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Posts
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Everything posted by venomb6
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Actually I'll just buy northerner and thunder m2
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Aight boys, sales are soon, should I buy Northerner Kit or Annihilator Kit? pls help I seriously don't know, I personally like thunder better, but because everyone has protection against it, I have a feeling smoky might be better at m2 idk tho, so pls help b0ss. :unsure:
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300 cry for 1 battery? and we cant even control when these things are used? jebus...
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valid New game mode: Capture single objective, one life
venomb6 replied to venomb6 in Ideas and Suggestions
Yes, I do. Thank you for your input, I know that sounds sarcastic but I do really mean it. :) -
valid New game mode: Capture single objective, one life
venomb6 replied to venomb6 in Ideas and Suggestions
I don't want them to be the same, I just want to incorporate a bit more strategy to the game, and of course, this isn't for everyone, many people will still just want to spawn camp with a magnum. -_- Tanki is about something for everyone, and I like a bit of strategy in my "war" games ;) -
valid New game mode: Capture single objective, one life
venomb6 replied to venomb6 in Ideas and Suggestions
Should I make a power point for you? I will, because I really want this, or something similar in the game. :D -
valid New game mode: Capture single objective, one life
venomb6 replied to venomb6 in New game mode: Capture single objective, one life Ideas and Suggestions
Tanki online has many game modes in existence, however, they are all more "arcade" type modes and they lack the satisfaction that comes with more competitive play. Do we have competitive formats in tanks already? Yes, we have XP, BP, DR, XC, however, none of these formats allow for the incorporation of other hulls or turrets, and while different roles can be assigned (attacker, defender, midfielder), there is only one class, this completely removes the great aspect that Tanki has of "a combination to suit every playstyle". This is why I've come up with a new mode, that is more realistic, helps embrace the new overdrives of each hull, gives players an opportunity to feel the intensity of an eSports match, and will help attract players of more popular tank games like WoT and War Thunder. Here's how it works: Huge map (way bigger than Dusseldorf) Two teams of 16 Tanks spawn once, with one life One goal: capture the city (a cluster of buildings equidistant from each spawn with one single control point) Because this is a "realistic" mode, there are no cooldowns on drugs 15-second preparation period before round, for choosing more optimal equipment Equipment changing during battle is impossible Now you're thinking "great another mode that supports buying and drugging over actual skill" well this is not the case. When you spawn you will have a limited supply of drugs for the match. You might have 1000 repair kits in your garage, but if you choose Hornet as your hull, you will only be able to use 5 of them during the match. The bigger your hull is, the more drugs you will carry with you into the match. Wasp will have 4 repair kits and 10 of each other drug, Mammoth, on the other hand, will have more like 10 repair kits, and 25 of each other drug (these numbers will probably change in the future due to test results). In addition, drugs can be dropped for teammates to pick up, further promoting team play. The environment will be completely (mostly) destructible with railgun punching holes in cover (with a % damage reduction, the thicker the cover, the bigger % damage off). Railgun cannot destroy props, only shoot through them. Props around the map all will have an HP count, bigger props with more HP and vice versa. All weapons besides railgun can't shoot through an obstacle without destroying it first. If a weapon dishes out more damage than the HP count of the prop, then the remaining damage will be inflicted on the tank hiding behind it. Ricochet can still ricochet, it will just eventually destroy the wall it's bouncing shots off of. In addition, Isida can repair props. One other cool feature is the spotting system, if you hit an enemy tank, a marker will appear above them (like the flag carrier indicator), this marker will go away after 5 seconds unless the tank is hit again, or the tank fires during this period, in which case the marker will be reset to 5 seconds. There will be heavy bush cover all around the map, which encourages the use of camouflage paints. After you're killed, you will automatically enter spectator mode, you can still communicate with your team, and you will be able to provide assistance from there. You can leave if you wish, but those who stay until the end will get an extra crystal bonus. Capping the single objective in the middle will be rewarded with 300xp, split between all of those involved in capping. If the game ends with one team killing the entire other team, 300xp will be split amongst the survivors. Please comment your ideas, suggestions, questions, and criticism. I'd really like to see this in the game as it would add something new and truly different, Assault mode is just one-sided CTF, and Rugby is CTF with one flag. Thanks for reading! -
Do you guys think it's better with viking or hornet? I'm using wasp with full MU's currently and I'm quite disappointed, I get flipped every half second, the acceleration is garbage, but I also don't want to buy a m2 hornet since I already bought an m2 wasp... I'm definitely getting an m2 viking though, because viking is the best hull in general.
