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Everything posted by RIDDLER_8
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@Knights Me too hopes that those required amount of stars will be added to balance out the amount of stars players earn in daily and weekly missions with regular stars earned for each and every finished matchmaking battles.
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Thanks Tanki for listening to players comments. Please keep up the good work.
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@Knights The drawback are unfair and should be removed. @Viking4s 3000 stars sounds like too much to bare for a players who never goes beyond 1000 stars. Its very tough work in a narrow gap of only a fortnight (15 days). Is it true that each daily missions gives you 50 stars and one weekly mission gives you 150 stars?
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You can use the Flash client temporarily to see how it looks and feels like.
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For everything to work well in gaming, any game, you need to have a good CPU, graphics card, lots of RAM and a powerful processor.
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If 1000 Tankions is too much, then 500 Tankions would be more suitable. Hopefully developers would increase the 100 Tankions reward to something better that players can use to spend occasional stuff from the shop without being empty handed with not enough Tankions to buy a shop item.
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@cosmic666 - @cosmic666 What garage are you talking about? Please explain further.
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I think that there's going to be even more Flash restrictions this October in 2020.
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I have completed and claimed all the crystals for my XX missions. Other supplies missions have been claimed. Will the decrease of mission requirements also decrease the number of standard and weekly containers we earn daily and weekly? I hope that me and other players are not going to be disappointed with less containers. In a matter of fact, players should now earn more standard containers due to the increased difficulty level, and keep the same amount of standard containers earned weekly.
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Find out more about Hopper here: https://en.tankiwiki.com/Hopper
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50 stars for 1 daily mission is perfect. The balance is suitable for completing a level tier. 150 stars for a weekly mission is just perfect in one week.
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@cmirotomill You may have different opinions from me, but I prefer Ares handling. Developers must add Hopper in the garage. My proposal was for the Legend ranks, but developers may know better by allowing Hopper to be unlocked at lower ranks. For example, at Marshal rank.
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I am not sure on augments, though.
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I am so delighted that developers improved and updated challenge. I bet that the upcoming V-Log 273 will talk about that. It was true about the players complaints that challenges because routine like a pattern and boring. I think that challenges would still require a little improvement. Let me explain further. The top prize reward for the silver tier is only 100 Tankions. That is so cheap that it is not even near enough to buy the cheapest item in the shop. The showcase has one or more items that cost more than 100 Tankions. The price of only 1 container in the showcase costs 119 Tankions, which is more than the 100 Tankions that players earn when completing the silver tier of challenges. The 1 container that you see in the middle top row of the showcase has a 25% discount, so in reality, the 119 Tankions price without this 25% off discount would be even more expensive. Without his discount, this single container would cost 150 Tankions. As for the rest of the shop, containers, crystals, and gold boxes are far too expensive to buy only 1. 1 container costs 150 Tankions which is over the top. Too expensive. Crystals also costs 150 Tankions which is again too expensive. 1 gold box costs 100 Tankions, so that is more fair for a players who receives 100 Tankions for completing the silver tier because he can afford to buy it. However, since buying only 1 gold box, would reward the player with a noobish 1000 crystals. That is not enough to buy a micro upgrade step, even at 50% off. The problems with the 100 Tankions reward on the silver tier and what non buyer players can buy with it only affects players that don't spent real money in Tanki Online. Many players are currently complaining about the unfair economy of the Tanki Online system and the pay-to-win game, which in turn causes many players to have contradictions about Tanki Online and leave the game disappointed. This new update on challenges is a good start because players will earn more stars but the 100 Tankions on the last level of the silver tier is unfair because it is not enough. To make non- buyers players, (players who does not invest real money in Tanki Online shop), happy, developers should increase the Tankions reward to 1000 Tankions on the silver tier so that players can buy more stuff from the shop with ease. Also, non buyer players would have more chances of buying the gold tier premium pass by spending 500 Tankions to unlock the gold tier to earn bigger rewards and the final prize of a well deserved rewarding skin container. Donald Trump was correct. Taxes is a bad system for the economy. It is like the greedy pay-to-win system in Tanki Online, which developers must fix to make sure that players does not quit the game unhappy. Increasing the 100 Tankions to 1000 Tankions would be the necessary requirements to make non buyers happy. That would balance up the game batter between non-buyers and buyers. Also, it will favour players with less pay-to-win frustrations because they would have to spend less real money in the game. The game's economy would still work fine. I have seen many players come up with complaints about the sheer greed of Tanki Online's economic system, so my suggestion to solve that is to increase the silver tier reward with 1000 Tankions instead of 100 Tankions, which is not enough for even 1 battle pass or 1 container. Please Tanki be more fair and generous to your customer players who are devoted to play and battle hours and hours on end to simply grab the Tankions prize at the end on the silver tier. I hope you understand what I have discussed above so that you improve challenges again starting with the (October II - 2020 challenge). Thank you.
