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Posts
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there at good maps that have become obsolete because of new turrets and modifications. how about allowing the option to turn off certian turrets and alterations so they cant be played in that map. so if you didnt want to ply with long range guns you could do that or if a player wanted to play noise they could choose to turn off magnum which has made that map obsolete. Also magnum with mortar has made deck 9 obsolete.
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ahha aha aha i love it but i dont see how hornet overdrive benefits the user as much as other overdrives
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i hate the shorter game format. if the shorter game format is going to be a thing can you make it so you can go to the garage more often and faster the garage is painfully slow
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it would be funny for april fools to flood some of the maps that are flat so all you can see is the turrets sticking out. slow downs the tank speed by 50 percent with and without drugs. bonus marks if you add waves
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could there be a change to deck 9 map so wasps cant hide flag on the back side of the building on the ledge? it serves no purpose that i can see strategically that i can see and it infuriates both teams also wasps will hide up there and wait for gold un-involved in the game and then drop down on gold when and if it lands on the blue side with out any competition.
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- you need to be able to see all modules all at once with out scrolling left and right to see the modules - i have an m2 module that is fully upgraded shouldn't it automatically be upgraded to a m3 module like turrets and tanks do when the are fully micro-upgraded i had 2 modules with the same pro protection on them and they were both upgraded up to 8 of 15 i think i should get some credit back for that. - you need to be able to see all modules all at once with out scrolling left and right to see the modules - i have an m2 module that is fully upgraded shouldn't it automatically be upgraded to a m3 module like turrets and tanks do when the are fully micro-upgraded i had 2 modules with the same pro protection on them and they were both upgraded up to 8 of 15 i think i should get some credit back for that.
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the ability to switch from red to blue if red has more players without the penalty of loosing your cry. that would help balance teams and keep games going if a player wanted to switch.
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how about making the battle button allocating players to games of their rank or lower it is hard to find games that are not either winning or completely destroyed rarely is their anything in between
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they cold put at cap on how many points you loose compared to your xp at around 50% cause it realy sucks when you have 1000xp and get 250cry
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sweet how many deserter points do i need before i can play against recruits
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I pay to change missions that i got stuck with after the free change. some missions are not worth the effort to complete or not capable of completing like the super missions that offered drugs, cry or collect 3 gold. place first in a winning team was a good one to change because there have been times that was not possible for me. if i had more than the 840cry in mission rewards i wasnt loosing much
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that makes me happy and and sad they should lower the cost of changing missions as now the risk vereses reward is way out of balance as there is no chance of a supper mission
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in game details when you press tab on the scores list have icons to or text to show what tank and turret players are using? please pritty please
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click on the lock button to disable lock. then click on change button to change mission
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that would prevent a player from quickly changing to new missions if they don find them suitable. that is why i am suggesting a lock so you can choose a mission that you and to keep by locking it and disabling the change button until the mission is complete.
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