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Everything posted by RIDDLER_8
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I am doing much better in the challenge than previous challenges because it is easier to earn free stars when completing daily and weekly missions. Thanks for making this update possible. Please keep this update permanently and improve it over time so that players struggling to complete challenges quickly can complete them fastest when busy with work or studies. Challenges needs Tankions increase. I suggested that already, so I do not want to repeat myself again.
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@Maf I do hope that my guess on the new visuals and graphics for turrets and hulls themselves will become the truth. Re-making skins is a great idea to improve how they look, but that's not enough. Turrets and hulls needs new graphic visuals. Paints as well needs better graphics, I guess. @mperry - @mperry - @Jankorona2.0 - @Manix321 - @Manix321 You need to acknowledge that Hopper's overdrive is not overpowered. This hovering hull is supposed to drive fast. It was intended that way. The burning and stunning overdrive of Hopper is fine. It has been intended to be that way. Please watch V-Log 273 here: Watch the part of this V-Log where is talks about how Hopper's overdrive has been intended. Also watch previous V-Logs, if you missed them, where developers discuss about Hopper's overdrive, mechanics and manoeuvrability. It is very important that you watch those V-Logs so you can better understand how and why hopper behave the way it is intended to.
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That's good. You got new weekly missions on the following day. The top 15 missions where you need to take the top 3 places on the winners team is hard any annoying. Developers should make them as (win 15x in any team) to make them easier and more pleasing for gameplay. OR... Remove them completely and replace them with better missions. Something must be done about the top 3 missions placement.
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No one is destroying the game.
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@Moisthero - @Moisthero This is not an unfair advantage. That is the reason why developers added the Hopper hull. All other hulls can manage to collect gold boxes just as easy as before. Don't assume to see matchmaking battles being flooded with Hoppers because that will never be the case. Some players may like Hopper whilst others would hate it. Its all about a question of like and dislike. Players may like to use certain turrets and hulls, whilst other would hate certain types of turrets and hulls. In other words, its all about personal taste. @Unleash - @Unleash I am positive about Hopper because I know that it is time for Tanki Online to have Hopper in the game. For example, if Hopper was added to this game a couple of years back, first, it would not work because the technology was still too primitive. Two, Hopper would have been overpowered at the time with the different mechanics there were in Tanki Online a few years back. I am talking about five years back at most, in 2015, when I join Tanki Online for the first time. Now, the time has come to add two new hulls; Ares and Hopper. The time and technology is just perfect for those two hulls to be added to the game. Very soon, later this year, you shall see the release of the Tesla turret. That turret will be due to be released once it is complete and tested thoroughly on the test servers. Developers will announce more information about that in future V-Logs when it is time to release the Tesla turret. @yasgfgfffgf It would be fantastic to have a drone that makes you invisible. I personally think that invisibility feature would not be suited well for a drone. Invisibility would function much better when activating an overdrive. For that, developers are going to be required to design another new hull for that. You can suggest yourself in a new thread in (ideas and suggestions) for a new hull that has an overdrive that makes you invisible so that enemies does not know when you are and cannot aim at you. They can still shoot at you if their projectiles travels in your direction though. @E_polypterus I have to say that I have used Hopper's overdrive yesterday in the test servers. There are no such thing as an overpowered Hopper overdrive. The only time when Hopper had an overpowered overdrive and Railgun was in the (Hovering Railgun) topic found here: Ever since the release of Hopper, there were no such thing as an overpowered Hopper's overdrive, except the special (Hovering Railgun DM mode), which lasted for only one day. Hopper's overdrive is supposed to burn and stun enemies for quite some time. That does not make Hopper's overdrive overpowered. It it was overpowered, developers would have nerfed this overdrive already. The overdrive is just perfect and you have to get used to using it wisely when using Hopper. Hoppers are very easy to kill in battles. Yesterday, I used Ares in all the matchmaking battles I was participating in and found that enemy Hoppers are so easy to kill in battles. You can defeat them easily using any turret available. There is no denial about that. This is the exact truth. @Mrat13 You can use the Shaft turret with Hopper at the same time. All you need to do in sniping mode is to sit on the ground and fire at enemies. You may find that the crosshair of Shaft in sniping mode seems to run away or glitch. That is due to the impact force of the sniping bullet recoil that pushes your hull backwards. That is normal because both Ares and Hopper does not have caterpillar tracks to keep it firm and steady on the ground. You need to understand that hovering hulls are like slipping on an ice rink or oil slick when it comes to using turret with heavy firepower. For example, Shaft, Thunder, Smoky, Vulcan and Magnum have strong recoil firepower that makes your hovering hull move backwards a bit. I got used to that with Ares and its not a problem, you just need to press the up arrow key on your keyboard to contradict that slide back problem. When using Shaft, it is not possible to hold and press the up arrow key when aiming in sniping mode with Shaft. If there is a bug or strange glitch when using Hopper and Shaft combo, please report it to the developers and they are going to sort out this bug and fix it. Hopper is a hovering hull, unlike Ares that can be used with any turret effectively. You just need some practice and skills to use Ares and Hopper effectively using any turret. ====================================================================================================== I have done my very best to help and assist you all. Please acknowledge what I have explained to you all. If you don't quite understand what I said above, please read the text again thoroughly. Ask me questions if you want to know something on need help. Good luck to you all. Enjoy using Hopper and Ares. See you on the battlefield in matchmaking battles. Furthermore, enjoy the new daily and weekly missions system for challenges.
