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Posts
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I think this game should allow player to change language in html5 and mobile version, more flexibility and convenient
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Now I think the weekly container must give more crystals, drugs in order to balance the use of drug. And you need to finish 20 mission instead of 7 to get same reward? This make no sense because 2 more container exchange 13 more mission, I think even 8 more are not very balance
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So now we have to do 20 mission to get almost same reward as before, but we only need to finish 7 mission per weak before. Most of player still don't feel it but the drug will start decreasing because it break the balance of earn and spend. Anyone notice that? only increase 2 more container but the reward in it is quite random and not stable I think the reward must increase in order to be fair
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Vulcan is not weak, it because most of player don't know how to use it
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I think this druggers should calculate by how many drug they use per hour not total drug
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I think alteration need some change due to some of them are useless like vulcan alteration. And if shaft can one shot kill heavy tanki without DD, it will become too op. And heavy capacitor actually not that bad.they do well when enemy go attack because 3900 damage is very high since not every heavy hull have that much health remain.it work in mid range, but with long range, it don't work well.
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But I think if tanki equip ever hull with their ability, will it start have some unfair issue because some hull's ability is op while some is useless like hornet, that ability is useless if you have eyes
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Firebird is a little bit weak compare to freeze . Maybe it because freeze is too op. It should work well in close range but actually not. Tanki just say these short range weapon should be equally effective but in reality its not equal. Twins work well because your team don't have good close range combat ability so your team's mid range weapon can't do damage output to kill those twins
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vulcan do well in m3 but often become sniper's target
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Freeze is a little bit too op after its damage increase. Because it can frozen enemy so I think its damage in m3+ should be arounnd 920 not 1000
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My main account always use 41% protection against rail because it is deadly with double damage. I don't think all players will change their protection unless they found something too op. But it depend, rail sometimes work well if too many freeze in game and people tempt to change protection against freeze.
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I know these good old days. tanki player drop simply because many unwise update. As a player who play over 6 years, I think most of new player won't able to get use to some update because they will think it is unfair But I really don't know what drive many player quit tanki. I think only match making is the worst update and all other update before is not too bad. Maybe preminum account?
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the waiting time is not that long though. but battle start with full and end with few player left happen most of the time. In my view, match making in tanki is not necessary. because it always unfair. Although losing still have decent amount of crystals, you still don't want to lost too much because it is such a shame. tanki should focus on other update instead of matchmaking
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I think tanki should reduce magnum's damage or set a minium range of this weapon to prove other player use it in wrong way. It just too over powerful. And no skill at all, this is what player don't want to see. damage should reduce about 10% or set a minium range of 35 meters will be good. or reduce its damage about 30% in close range. another way is set its minium angle and have a damage reduce in close range so the problem will be solve.