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felinee1

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  1. Ah, it makes sense now. Thanks.
  2. felinee1

    The 4 Green icons at bottom of battle list

    Can someone please explain the 4 Green icon buttons at bottom left corner of battle list pane? I can't find any reference to them in the wiki. Thanks in advance.
  3. Thanks Mafioso, I can see some similarity.
  4. felinee1

    Maps named after towns - a question for the developers.

    In the history of Tanki presented in V-log #69 it said that many of the early maps were named after towns/cities near the developers. Do any of the design of these maps reflect the geography/layout of the locations they were named after?
  5. felinee1

    Changes to micro-upgrades

    Because a micro upgrade is spread over all parameters, the improvement of an upgrade is not noticeable. I'm often wondering what the point of a micro-upgrade is when I can't notice a difference. Previously, a micro upgrade or two on a particular parameter would be noticeable, eg. you would notice a slightly faster tank, slightly greater firepower, slightly more protection, or whatever you spend your crystals on.
  6. Vulcan - the high impact force over long distances for extended time is out of balance with the other turrets. After the last rebalance Vulcan, Firebird and Freeze got stronger while Thunder lost what made it good.
  7. felinee1

    Changes to micro-upgrades

    • I like that the number of micro-upgrade steps has been standardised. • I don't like that I no longer have control over the parameters to upgrade - I liked to choose what I upgrade, based on what I perceived to be the most limiting aspect of my tank at the time. • I don't like that I didn't know this was going to occur - if so I would have concentrated on maxing out one parameter in preparation for the change.
  8. felinee1

    Ideas for Game Modes!

    New game mode idea: Battles which only allow one type of turret. eg. The battle will consist only of twins, only of vulcans, only of ricci's, etc. This will even-out hardware differences and make it more a contest of skill. I'm not suggesting that the current variation is bad, it's only a suggestion for more varied game-play.
  9. felinee1

    Is Tanki Becoming Pay-To-Play?

    ... meaning that those who pay not only get more powerful armaments, but better ones with the balances of the day. Those who don't pay are very disadvantaged.
  10. felinee1

    Halloween has come to Tanki!

    Did anyone make a note of the inscriptions on the RIP headstones? I was meaning to go to a quiet game and have a look, but didn't remember when I finally got they crystals. I was wondering if there may have been some cryptic messages, or the names of the tanki team on them.
  11. felinee1

    Halloween has come to Tanki!

    Some thoughts on the map... - it favoured some turret/hull combo more than others - it became very boring playing it for an extended period.
  12. felinee1

    Halloween has come to Tanki!

    Developers - note that there are occupational health and safety issues encouraging players to play for long extended periods (eg. to get the enormous crystal Halloween reward).
  13. felinee1

    Is Tanki Becoming Pay-To-Play?

    Players that don't pay are forced to stick with the turret/hull combo they decided upon early in their career - choices which may not have been the best, or were good choices at the time but game rebalances mean are now not strong choices.
  14. felinee1

    Let's Discuss Vulcan!

    The high impact force of vulcan is not in keeping with physics. To have a high impact force you need to have high mass. Vulcan fires bullets (admittedly at high speed), but bullets would not have the mass to have the impact they do in tanki. Perhaps this needs to be addressed.
  15. felinee1

    Ideas for Game Modes!

    How about some battles which are limited to only one rank.
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