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Posts
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Everything posted by RIDDLER_8
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the mobile version of Tanki Online looks nice. Very nice interface.
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I have completed all my weekly missions. The last one was today. Why do I have to wait for 2 days and 22 hours to get a new set of weekly missions. That did not happen before this update.
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@At_Shin I call Freeze Flemish because I like to name it that. That is the nickname I gave to this turret. There's nothing wrong for me to say that.
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I have good news for you folks. I have just ranked up to Legend 43 during those celebrations of Hopper's release in the garage. I am lucky again. What do you think? I have now have a total of 10 mission experience points. I took me more than 5 years of gameplay, since 2015 when I first played Tanki Online, from Recruit to now Legend 43. I am so delighted to have achieved this Legend 43 rank, plus the 10 million experience points. I would like to know if anyone else from 2015 has 10 million experience points like I do.
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@CrazyJack_EN - @CrazyJack_EN No. Hopper's overdrive is not overpowered. Its perfectly fine. @At_Shin The EMP for Gauss must remain. Its not too powerful. It is fine. This EMP alteration is supposed to remove all active supplies and deal significant damage to enemies. In some ways, its is very helpful when many enemies have 50% protection modules equipped against the Gauss turret.
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@At_Shin I don't call the combo itself Flemish. What I call Flemish is the Freeze turret itself, not the hull. I don't have a particular nickname for hulls.
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Its good to see the one who sneezes. Flemish is back. This Flemish has a cool skin. I wish I had it. I am thrilled to earn stars in missions and regular matchmaking gameplay battles. I hope those stars missions remain in the game permanently.
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@TheCongoSpider That's perfect.
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The next feature to be shut down in a week or two in Flash would be the shop. I bet my predictions are true. We will wait and see.
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@Maf I understand that Maf, but from what I saw with all the Hoppers in the last tens of battles I have played today, Hopper's overdrive recharges too slowly. I would suggested that Hopper's overdrive be rechargeable at the same rare as Ares's overdrive so that it can be used multiple times within a battle.
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It is so good to see Hopper in the garage. Now that this new hull has been released in the garage, now I can see lots of players using it in battles. Hopper is a great hull. It moves fast, but it does not use its overdrive very often. Why is this happening? Was Hopper's overdrive nerfed too much?
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I have the Badger-badger paint. I got it from containers. Have a look: Its nice. I also managed to grab the Shaft shot effect in black. I wish I had the green one though. Better luck next time on the green shot colors.
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Its good to see Hopper in the garage. Thank goodness that this update has been made possible.
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Hopper is similar to Ares on how you drive it. You need to get used to it. When using Shaft, you will be required to sit on the ground and stand still. You only need to use your overdrive to escape enemy fire, catch gold boxes or deal burning harm to enemy clusters near you.
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Well, no one responded my my two comments above. I am waiting for answers.
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I have a good idea to improve Hopper's overdrive. That is to repair its allies hulls when activating the Hopper overdrive next to team mates. In addition to that, the Hopper overdrive should activate a double armor for it team mates, even it the team mates have no double armor.
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I personally thing that remaking all the skins with new graphics is not enough. Turrets and hulls themselves should be improved with new graphics to make them look much better. Players that does not have any skins are the ones who would be complaining and asking for individual turrets and hulls themselves to have updated graphics. Skins are only an additional cosmetic appearance to the turrets and hulls themselves. That's the reason why turrets and hulls has to have updated graphics.
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Ah. I did not know that. Good observation you did there. You are correct. I prefer the MK1 skins that shows the paints. Once the skins have been updated, what will happen to the skins we currently own in our garage? Will they be updated or removed?
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Yes, I agree. Please keep only the MK7 skin modification because it looks much better. When improving all skins visuals and graphics for all turrets and hulls, please do not forget to add all the Legacy, Prime and Ultra skins that are currently missions. There are many missing skins that has to be added when skins are re-made with much more improved graphics.
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There's no need for any nerfs.
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It would be a good idea if Hopper could be released today in the garage with a good 50% discount to kick start purchases that players make. This would in-turn increase the number of buyers buying Hopper at half price, which would be beneficial for Hopper's buying statistics and the game's economy during the release of this hull.
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@TheRealHZFJ I personally think that this is financially possible because I have balanced it out correctly.
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@TheRealHZFJ I clearly understand that Tanki Online is a company that needs money, but players also needs to earn enough Tankions for each rank when they complete challenges as well. Non-buyers must be able to be able to spend Tankions in the shop for occasional purchases. The table I have written above which shows the amount of crystals each rank would get when completing Level 50 of the silver tier for challenges is perfectly balanced. This reason for this balance is because not all ranks would get 1000 Tankions. That would be too much and overpowered for the game's economy, so Tankions are giving in small amounts first, and steadily growing for each and every rank ups. When players reach the first Legend rank, the maximum Tankions rewards will stop growing at 1000 Tankions, which is only suitable for Legend ranks. That is all legend ranks. Just like when players earn a steady growing crystals reward when ranking up, they would also earn a steady growing Tankions reward for each ranking up and the Tankions can only be obtained by completing the Level 50 of the silver tier for challenges.
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@r_tix640 Tanki Online absolutely has a bright future. Recently, I have seen and noticed that recent updates like Ares and Hopper seem to be released faster along with the new missions changes to daily and weekly missions. I can tell that Flash is now dying quicker than it did a few weeks ago. The next dying component for the Flash version of Tanki Online is the shop. The shop shall be the next component to be closed down in Flash. I bet that is the next shutdown for Flash. I may be right or wrong but I bet that would be the next step to the right decision to make players migrate to HTML5 and mobile version of Tanki Online faster.
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@XLG1 - @XLG1 I bet my predictions are correct. One step forward to force players to move to HTML5 would be to disable the shop in the Flash version of the game.
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