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Mantra_awesome

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  1. Mantra_awesome

    Ideas for Hulls and Overdrives!

    A hull which is very low hull,it cant be hit by dictator ;) ;)
  2. Mantra_awesome

    Ideas for Turrets!

    what about rocket launcher? when we hold spacebar it will be just like shaft then when we will constantly target on one player then a circle surrounded by the enemy tank will appear , then when we realese the spacebar it will follow the target ,but if the enemy tank take hyper turns then the rocket will not be able to target it. it should have long reload time but high damage and must have area splash. Sorry if it is ruled out!!!(As i cant read every page of thee ideas and suggestion ;) ;) ;) )
  3. Mantra_awesome

    Let's Discuss Railgun!

    best weapon ever it looks futuristic and need more skill than practice ,can shot any range , ;) and nothing to compare with it but most popular turret
  4. Mantra_awesome

    Ideas for Hulls and Overdrives!

    hey what about maglev hull? just it has no wheels and have less drag so it is hard to brake and accelarate instantly as compared to others?might its top speed be more than wasp.... :D :D :D :D :D
  5. Mantra_awesome

    Bugs and Glitches Reports [Closed]

    have you ever noted that the speed of sound and speed of light us same... when ever smoky or thunder or railgun shoots its sound comes at the same time the time of light... Its been going weird now and add some light sources in tanki in caves/tunnels it also look some thing unsuitable and out of the physics....
  6. Mantra_awesome

    Ideas for Turrets!

    Hey guys i had idea of a new turret named electro. it would work like this - Once we hit space bar the enemy/s in the area will be effected simultaneously. - It would give a super hit of electricity. - If there is single enemy in the area it will concentrate on him but if there are more than one the electro will divide its energy and drain out life of the enemies simultaneously. - If there is a team match then electro can help its teammates by giving them less reload time for a few 10 seconds as it will give electric energy to it the tank will be full of electricity travelling in it and will show electric plasma on it. - If we hit space bar it will give self defense for a period of time written below. -It will also give more speed to the teammates hull on hitting spacebar on him. М0 М1 М2 М3 М3+ Available from Sergeant-Major Third Lieutenant Captain Lieutenant-General Micro-upgrades Price of Modification 850 +15500 +116 000 +203 550 +1 103 500 Full Price 850 16 350 132 350 335 900 1 439 400 Less reload effecting max 10% 22% 31% 40% 45% Reloading time 4 3.7 3.2 2.9 2.5 Rotation speed (deg/sec) 63,17 85,18 107,16 142,25 153,22 Rotation acceleration (deg/sec²) 145,55 153,81 179,83 202,17 210,42 Range 17 18,65 21,47 23,59 25 Less reload affecting time in 2 5,71 12,06 16,82 20 sec (teammate) Max no. of player's affected 3 4 6 7 8 HP drain/sec, damage 25 30 35 45 50 Fast speed(teammates) +2-4 +4-8 +8-12 +12-15 +16-20 Min less reload, more speed 5% 11% 15% 20% 23% effecting, self defence (teammates) Critical damage possibility 20% 25% 30% 40% 45% Division of energy/per player 50% 45% 40% 35% 30% Cone angle (deg) 20 21 23 24 25 Self defence(%) 5 8 10 12 13 Less reload effecting max :the reload time that is reduced in teammates by hitting them in the area of fire. Rotation speed:Time taken to reload the gun in seconds Rotation speed: Max speed of rotation of the turret Rotation acceleration:Max acceleration of rotation of the turret Range:Max capacity of the electricity to reach that is been fired from turret Less reload affecting time in sec: The time till which the effect of less reload time on teammates will remain. Max no. of player's affected: The max no. of player being affected by tuuret in damging and helping teammates. HP drain/sec, damage: Max damage Fast speed: The speed of teammates hull increased when they are affcted by electro Min less reload, more speed effecting, self defence : The least affection on the teammates of less reload time and more speed of hull Critical damage possibility: The possiblity of the critical damage which will increase the hit by double. Division of energy/per player: The energy division when there are two or more player in the cone. Cone angle: The angle of cone of the affection of the electric current on the player. Self defence: The percent of the self hull's defence increased. Hope you liked my idea of new turret if any problem just write down below....
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