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Pyccknn-venatrix

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  1. Pyccknn-venatrix

    Ideas for Turrets!

    In reference to post #438 It wouldn't necessarily be OP. It would take a skilled hand to be effective with it. Because it is a lower damage weapon - similar to the ricochet in fact - it would take a bit of hits and time (and thus skill to hold target and stay alive that long) to kill a vehicle. The Ricochet is more OP that this suggested option as it gets a high impact force, rapid firing, and relatively high damage for its rate of fire. It is no more OP than the Trojan gun you have been promoting. Your Trojan gun has the capability of demolishing a tank's benefits and statistics. The gun may not be OP be itself, but coupled with other people this weapon leaves a tank seriously comprimised in the event of an attack. My gun - which I will refer to as the Gauss - is a rounded weapon, yes, which can be misinterpretted as OP, but a gun that can preform well/acceptably is not inherently OP. It would have gameplay value similar to the Smoky, Thunder, and Railgun - with advantages of being capable in most areas, and having the disadvantage of not being strong in one or of not specializing. It would have lower damage than the Thunder and longer reload than the Smoky. It - I would say - is not OP as it is an intermediate, moderated weapon.
  2. Pyccknn-venatrix

    Ideas for Turrets!

    I like the most realistically tank-like turrets like the Thunder, Smoky, and to some extent the Shaft and Railgun. The AOE that the Thunder sports, the critical chance the Smoky possesses, the practically guaranteed kill the Shaft has (similar to an actual shell hitting a tank), and the impact force of the Railgun are all good atributes. I think an intermediate weapon could be a favorable addition. I suggest a weapon that bridges the attributes of the Thunder and the Smoky. (an * signifies parameters that are able to be upgraded by the player - optional) Cost: 400 - 600 *Damage: 22.5 - 34.5 *Reload: 2.7 sec Range: as with Smoky or Railgun Auto-aim up/down: as with Smoky *Rotation: as with Thunder *Impact: as with Thunder or Railgun Technical Specifications I propose that this turret has a chance of dealing a high damage critical like the Smoky that has a AOE blast radius like the Thunder. *Critical Chance: as with Smoky Critical Damage: 45 - 69, or 57 - varying directly with the normal Damage Visual Specifications For a look the turret could display, the basic design of the turret of the Russian T-80 tank would be a good choice. I would also request a "shell trail" or a visual track of the projectile's path like seen with the railgun (a - light grey - straight trail like the Railgun had before graphic upgrades). Another option for the turret projectile would be a delayed shot, or shell travel like seen with the Twins and Ricochet. I would recommend a higher speed shot than displayed by these to guns as well. Some possible names for this weapon are as follows - Gauss, Gauss Gun, T-80, Pushka (Russian for "Cannon"), Challenger, Panzer Jäger (German for "Tank Hunter"), or Harbinger.
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