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Please add Skylark and Deathtrack to MM! They are fun and wonderful maps. Big, but not too big, and varied in landscape. (Also, gauss didn't need a buff.) :ph34r:
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How come I can't enter battles? I can open my accounts, and go to the garage or battle tabs, but the 'play!' buttons for any of the battle modes do not work; nothing happens. It's been like this for a while--at least, since I discovered it a few days ago.
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For sure. I'm not claiming the Isida is better now, in the sense of it's easier to get a good score. It definitely felt harder with my M2, actually, than it used to. But the turret doesn't suck. And one should have to work to get a top score. I always have to work my butt off. And my scores are seldom 'exceptional'. But I'm always at/near the top. Do you have any screenshots of exceptional games? It'd be cool to see them.
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Find the turret that's fun for you. I love Isida. And to me challenge is fun.
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So, I know posting screenshots of one's good battles is a bit self-congratulatory, but it's fun. I think more people should do it. Celebrate a win! Anyway, I've been playing Isida the last couple days to see how bad it sucks. You tell me. These are from an account with an M2 Isida/M2 Hunter. 18 MUs on the Isida. Basically no garage supplies were used. Look at the ranks. The next couple are from an account of mine with an M0 Isida/M0 Viking (5 MUs on the Isida). Again, no garage supplies were used, except in this case for an occasional speed boost, to capitalize on the Viking's nice speed and to reach enemies before they killed me.
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Funny. I also play the smoky quite recklessly and aggressively. I'd have a much better k/d ratio if I played peekaboo and sniper, but I love to get in the thick of it and dogfight with the enemy, show them how to really use a hull and a turret, and the landscape. Doesn't always work, but I usually have a good score, and a not-so-good ratio 'cause I die a lot. My lag's not that bad yet, but it's been slowly and inexorably getting worse, so I suppose it's only a matter of time.
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Well met indeed. Yes, I think we have similar mindsets about Tanki play. I see that this account of yours focuses almost entirely on smoky. I'm guessing you're good, and I hope I don't fight against you. (At least until I get the M2 smoky. I'm lusting for it, but not going to buy a kit.) I'd rather fight with you. When the striker came out, I added it to the WO1 account I use to play shaft, but I've decided to make a brand new account for striker and bring my skills up in sync with the ranks. Besides, every now and then it's fun to start a new account and play with the noobs.
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Thanks! I will put more focus on this tactic. I had somewhat discounted it, but now I'll give it a real try. I like the striker. It's got character, and it's not easy to master, which is appealing to a certain subsection of players including myself. Which is why this account (my first one) has always stuck with the smoky/hunter, and why I like the vulcan (played on a mobile hull), and why I play the shaft on a hornet, and why I love the isida. And why I don't own a firebird on any account. I do think the striker could use a few more tweaks to place it on even footing with the other turrets. My worry (if you can call it that) is that those who stick with the striker and get good will skew the data. I suspect that's what happens to the smoky; a higher percentage of (the small number of) users are quite good with it, and make it seem like the turret is too good.
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I really like LittleWillie's recent post of suggestions on how to get good at Striker. Having said that, I want to also say that it is really hard to aim single missiles. Not only is there no help from any auto-aim feature, but there's no barrel to look down at all, and in any case the missile does not fly centered; it flies off-side to right or left. This makes it even harder to aim accurately, and extremely easy to miss tanks that are near, especially the small ones. It would be nice if there was just a little help in the programming, to make that turret competitive. With self-damage, slow-moving missiles, and slow reload, it's very hard to be competitive now. So many missiles are wasted. (And I know how to aim. I'm freaking good with the Smoky, and pretty good with the Ricochet's slow-moving balls.) (And speaking of aiming, I just left a battle (on an alt) where I achieved lock-on on a hornet with a speed boost activated. The hornet was going so fast that without any cover, just moving right to left on the edge between short and medium range, it avoided all four missiles. That's not a very good lock. Especially given how tricky it was to achieve that lock.)
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Patch Update #439 - Balance Changes, New Alterations and Bug Fixes
sunhawk replied to theFiringHand in News Archive
I think you meant to say vulcan is being nerfed, which is actually not true (in the way you meant it). It's very easy to kill a medium tank, or even a heavy. You just need to stop firing for a second or two so your tank cools down. Vulcan is not intended to be a non-stop continuously firing turret, as twins is. You actually might need to do a little manuevering to stay alive, or pay attention to your tank. -
Maybe read LittleWillie's post two posts above yours? It's a comprehensive primer on how to use the turret effectively.
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Pretty effective. You're going to have to MU it, to go that long distance. Just give it a handful of MUs every time there is a sale on them. I now have mine up to 46/50, and that's enough. Getting good with the smoky, that's a different matter. If you put in the work to get good, the smoky rules. No question.
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I wish more posts on the turrets were this intelligent.
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As a Smoky user, Ricochet has always been the bane of my existence, more so back when it was OP and every second turret was one, but Smoky requires a precise aim on the move and getting constantly battered by those incoming balls is very frustrating. That's why I bought Spark back in the day and brought it up to 38% rico protection. Gives me time.
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Review [Special] The Balance Update: Assessment of Views
sunhawk replied to Quarks in Newspaper Archive
Riddler, are you a deliberate troll? Or are you, as I suspect, actually an employee of Tanki? You are making everyone who is actually unhappy with this upcoming update seem ridiculous by association with your ridiculously overdone and childish complaints. Please stop, or put some actual thought and reasoning into your posts. Please.