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twins isn't that great, I'd save your money for something else...
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Twins' range is garbage, it's very impractical if you want to play in anything except polygon or highland... that's why I'm leaning towards the notherner kit with smoky, because, 1 it is ungodly at m2, 2 it's more versatile, 3 I'm used to playing with rail wich a has a somewhat similar playstyle, 4 it can potentially 1 shot a m2 hornet which is the most common m2 hull.
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Literally the best hull for any match with drugs... (especially with railgun and high caliber ammo alt)
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'Scuse me, meant to say at m2, there it is ungodly.
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Smoky is so much better than Thunder it's a joke...
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Lol, everyone just uses viking these days... so I'm buying one myself, "if you can't beat 'em, join 'em"
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Isn't this thing just the new and improved version of thunder? Also is it really that hard to use? Because I might but the Raider Kit and I just wanna know...
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I'm going to buy a m2 kit with viking, and I'm trying to decide which one, Raider (striker and viking), Annihilator (thunder and viking), Northerner (smoky and viking), Glaze (hammer and viking), Minotaur (twins and viking) or Vevisus ( vulcan and viking). You guys have any idea which is best?
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Only thing i've used regularly is wasp-railgun and wasp-rico, niether is very good, I'm going to buy a kit with viking...
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Any thoughts on raider? I saw a guy in a public ctf who went 53 and 0 with it... although it probably takes more skill than it looks like.
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Oh by the way, I desperately need a m2 kit for playing non-format battles. Preferably one that's not too expensive (I have 120k crystals now) and one that has Viking m2, as it's the best hull for public battles. Which one would you higher ranked guys recommend? Thanks
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At my rank it's not really a problem, I imagine that it will soon be though...
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I can't help but agree the Annihilator (viking and thunder m2) kit is ungodly, I don't have it, I'm not about to dump $42 for a virtual item, but playing against it is terrible, and the buyers only grow more powerful, since thunder is a complete noob gun, and requires 0 skill to murder everyone, why do you think the devs gave the kit the name "Annihilator"?
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Although it's my most used gun (mistakenly) I've never found it to be effective in non-format battles, explains my .61 K/D lol, maybe I'm just garbage, who knows?
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Not going to lie, wasp is straight trash these days, the devs whine about the hardship of game balance, when wasp is trash and they don't care in the slightest.
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Sounds perfectly accurate... Due to recent discoveries, I've found that Smoky m2 is the bane of my existence not Thunder.
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Diehard Wasp fan here (I know that I'm low rank, I started this account in 4th grade decided to try the game again), anyway I'd like to know why the devs decided to make Hornet such an obvious choice over Wasp, I mean wasp is barely faster and it's crappy acceleration never even lets you take advantage of that. Anybody else remember when Wasp was actually fast? I do, now it's not. Also, explain this, Hornet is supposed to be a bit sturdier than wasp right? At m0 they have the same health, at m1 Hornet has like 15 extra HP, at m2 Wasp has almost 200 more HP than Hornet, and at m3 they're the same. Why? Also, Wasp isn't nimble anymore, it's turning radius is horrible, and I already mentioned that its acceleration is garbage, don't even get me started on the reverse acceleration. As a non-buyer, Tanki has become a scary world to be in, everywhere I look are drugging Viking-Thunders who are two-shotting Titans and Mammoths, and one-shotting everyone else. Please make the good stuff more affordable, I've reached the stage where everyone except me has m2's, and it's going to be months before I earn enough crystals for a good kit, until then, the game sucks, this is why nobody plays anymore.
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