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Wick3T

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  1. Wick3T

    Paint Separation Update

    Holding 'r' while battling an enemy? Ain't nobody got time for that. Instead of holding R, i suggest protection numbers on an enemy would appear with a single tap of R button, and stay there until a player taps R again. Tapping R takes way less time than holding it, and you could leave paint numbers on an enemy on/ off all the time as well.
  2. Wick3T

    Rewards for achievements

    At least in my opinion, achievement page on player's profile is kind of useless right now. I didn't even notice they existed, and scrolling through them did not give me much satisfaction. When completing a new achievement, a players should be noted while in game, in the same way as he is when ranking up. A player should get a gift, whether be crystals, supplies, a discount,... Even if the gift would be small, it would still make achievements much more relevant.
  3. Wick3T

    Ideas for Turrets!

    I just checked your profile. You have 0.72 KD ratio and calling me noob? Mine is 1.16. Enough said.
  4. Wick3T

    Ideas for Turrets!

    Let's face it, Isida was created to be first of all a medic turret. But, at least in the high ranks(m3) it's role has changed to be an attacker first, medic second. The biggest problem is it's self healing effect while damaging enemy tanks. This process is way too intense, and it makes an Isida almost impossible to beat at close to medium distances, not only with the same hull, but even if the Isida attacker has a lighter tank. (I don't play close combat turrets so i can't really say for them). So to solve the problem, ban the Isida's self healing effect or make it weaker, and the Isida will again become what it should be: A medic turret with a modest attack ability. There's just something in the Isida's lack of having to aim and it's attack power that makes it annoying as **** to play against. So a pretty bold idea is also to leave the Isida vampires it's power, but at least make them have to aim it's stream of power while attacking.
  5. Premium players do not have an advantage, they're just progressing through the game quicker. Except the Premium paint, which is kinda crap anyway. And dont call my idea dumb just because you could not understand it. It is complex, kinda risky but it is the only way to decrease drugging in this game, because developers wont do anything that will hurt the game profitabity, aka their bank accounts.
  6. Hey UPDATE: Ok, as expected noob drug buyers are [REMOVED]. How about just limiting the amount of drugs for non premium buyers to a number of drugs that alows them to counter drug effectively, but not abuse them. I've thought of a way to (hopefully) strongly decrease the amount of drugs used in this game, and make it a bit more profitable for the developers at the same time. The number of crystals earned by a player increases more and more while he progresses through ranks, while the price of drugs stays the same. Stopping non premium players from buying drugs in the garage would eliminate the gigantic amounts of drugs that are bought by in game earned crystals, and that keeps ruining gameplay in battles of higher ranks. (once tacticly diverse battles becomes monotone, sadly ruled by players that know no different tactic but to take a viking, drive straight into enemy base, and press 1-5). PEOPLE CRYING ABOUT NOT BEING ABLE TO COUNTER DRUG either can not understand the next paragraph, or in terms of tactics rely only on in game earned bought drugs which makes you kind of a worthless player anyway. >The amount of premium players (and with it game profitability), who could still buy drugs in garage would increase a bit, but the general amount of drugging should fall greatly, so daily missions-earned drugs should be enough to counter and be sucesfull against the decreased amounts of people using constant drugs.< And last thing, players who can afford buying drugs with real money shouldn't have a problem with buying premium account... No hurt feelings? Wick3T
  7. Wick3T

    Tank emotions

    The idea is to create a few basic, but important sentences, which player can put in team chat with a tap of a single button. Let's face it, stoping in the middle of a CTF battle to write a message is something we most of the time simply can not afford. TO could create a few simple messages and place them on a keyboard. For example in CTF: F1: I'm takng the flag, back me up. F2: Enemy base is weak, go get it! F3: I'm low health, come take the enemy flag. F4: Our flag exiting left.(F5 right, F6 center.) F7: We need more defence. F8: We need more offence. F9 :Go for return, we have time. The team could respond with 'positive' and 'negative' also put somewhere on the keyboard. Each player could choose who he wants to receive this messages from - no one, everyone, all fiends, certain friends... (A way to possibly take this idea further, each player could choose if he wants to receive this messages in chat, in bigger font, on a better visible place of the screen. Another option would be to hear the messages in pre recorded sounds (fake skype) like 4 example in Urban Terror.)
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