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@Ap3xA1pha Hopper is a hull that drifts a lot from side to side and is difficult to control at first hand. I used it in only 2 battles on the special DM map when Hopper was released. It is very slippery when steering left and right. Ares has a different turning mechanic, so it does not drift as much as Hopper. Other hulls have caterpillar tracks, so they cannot skid when turning. Right now, I only use Ares in battles and find it very cool and useful with its deadly plasma ball overdrive.
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The new October 1 - 2020 challenge is live. That means that the old challenge has to be closed now: The October 1 - 2020 challenge has been updated with more stars. Click the link above to read more about it.
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@cosmic666 - @cosmic666 I am not being selfish. My statement is correct. Since Hopper if a fast moving hull which requires some skill to use, it would be better to have it released in the garage only for Legends. I am not saying that because I am a Legend. I am saying that because this hull would be more appropriate for Legends. However, lower ranks may be lucky to get it from ultra containers.
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@Uh-Oh - @Uh-Oh An invisible skin would be too much for invisibility. Invisibility would be suitable only as an overdrive. A new, medium weight hovering hull would be ideal to have an overdrive that makes it invisible.
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@Uh-Oh @Uh-Oh If we had no new V-Log episodes, we would be informed on development news about Tanki Online and other events that are prepared from time to time. V-Logs are very important. They give us very important highlights of what goes on in Tanki Online as a whole, plus special events, holidays and development news. @nidjo What was said about the two new hulls in 2017, was said three years ago. Developers change their minds over time. Flash will be discontinued soon, so that means that turret and hull development will be faster. By the way, I have read some rumors that some players commented a few days ago about a medium weight hovering hull. I bet this will be one of the last of the hovering hull family. We might see more development news about the stages of the development of the Tesla turret. I am looking forward to that. I am thrilled with excitement when new turrets and hulls are being made. I want to know more about Tesla. That's not the Tesla Roadster car, but the new Tesla turret which has its electric lighting bolts of electricity and its Isida-like healing abilities. This turret would be cool a preferably a favourite to most players. Just as similar to the new 3D bushes that was released around a week ago, I also think that there's going to be new announcement news about the "new 3D skins". Skins are just a cosmetic appearance, so skins are not the only thing that are going to become 3D in appearance. Turrets and hulls themselves currently looks bland so that means tanks as a whole will be re-designed in 3D. Turrets and hulls will be re-designed in full 3D with modern graphics, but that's not all. Drones are also a visual object in-game when equipped, so they too are going to be fully refurbished with a new full 3D look. When all the 3D refurbishment has been completed for all skins, turrets, hulls and drones, Tanki Online will never look the same again. That means that Tanki Online will have an a new graphics appearance more like it was a brand new game. I think that the new graphics are going to be better and sharper than Tanki X. Ultra graphics will have to be designed to make Tanki Online look super 3D. I do understand however, that there are many players with old laptops that cannot support ultra graphics so it would be an excellent idea to have multiple graphics settings like there were in Tanki X. Graphics settings would consist of (low, medium, high and ultra). Players would be required to change these settings only in the (settings menu) respectively.
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I did not complete this challenge but went very far.
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Is this event finished?
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