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Everything posted by CN_Alpha
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well i decide, INSTEAD of quieting the game, i'm gonna just finish easiest mission only per day and get reward in 20 days,.... i don't feel like enjoying the game any more. These missions are Too much effort for nothing
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This update is a mistake, pls change the mission size, its too much to complete for a NON hard core Player, we don' have 24h play time per day, this is not fair....................i play this game since it was introduce in Miniclip, i'm having enough of these unfair updates,
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I'm literally Raging now, today i got 800 score on CP, 1000 score on DM, and finish 3 battles on TDM.............. for what????? Server getting full of various hackers, check you-tube there are many videos, there is no way to stop them?, vote system even works? Removing inspect introducing the Gearscore, makes damage hackers more defensive cloaking them, Match making still unfair still around my rank, very over powered people even can kill full MU gear still not fixed ? Too much drug users, still no solution for them cause server gets donations? And now making missions harder Cutting down our income for none premium players? i don't wanna quite, but each update is doing worst pushing me towards quieting, for your information, all of my friends already left the game saying these reasons.
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u cannot do 3 missions within one hour in case like this; finish 5 battles of CTF = 40min; score 1000 points on deathmatch = this cant be done in 1 hour get 500 crystals from CP = this also take like 3 matches when missions are not related, this is worst.... weekly containers are junks up to now, only useless stuff, daily containers still give but, doing those 3 weekly quest for 3 daily containers is insane This missions are a BIG mistake,
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i'm saying again and again, new daily missions are too hard, almost felt like quite this,.. i still feel like, but holding on.....this is too much effort for nothing
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My idea is "Please nerf the mission objectives".. for a current mission i nearly take 1 hour to finish 1 mission. If the missions aren't related to each other it take nearly 3 hours to complete all 3 missions, this is worst, for me, i'm playing on my brother's working laptop, as a fee i would have to do his missions too, so this take 6 hour play time for me. and 6 hour rent for his working laptop.
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Recent update added GS to quick info at key Press "V", this is really effect the hackers of game, My point is, When i get a single hit and die i inspect the killer, Cause i'm always stay high end of MUs and its hard to one shot me, Old system let me know how strong is the opponent is how many MUs he have, while current system is not. This will help Hackers or any cheaters to hide, cause we just don't know if the incident is possible or not. ######i'm not sure this is the right place to discus this topic, so if someone can correct me its okey
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simply as this : this should be a option in setting to enable or disable this, same rules. only team members can see team chat, all can see white color text
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I say, Que for battle should be small like in corner, u can still do all stuff while in que
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plus for this idea, I also want a way to check turrets when a new product kit in the garage, even i buy M0 it will not be able to match with ranks and i will not able to check them
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Suggestion - currently all battles are limited to certain rank level, my idea is for special kind of battle which ignores the player tank and make battles depends on Tanks. I suggest this as a pro battle option, cause for normal battle, there will be some conflicts. Mechanic - Introducing simple MU Score, like this, each turret have certain M level and MU done, so this will make a MU Score for that tank, each M level adds +10 and each MU done adds +1 for his MU level Eg. Tank with following items: Fire Bird M1 5/10 MU - (10 + 5) Hornet M1 8/10 MU - (10 + 8) Protection Modules: Wolf M1 5/10 MU - (10 + 5) Fox M2 3/10 MU - (20 + 3) Lion M3 6/10 MU - (30 +6) Total MU Score of the Tank = (10 + 5) + (10 + 8) + (10 + 5) + (20 + 3) + (30 +6) = 107 Score. On matchmaking - just as ranks have chart, minimum and maximum ranks that they can put into battles, this also have a amount, eg. only 100 to 150 are allowed for the battle Special Rule - you cannot change the Equipment during battles. Advantages - 1. people keep whining about people with stronger tanks specially upgraded tanks and nuke everyone in battle, be always first and get most crystals too, so its not balanced. this is balanced version for them, so they can battle with same power level as them. 2. people can play with their low tank friends and also this will show how much skilled the player is. Dis-advantage - cannot add this to normal battles cause equipment change in middle of battle will rune the full system.
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:wub: :wub: :wub: :wub: :wub: :wub: :wub: :wub: :wub: :wub: :wub: :wub: :wub: :wub: :wub: :wub: :wub: :wub: :wub: cooool
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hi i have a question, how does this new modules effects the old product kit?
