Jump to content
EN
Play

Forum

Lukie95

General
  • Posts

    13
  • Joined

  • Last visited

Reputation

2 Neutral
  1. Lukie95

    Let's Discuss Smoky!

    Love to counter railguns, incredible knockoff, makes rail experts ragequit.
  2. Mine supply Gives 3 mines, half the damage of the normal mine (Or one normal mine). Drops only in one centre of the map.
  3. Lukie95

    Ideas for Missions!

    Small extra hulls and turrets discounts missions. Like the XT missions, but less challenging and rare
  4. Lukie95

    Annoying turrets

    Annoying turrets list Smoky: Knocks off aim in close and medium range, critical hits Railgun: High damage (+Double damage), knocks off aim Thunder: Splash damage. When in cover, a good player can damage you with splash effect Ricochet: Knocks off aim in close and medium range. When in cover, a good player uses ricochet effect Twins: Unlimited ammo, knocks off aim in close range Firebird: Intense damage, afterburn destroys all light and medium hulls Freeze: Freeze effect. A good player sneaks behind you and gets the kill Isida: Self healing effect and healing effect. Can't beat isida if its a good player Shaft: Camping and high damage. Can't beat shaft in long range maps Hammer: High damage, knocks off aim in close and sometimes medium range Vulcan: Auto aim, no knock off. Can't beat vulcan if helped by isida
  5. Seymon Honestly, The rewards of supplies are balanced, except for the crystals. The economical state of crystals during the release of the daily missions went high, and people got the occasion to receive lots of crystals and buying many tank upgrades, for example in my rank, thunder. My opinion is to lower the crystal reward of 15%/30% depending of the difficulty of a mission. But to encourage tankers you can do missions of turret or hull sales: a mission like the XT but 1/4 minor the rarity and the difficulty of the mission. Sincerely Tanker "Strategist" Lukie95
  6. What i don't like most is teamwork. I hate when pepole don't collaborate, most of the time you lose because there is no strategy. I wish more collaboration. Thank you
  7. What i don't like most is teamwork. I hate when pepole don't collaborate, most of the time you lose because there is no strategy. I wish more collaboration. Thank you
  8. Lukie95

    Railgun Vs Thunder

    RAILGUN OR THUNDER? Damage: Railgun: One of the highest damages in the game, 1 hit and the enemy is in danger, aim steady Thunder: Classified as medium damage, be sure to hit hard Range: Railgun: Infinite range Thunder: Medium range Reload time: Railgun: A charatteristic that railgun suffers, while you reload, take cover or run away Thunder: Good reload, but not the best, take caution Impact force: Railgun: The highest in the game, 1 good hit and a light enemy tank is flipped over Thunder: It has a low impact on a tank, be careful Rotation speed: Railgun: Very slow, might not survive in close quarter combat Thunder: Medium, sufficent in all situations Recoil: Railgun: High recoil, if you use wasp, you have high chance to flip yourself Thunder: Like the impact force, it is low Extra pros: Railgun: Penetrating power, a tank behind another one would not survive your shot Thunder: Splash damage, hit multiple tanks or a wall next to one, no chance for your enemy Extra cons Thunder: Spash damage affects your armor, when a tank is coming towards you go away Popularity: Railgun: Very popular, most of the pro use it Thunder: Popular but not much Personal opinions: Railgun: Effective in open fields, always use time for your advantage Thunder: Medium range is the best, can stay sharp against multiple tanks. Overall: Both turrets have good abilities, the main thing to choose a turret (or a hull) is by preference, i prefer railgun. Reply me for anything. Thank you
  9. Lukie95

    Railgun Vs Thunder

    RAILGUN OR THUNDER? Damage: Railgun: One of the highest damages in the game, 1 hit and the enemy is in danger, aim steady Thunder: Classified as medium damage, be sure to hit hard Range: Railgun: Infinite range Thunder: Medium range Reload time: Railgun: A charatteristic that railgun suffers, while you reload, take cover or run away Thunder: Good reload, but not the best, take caution Impact force: Railgun: The highest in the game, 1 good hit and a light enemy tank is flipped over Thunder: It has a low impact on a tank, be careful Rotation speed: Railgun: Very slow, might not survive in close quarter combat Thunder: Medium, sufficent in all situations Recoil: Railgun: High recoil, if you use wasp, you have high chance to flip yourself Thunder: Like the impact force, it is low Extra pros: Railgun: Penetrating power, a tank behind another one would not survive your shot Thunder: Splash damage, hit multiple tanks or a wall next to one, no chance for your enemy Extra cons Thunder: Spash damage affects your armor, when a tank is coming towards you go away Popularity: Railgun: Very popular, most of the pro use it Thunder: Popular but not much
×
×
  • Create New...