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Hopper's center of gravity prevents it from overturning. Hopper is the perfect hull for gold boxes.
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It is a good thing.
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Those all crystals and stars missions are simply dazzling. Perfect update.
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Hopper jumps well high. Hopper's overdrive has a really good appearance but I wish developers made its appearance more red, similar to Firebird's default flame color effect. I tried to flip Hopper upside down and its impossible to flip. The Hopper hull is so agile that it has extremely sharp left and right turns. That is very useful in situations where you need to make quick turns. Everything for this hull is perfectly balanced. The reload timing of Hopper's overdrive is just perfect. A little faster than Wasp's bomb reload time. I have test Hopper again on the test servers and found out that Hopper can be flipped upside down only in space mode battles. When using Hopper in normal Earth gravity, it refuses to flip, making it impossible to flip on Earth's gravity levels. That's great for removing the annoyance of flipping over in matchmaking battles. Hopper can jump much higher than normal in space mode battles. In addition to that, Hopper can hover across the ground higher in space mode than with normal gravity. That's good jumping and climbing over enemies with ease. This is the perfect hull for parkour fans who likes to jump on roofs of buildings or jump high in space mode battles to escape enemies. Also Hopper has the so called (miracle advantage) to take gold boxes from parachutes in mid-air before anyone else does. Using Hopper's overdrive whilst being flipped upside down makes you jump as well. Very cool. Hopper's hovering thrusters which are underneath the hull are colored blue like Ares. It would be better if developers chose to change to color to red to better match Hopper's overdrive. That would make more sense colorwise. Even in space mode, flipping Hopper is not easy at all. This new hull has such a great look of a spider-like creature which spreads if four legs. The design of this hull is perfect. Well detailed graphics and visuals makes this hull one of the best hulls in Tanki Online so far, along with its companion Ares, which was released a while ago before Hopper.
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The new Hopper hull looks so amazing in the test servers main menu. The level of detail is so outstanding. I cannot resist it. Even without owning the XT skin for Hopper, it still looks great. Look at it. Epic Hopper. I wish I could make in jump on the start menu garage. Ares is Hoppers companion and twin-like hull. It also shares so cool polygon design looks to it. Both Hopper and Ares are the very best designed hulls so far. I hope that all the other hulls in Tanki Online are going to get a polygon design makeover to make them look full 3D like Hopper and Ares currently are.
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@Maf Oh. I though that it was possible to get the Hopper hull itself from ultra containers. Well, I did not get the XT skin for Hopper yet. I hope to get it someday. Please explain to me on how would the new MK7 skins be re-made like. Will the tanks themselves (turrets and hulls) have re-made ultra graphics with the future update?
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I opened my claimed 7 containers and got the following rewards: It sucks not to get Hopper for free. Why did developers made changes so slim for getting Hopper in ultra containers?
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I have completed four of the special missions for this event. I simply like the new and improved daily and weekly missions. Thanks for that devs. Well done. I have completed the four most important missions with the most stars. Now I am going to try to complete the other two missions. Gold box jump mission to catch gold boxes.
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@MissaoGeneralissimo4 You have a very long nickname. Its the longest I have ever seen. Me too, finds the new missions system more fair. To be even fairer, developers should increase the number of Tankions players earn when completing the silver tier on Level 50. That's all I have to request for now.
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I hope for the next set of weekly missions, when all three are complete, I will not have to wait until two to three days before new weekly missions fills up the empty slots.
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When I will buy Hopper at 50% off, I will upgrade it to MK7.
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Flash won't be shut down in the middle of October. It will be shot down on the 1st of December.
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I already have the jaguar paint. I am lucky to have it already.
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If developers plans to change daily missions once again in November, it would be a great idea to add a bronze tier to challenges. That would increase rewards slightly. A bronze tier would be a third level with small rewards. It would sit above the silver tier.
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You can call Firebird (Fire or Flame). Smoky can be called (Gun), and Shaft can be called (Sniper).
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Hopper jump very high when performing double jumps.
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I know this sucks, but Flash is dying. End of Flash soon.
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@At_Shin In a matter of fact, I like to call Gauss a bulldog because it sticks it ears up when aiming at you. Gauss is a bulldog, not just any dog.
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