many problems like the player could just push everyone away from Gold box....you could push players off of edges very easily, and you wouldnt get any score which turns into crystals after the battle, really this gun would be used to just anger other players by being able to easily reduce their score by pushing them off edges, stealing gold boxes, also you could prevent someone from moving anywhere really with this....Call this the ¨troll gun¨
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I had an idea for isida. When the Isida heals it takes away from the users HP so that way you have to kill an enemy to regain HP to heal your team, but with this Isida would have a huge disadvantage and it might as well not be used UNLESS, Isida gets an update for better damage, better healing, and better self healing.
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There could be more complex missions, an example: destroy 10 other tanks while speed boost is active. Its not much more complex but it solves the problem of people staying at spawn waiting for the speed boost to drop so they can pick it up....but then not even use it, so it will get them out there in the battle
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An option when creating a map to which weapons and hulls are to be restricted. ...that way you can set for example only if you have wasp tank or mammoth tank, players who dont have those hulls can not participate in your battle...turrets would be the same,lets say only railgun turret and isida, so players who do not have those turrets can not enter your battle. It would be great because the player who created the battle could make it an "only wasp with railgun" battle...This would be excellent for Clans because it would allow the trainers within the clans to practice with their clan and restrict any members of the clan out of training who dont have that exact combo equipped. Only for the purpose of certain clan leaders and trainers only wanting a specific combo for training. An issue might be that if lets say if an only railgun and hornet battle was started then the player with the best MU's will obviously win (like normal but if its an only railgun and hornet battle then there are no other turrets to counter the attack of the railgun like in normal battles where someone with a faster fire rate comes and destroys you, or others normal balanced combat...etc.) so to balance this out the person creating the battle MUST choose at least 2 hulls and two turrets. The player does not have to have both of the hulls and turrets but at least one of each to be able to join.
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I do not have a problem fighting an enemy with this turret at long range of course...too many people buy it M1 because it is extremely cheap. I find it unfair, there is no way out, you die almost instantly and if not then you die from after burn...The only true way to survive an attack like this is the moment you see one with M1 fire bird coming, activate your speed boost and drive away!
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I strongly dislike having to fight someone with this weapon, it is ridiculously powerful, an enemy with a ricochet takes down my M1 Mammoth in a matter of 3 seconds. It doesn't make much sense. I think a big problem is that they fire too many bullets too fast and add up damage I don't know how many hits they can get in but it can kill my M1 Mammoth it has 250 Health points at the moment.
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One of my most complicated ideas would be to create an EMP type gun It would be similar to the turret Isida but what this turret does is instead of healing and stealing health the turret would either slow the fire rate of the turrets Ricochet, Twins, Rail gun, etc...or it would disable their fire for the duration of the EMP grip feature similar to the grip of the isida...the gripcould be only on one target -The grips range should be increased -The turret has no affect on tanks of the same team.
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TANK ATTACHMENTS FOR CHARGED RAMMING ATTACKS I don't know about turrets but I would like to see attachments for the front side of the tank that allow you to damage another tank by ramming at a certain speed to inflict damage, also the damage could be based on the power of your tank. That way the more tank power you have, the more damage that is inflicted upon an enemy tank. This attachment can only be used in close range of course .So the way the attachment would work is the player with the attachment simply rams their tank into another, the damage could be based by the speed and power of the tank, which is contributed to the impact of the hulls collision ( that way the attachment would only do damage if the player using it is bumping anther tank at a certain speed,meaning larger slow tanks can not use this attachment because it would do little to no damage) The damage this does should not be too over powered just enough to be fair. More could be taken into affect such as the less weight the less damage and too much weight the less the damage ( this would be perfect for medium hulls such as Hornet, Viking, Hunter, Etc... average for hulls like wasp, and useless to large hulls like mammoth, titan, and dictator) -while using a speed boost the attachment would do more damage but not be over powered -damage boost drops would not affect the outcome of the damage inflicted since the attachment is not a turret so therefore damage boost drops and bought damage boosts cannot increase the damage of this weapon as intended with turrets.