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pls implement this, i think this idea is there 3 years ago :D :D
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ohh man i love using Firebird :) ... Plus my thunder is not upgraded much ye i mean the unbalance is with the Smoky, thunder m1-m2 level.. they will be week at later part of m1, buts so op at beginning of M1
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Note: i'm not sure where to post this idea, i'm posting here, if i'm wrong tell me the place Making Supplies more Realistic Reason: Many people have the complain about over use of supplies and game is now drug and win concept, i myself also agree with them, specially at low level all top players are unlimited supply users. currently giving free supplies to players help the balance but still people ask for reduction of drug usage. so this is not a Nerf neither a buff for drug users, but will be fun for all. Suggestion: Supplies should consume on use instead of time. currently when you activates a supply, you get timed buff, you can get max use of the time, if you don't use it will expire with time. My suggestion is to add a amount instead of time. will explain more .... Outcome : Game will be more fun to focus on supplies, so it will not be Drug = win, it will be Drug+skill = win. means you have to use drugs effectively. How Each supply should Change: Repair Boxes: (No need of change, its already a amount is healed) Mines: (also no need of change, cause its one mine per supply) Double Damage: apply a ammo limit, it spend if u shoot, it will not spend if u don't shoot. Means you can keep buff forever till u consume it. FireBird,Freeze,Isida - you get the double damage for one (or less) round of energy. eg Firebird can hold fire for 5 sec, double damage also exist only 5 sec of shooting time. Thunder, Smoky, Hammer, - Double damage exist until u shoot specific number of hits, for mid range it will be like 5. Magnum, Railgun, Shaft, - Same as above, specific number of ammo, as for most OP weapons, it should be 3 Twins, Ricochet - should be like Firebird, but it should be lower energy, Double Armor : Actually adds more protection for each hull depend on hulls original protection, this will consume only when u actually get damage BUT, giving 100% more protection will make it over powerful, so it must be reduce to like 30% - 60% protection. Speed Boost : Speed boost will not be changed much, it should not be consume on time, but should consume on time tank actually moved. only difference from now is, if you stand still timer for it should stop too. Note: well i know implementing this kind of thing is really hard and lot of work for developers ;) . but this will make it more fun to play and Specially supplies will be Realistic. all my idea is rely on fact that, supplies should not be timed.
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i don't know if you guys also experience this, i experience some unbalance with some turrets, what happen is a Smoky M2 and Thunder M2 able to one shot Titan 8/10 upgraded M1 with Double damage, also able to one shot my M1 wasp 5/10 upgraded without any drugs. Also i see recently there are so many smokys and Thunders in game, every top guy is a thunder or smoky, and light hull players like me have like 30 deaths per single CTF. I really feel like Thunder and Smoky are OP and must nerf. other turrets like Railgun,Shaft are made to one shot people, but they have their own weakness, but smoky don't have a weakness. I really say, smoky suppose to be the most primitive turret, but its now most OP around my rank, with some drugs, they are always best killers. Adding something about Magnum, magnum's splash damage should be reduce a bit, cause, its also a turret that can one shot tanks, and when it one shoot at the defense spot on ASL mode, its really unfair
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Hi I have Complain about Friendly Fire in Pro Battle Mood (I didn't know whether this is fixed, because i didn't play a pro for few weeks) In Friendly Fire mood, I saw some Players who kill for score, In CTF some players kill the flag carrier and take flags to obtain score. Most of players back fire to defend themselves and it turns the Game to a Death Match. But for Isida the condition is too Bad, Isida cannot harm his team mates So they are defend-less. I suggest there should be some Reduction of Score for Killing Teammate.
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Hey Guys I don't know if you agree or not, I think Daily Mission was not Cool as we expected, because of reduction of rewards. Reasons; Even completing 3 missions will not increase our assets like they did in Daily Bonus. (That is Bad) Some Players just come to game only to collect supplies. (But it alright) We don't get any reward for playing Tanki Every day (We just get New Assignments) So I think They should Increase the Reward by little more (Its alright if they make it harder) OR They should give Daily Bonus back without replacing Daily Mission (In here Daily Bonus should be much less Valuable than before)
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Hi how about that idea about 3 Way matches, many players suggested this, but no votes; :wacko: So i suggest again :P 3 team Death match You add another team for death match just like 2 team matches 3 tam CTF Then players have to protect flag from 2 opponent teams and also can steal flag from 2 teams 3 team CP not a big difference players will have more competition to capture points i suggest 3rd team will be purple color or white color, because red,blue,green,yellow,orange already used, black, brown colors are not glowing, and gold & silver dont suit :rolleyes:
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all six should have drop zones :lol: . i like all except the last one, its really stupid :wacko:
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this is realy a bad idea!
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you don't need supply for this, Thunder and few other turrets can do it
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I have a idea for "Recharge box" which will allows you to remain your energy bar full for few seconds. little similar to Repair kit Uses: Shraft, Railgun can shoot multiple shots in small time. Firebird, Freeze, Isida, & Vulcan can keep shooting for longer time Thunder, Ricochet, Smoky, Hammer can shoot more times Twin has no use OR Twin can shoot bullets like a beam. Developer should choose one. Duration: 5 to 10 sec Appearence: Blue color with Battery icon (I have a image but this says that i cant post images directly) Vote up! if you like this idea!
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i realy like this update, what should we do to see this on game?
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